Casual set item trigger. Click on the item, or pick it up, since it's actively used on pick-up, and this happens.
The trigger searched the triggering units inventory in inventory spaces 1 to 6 for the items required to make the item. I figure it's going wrong because in the conditions I'm using "AND", and since it's 1 to 6 (and this is just what I think), it needs all 1 to 6 to be that item, which is why it's going wrong.
In the mean time, I'm gunna bury my face into my pillow and dream ASCII girls. If anyone could help me out...
...with the trigger
...I'll be very greatful.
Nighty-night, HIVE.
The trigger searched the triggering units inventory in inventory spaces 1 to 6 for the items required to make the item. I figure it's going wrong because in the conditions I'm using "AND", and since it's 1 to 6 (and this is just what I think), it needs all 1 to 6 to be that item, which is why it's going wrong.
In the mean time, I'm gunna bury my face into my pillow and dream ASCII girls. If anyone could help me out...
...with the trigger
...I'll be very greatful.
Nighty-night, HIVE.
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Gambit Set
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Events
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Unit - A unit Uses an item
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Conditions
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(Item being manipulated) Equal to (Item carried by (Triggering unit) of type [|cff32cd32SET ITEM|r] Gambit's Shadow)
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Actions
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For each (Integer A) from 1 to 6, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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(Item carried by (Triggering unit) in slot (Integer A)) Equal to (Item carried by (Triggering unit) of type [|cff7777aaLvl 3|r] [|cff32cd32SET ITEM|r] Gambit's hood of Mischeif)
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(Item carried by (Triggering unit) in slot (Integer A)) Equal to (Item carried by (Triggering unit) of type [|cff7777aaLvl 3|r] [|cff32cd32SET ITEM|r] Gambit's boots of swiftness)
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(Item carried by (Triggering unit) in slot (Integer A)) Equal to (Item carried by (Triggering unit) of type [|cff7777aaLvl 3|r] [|cff32cd32SET ITEM|r] Gambit's Pocket Knife)
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Then - Actions
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Item - Remove (Item being manipulated)
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Item - Remove (Item carried by (Triggering unit) of type [|cff7777aaLvl 3|r] [|cff32cd32SET ITEM|r] Gambit's Pocket Knife)
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Item - Remove (Item carried by (Triggering unit) of type [|cff7777aaLvl 3|r] [|cff32cd32SET ITEM|r] Gambit's boots of swiftness)
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Item - Remove (Item carried by (Triggering unit) of type [|cff7777aaLvl 3|r] [|cff32cd32SET ITEM|r] Gambit's hood of Mischeif)
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Hero - Create [|cff7777aaLvl 3|r] [|cff32cd32SET ITEM|r] Gambit's ShadowSet and give it to (Triggering unit)
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Else - Actions
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