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Rogue's Gambit 1.5b

1. Introduction

Rogue's Gambit is a ruthless rogue-like survival where players spawn as random, powerless heroes in a cursed land. No items. No spells, just luck and skill. Loot monsters for powerful spells and gear. Last rogue standing wins!


2. Game Modes: Choose Your Challenge

  • Solo Mode: A true test of individual skill. Every player is your enemy.
  • Duo Mode: Team up with a partner. Coordinate your loot, spells, and strategies to become the last team standing.

3. Core Mechanics & Progression

A. Abilities & The Spellbook System

  • Spellbooks: The primary way to gain abilities. Using a spellbook permanently teaches that spell to your hero.
  • Spell Leveling: Find multiple copies of the same spellbook to level up your ability. Each spell can be upgraded to a maximum of Level 3.
  • Spell Limits: Your hero can learn and actively use up to 6 spells. ( Spells/Ultimates/Passives )

B. The Shops

Scattered across the map are specialized shops:

  • The Merchant: Sells basic starter items and consumables to get you on your feet.
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  • The Marketplace: Offers a rotating selection of Common and Rare items. Its stock refreshes every few minutes.
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  • The Spellshop: Sells 4 random spellbooks from a vast pool of 40. Its inventory also refreshes periodically.
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  • The Ultimate Shop: Sells 1 random Ultimate ability spellbook and 1 random Legendary item. Refreshes every few minutes.
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  • Ancient Stones: Allows you to unlearn all your abilities, turning them back into Spellbooks.
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  • The Power Crystal Shop: Allows you to purchase permanent buffs using Power Crystals.
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C. Power Crystals: Permanent Growth

  • What They Are: The ultimate currency for permanent power. Each crystal spent grants a small but permanent statistical buff.
  • Available Buffs: Choose to enhance your Damage, Omnivamp, Mana Reave, Damage Reduction, Cooldown Reduction, Max HP, or Max Mana.
  • How to Get Them: Power Crystals have a chance to drop from Level 6 and higher monsters. The higher the monster level, the better the chance.
  • Check Your Progress: Type -stats at any time to see a breakdown of all the permanent bonuses you've acquired.

D. Mobility: The Teleporter

  • A vital structure that allows instant travel to fixed locations at the North, South, East, and West regions of the map. Use it to escape danger, chase enemies, or control the battlefield.
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E. Stash
  • Every hero comes with the Stash ability.
  • Your stash has 6 inventory slots to put away all your valuable items or to just hold your junk.
  • Stash grants no vision and will despawn automatically once your hero isn't in range of it.
Stash comes with 5 abilities.
  • Quick Sell: Sells all items in your stash as long as there's a shop nearby.
  • Quick Transfer: Swaps your hero's first item with the first item from your stash.
  • Quick Pick-Up: Picks up all nearby items.
  • Unsummon Stash: Unsummons the stash and auto-selects your hero.
  • Toggle Auto-Select: Toggles on and off, when on, summoning the stash will auto-select it.


4. Monsters & Loot

A. Monsters & Drops
  • Lvl 1-2: Common items, basic consumables, extremely low chance for spellbooks.
  • Lvl 3-4: Common & Rare items, low chance for spellbooks.
  • Lvl 5-6: Rare items, good chance spellbooks.
  • Lvl 7-8: Rare & Legendary items, spellbooks & ultimate spellbooks. Can drop Power Crystals.
  • Lvl 9-10: Legendary items, ultimate spellbooks. High chance for Power Crystals.
  • Keep in mind that there's a small chance to get a lower tier item on almost all mob tiers, nothing is guaranteed.
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B. Raidbosses ( v1.4b+ )
  • After 10 minutes of gameplay, raidbosses can spawn.
  • Every 90 seconds there's a 50% chance a Raidboss will spawn around the map.
  • Raidbosses have a 15 second warning & ping on map timer before they spawn.
  • Raidbosses are level 20 and have the drop-table of lvl 9/10 monsters x 2.
C. Destructibles:
  • Crates & Barrels: Typically drop consumables or low-tier items.
  • Chests: Have a high chance to contain Rare items.
  • Treasure Chests: Have a higher chance to contain Rare items or better.

5. Death & The Grace Period

The rules of engagement change as the match progresses:

  • During the Grace Period Death is not the end (First 30 Minutes):
    • After dying, an invisible ghost will spawn in your death location.
    • You have 30 seconds to move it to an area of your choice in which you will respawn with 50% health and mana.
    • As a penalty, you will drop one random item from your inventory for your killer to claim.
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  • After the Grace Period (The Final Showdown):
    • At the 30-minute mark, all remaining players are forcibly teleported to a central arena.
    • The rules change: Perma-death is activated. Dying here means elimination.
    • Full Loot Drop: Upon death in the finale, you drop all items in your inventory, creating a high-stakes treasure pile for the final combatants.

6. Victory Condition

There can be only one (or one team). Be the last hero or duo standing after the climactic battle in the central arena.



7. Credits
Assets used:
BladeStorm by JetFangInferno
Chests by MWM
Power Crystals by DragoonZombie
If there's something I'm forgetting please let me know.


8. Discord
You can find the Map's Discord Server right here:


9. Patch Notes

1.4b:
-Added Raidbosses
1.4c:
-Reduced armor value from 0.060 to 0.050
1.4d:
-Reduced HP per Strength from 25 to 20
-Reduced HP Regen per Strength from 0.050 to 0.025
-Increased MP per Intelligence from 15 to 18
1.4e:
-Increased HP per Strength to 21 from 20
-Decreased MP per Intelligence from 18 to 16
-Increased all Hero Base Health by 100
-Added a few new shortcuts around the map
1.5a:
-Added a new Spell Life Drain
-Added a new Ultimate Overdrive - Grants ms and causes attacks to create chain lightnings for 12s.
-Added a new rare item Staff of Necromancy -Raises skeletons from dead units.
-Replaced Spell Imunity on dragons with Resistant Skin 2
-Grace period now ends when the final battle begins instead of 30s before. ( if your hero is dead while the final phase starts, your hero will automatically get revived. )
-1.5b:
-Added a 30s timer while in Ghost Mode to visually show when you'll get revived.
-Doubled the drop rate for the first Spellbook per player to address common frustration with new players.
Contents

Rogue's Gambit 1.5b (Map)

Reviews
deepstrasz
It's an OK map for fans of the genre. Has been done before in various ways. Too random and quite slow paced though, as well as extensively based on regular Warcraft III materials. Approved. If you want more reviews, you should participate in the...
Played it with the creator on bnet a few times. Very fun and worth playing imo, only room for improvement I can see (based on older vers) would generally be more ability amd hero variety and maybe controllable units.
Thank you for play-testing and leaving a review! As of now, the game has 40 normal abilities and 10 ultimates. The roaster has 16 heroes so far and I plan to add a few more in the future. A -repick command has also been added, which can be used in the first minute of the game up to two times. Could you clarify what controllable units means? There's a few summoning abilities as well as summoning items if that's what you meant! :)

Can you post some screenshot ?=)
Done :cool:2
 
It's an OK map for fans of the genre. Has been done before in various ways. Too random and quite slow paced though, as well as extensively based on regular Warcraft III materials.

Approved.


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