- Joined
- Dec 19, 2009
- Messages
- 1,033
Reserved for updates.
(3 ratings)
Zenonoth, Walichrage, joaquim98 presents
![]()
Made by
Zenonoth - Walichrage - joaquim98
THIS VERSION OF THE CAMPAIGN IS BEST PLAYED / MADE FOR HD REFORGED VERSION OF WC3.
• MESSAGE ME WITH YOUR PLAYTHROUGH VIDEOS ON YOUTUBE AND I'LL LINK/EMBED YOUR VIDEOS TO CAMPAIGN POST TO PROMOTE IT (Your Vid.)!
• You have full Authorization to translate this campaign as you please.
Features
![]()
- 8 Missions, 2 Interludes
- Voice acting
- Modified Undead Techtree
- Corrupted Ancients Techtree
- AI
- Various Difficulties
Story
![]()
"After his defeat at the hands of Arthas Menethil in Northrend, Mal'Ganis is revived once more by the mysterious lord of the Nathrezim. He plots to enact his ultimate revenge upon Arthas who's now the Lich King's champion and in doing so also keeping him in check."
Playable Characters
![]()
![]()
Mal'Ganis (Dreadlord) - The fearsome dreadlord faithful to the Lord of the Nathrezim.
![]()
Dalvengyr (Dreadlord) - A powerful dreadlord; Dispatched to aid Mal'Ganis' invasion of Silverpine Forest.
![]()
Rage Winterchill (Lich) - A fallen Orc Warlock, risen by Mal'Ganis' necromancery.
![]()
Thule Ravenclaw (Archmage) - Lord of Fenris Keep, recruited to serve the Scourge.
![]()
Archimonde (Eredar Warlock) - Lord of the Legion's invasion forces.
![]()
Mannoroth (Pit Lord) - An unstoppable Pit Lord; summoned to Lordaeron to bring upon its downfall.
![]()
Tichondrius (Dreadlord) - A master strategist dreadlord. Went to Kalimdor to support the legion's invasion.
![]()
Prince Xavalis (Satyr Hellcaller) - A Satyr prince, long awaited the legion's return; Supports the corruption of Felwood.
![]()
Arthas (Death Knight) - The fallen prince of Lordaeron. Arthas is bent on enacting the Lich King's will. Not even a recently-returned Mal'Ganis would stop him.
Screenshots
![]()
![]()
![]()
![]()
![]()
○ Support is much appreciated and can assist in improving my resource(s)' quality/quantityVideos
![]()
![]()
None yet!
Changelog
![]()
- Version 1.0: Map Launched
Credits
![]()
• MAP MAKING: Zenonoth, Walichrage, joaquim98
• MODELS: The Weird Human, Herr Dave, JetFangInferno, doom_sheep, Vinz, Chilla_Killa, psipenge, Kedras666, 84Chrome, UgoUgo, hortaxman, Mr Ogre Man, PrMosquito, Em!, 0011000, Araven, Karassu, Zephyrius2412, Eusira, Sunchips, Tranquil, Power, Superfrycook, assasin_lord, stan0033, Darious, vindorei, HappyTauren, Callahan, Fugrim, Solu9, Mr. Smite, SADGASM, MatiS, Bagysta, Raddazong, MWM, VictorZ, HolyRavioli, AlienAtSystem, HL_Vortex, Waldbaer
It's a different version as this thread will be for the continuation/remaining 2 ACTs of the series as well as 2P Co-op vers separate ones in the same thread. I don't plan on continuing it on the SD version.Is this any different from your other updated version of the campaign, besides having models suitable for Reforged?
Normally a separate thread should not be made for a reforged version, and instead it is just added as an addition file within the original download, like what Med.map Guy does with his campaigns:
I do not think clogging up the campaign search filter with multiple versions of the same map is good for people who want to search for campaigns. We already have multiple "1 map" campaigns which have been allowed, because apparently 1 map is considered a finished campaign. If we now allow the habit of multiple map threads for different versions of the campaign to take hold, it does no good for the health of the community of people wanting to find/play campaigns through the search tag filter.
Just my opinion.
Lowering graphics settings may work.Hey pal, very nice campaign. I have and issue with mission 6. the map keeps crashing after about 10 min into the game. I cant find the trigger though. anyone else have the same prob? i have had no problems with the other 5 maps so far.
Thanks a lot for these great suggestions didn't know about the Orthas part gonna implement it right in the next update, as for Dalvengyr he says "Greetings.." but if the sound effects are disabled, you won't hear him so I'll add something.Hey! So far I love the campaign, just 2 things I noticed. (So far, I'm just at chap 3).
1.2.Chap 2 when You destroyed the base at shipyard. Another "semihero" spawn with out a word and just is a part of the team.Chap 3. When You enter the city a paladin named Thane Korth'azz. I know who he is but as far as I know his name as living was Orthas. He do miss last name so so maybe change it to Orthas Ironfist/Ironside/Rockheart/Silverhide (this one mostly because he might have taked a name fitting to the order he so much loved, Knights of the Silver Hand).
Going to keep playing now![]()
Oh that's explains it, had sound off for a while, but yea maybe one of those "whispers" from Kin'tessa that she sends some help and then a greetings from Dalverngyr (if Kin'tessa still is in contact with Mal'Ganis telepathically).Thanks a lot for these great suggestions didn't know about the Orthas part gonna implement it right in the next update, as for Dalvengyr he says "Greetings.." but if the sound effects are disabled, you won't hear him so I'll add something.
I'll make use of your suggestions and add you in the credits tell me if you find anything in the upcoming missions.
Honored you like it! <3Honestly, the name of the campaign and the picture choice made me think it's going to be one boring campaign.
But to my surprise, it happens to be one the best campaigns out there, right on par with the best ones on THW.
Kudos, 5/5.
I sure did. I suppose this formula works for you, any other ideas or different take for other campaigns you got in mind?Honored you like it! <3
Well am working on a campaign about Xal'atath Need Terrainer/Decorator for a Custom Reforged CampaignI sure did. I suppose this formula works for you, any other ideas or different take for other campaigns you got in mind?
Cool. Will be checking it out.Well am working on a campaign about Xal'atath Need Terrainer/Decorator for a Custom Reforged Campaign
I know about the spider cave, I'm collecting all feedback so I'll update both SD & HD versions just so it doesn't get updated every second will hopefully be in this week.Cool. Will be checking it out.
OH and I'd like to report smth, in the map with Malganis and Delvengyr, the spider cave seems to have no exit, I needed to kill my hero to get out.
And why does delvengyr have no item stash? So many good items left behind in this map. Sad.
Alright, looking forward to your future work!I know about the spider cave, I'm collecting all feedback so I'll update both SD & HD versions just so it doesn't get updated every second will hopefully be in this week.
I had some questions/notes, I edited the old post so it would'nt be a new message from me everytime I had something.Any feedback on the later chapters? :3
So I have completed in the past days and what I can say:Wow. Just in time to walkthrough it!
Will get to work on computing these changes ASAP. Latest WC3 update f***ed the entire campaign so I'm implementing changes.I played this entire campaign on Normal difficulty and thought it was very good.
- At first I had a hard time surviving Mal'Ganis on the first map, but then I was able to beat the others without much difficulty.
- The only bug I found was during the second "Silverpine map" where once you start setting up your base, if you enter a cave to the north you cannot exit, forcing you to kill your hero in order to revive him and continue the mission.
- On the other hand, as a recommendation, I would put more paths to reach any of the 2 enemy bases in "Persuit" map (Undead or quilboar).
But overall, I recommend playing this campaign![]()