• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Tiberium Crystals - Green/blue

The command & conquer tiberium crystals.
Can also be used as other types of crystals.
Includes both green and blue versions.
Only in-game textures used.

Give credit if you are using these models in your map.

Please do not distribute or modify these models without permission.

- Illidan(evil)x

Keywords:
tiberium crystal gem mineral
Contents

Tiberium Crystals - Green/blue (Model)

Tiberium Crystals - Green/blue (Model)

These are highly valuable crystals indeed. As doodads they are excellent: they look great and have an absurdly small filesize. Illidan(Evil)X has included a camera so they also can be used as destructibles. The birth and death animations allow them to replace buildings or units as well. A blue crystal Moon Well...why not? 10/10
 
[9] This is a great model, and it's tiny file size is ideal.

Two things:
- Could I change the textures used so I can make a yellow one, a red one, etc? You said I needed to ask permission.
- The crystals do not dissapear after their death animation, so in-game, if these are on hills, you can see the little ends still poking out.
 
PoopBrainEK, i got the same problem, i think that it doens't work as a destructible because it got no replaceable texture file, it's used to be like that when it comes to changing the tree models so i would say u should get an alternate way of gathering unless this model gets a separate texture file so it can be used as a destructible (works fine as a doodad what i know)

edit: i was kinda wrong :< (but i've had that kind of problem before)
anyway, PoopBrainEK change the trees: 'Art - Model file - Portrait' to the model file of the tiberium crystal and it should work
 
PoopBrainEK, i got the same problem, i think that it doens't work as a destructible because it got no replaceable texture file, it's used to be like that when it comes to changing the tree models so i would say u should get an alternate way of gathering unless this model gets a separate texture file so it can be used as a destructible (works fine as a doodad what i know)

edit: i was kinda wrong :< (but i've had that kind of problem before)
anyway, PoopBrainEK change the trees: 'Art - Model file - Portrait' to the model file of the tiberium crystal and it should work

nup, still wouldnt work, how to make it as tree?
 
This model isn't working for me. I'm getting the "Could not load file: TiberiumCrystals(Blue).mdx" error. Trying to figure out what I did wrong, especially since it says that I don't need to change the pathing at all. I'm using it as a doodad, as an alternate version of a tree that workers can harvest lumber from.

Edit: Nevermind, it works now. I actually only had the Model - Portrait pathed correctly, and the actually Model was not.
 
Back
Top