(37 ratings)
Zenonoth, Walichrage, joaquim98 presents
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Made by
Zenonoth - Walichrage - joaquim98
Special Thanks to these awesome guys for testing, providing feedback!
LISBOAH, Dori900l, Lefroit, CGCyan, Morris, deepstrasz
THIS VERSION OF THE CAMPAIGN IS BEST / PERFECTLY MADE FOR 1.26a LEGACY VERSION OF WC3.
• MESSAGE ME WITH YOUR PLAYTHROUGH VIDEOS ON YOUTUBE AND I'LL LINK/EMBED YOUR VIDEOS TO CAMPAIGN POST TO PROMOTE IT (Your Vid.)!
• You have full Authorization to translate this campaign as you please.
Features
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- 8 Missions, 2 Interludes
- Voice acting
- Modified Undead Techtree
- Corrupted Ancients Techtree
- AI
- Various Difficulties
Story
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"After his defeat at the hands of Arthas Menethil in Northrend, Mal'Ganis is revived once more by the mysterious lord of the Nathrezim. He plots to enact his ultimate revenge upon Arthas who's now the Lich King's champion and in doing so also keeping him in check."
Playable Characters
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Mal'Ganis (Dreadlord) - The fearsome dreadlord faithful to the Lord of the Nathrezim.
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Dalvengyr (Dreadlord) - A powerful dreadlord; Dispatched to aid Mal'Ganis' invasion of Silverpine Forest.
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Rage Winterchill (Lich) - A fallen Orc Warlock, risen by Mal'Ganis' necromancery.
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Thule Ravenclaw (Archmage) - Lord of Fenris Keep, recruited to serve the Scourge.
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Archimonde (Eredar Warlock) - Lord of the Legion's invasion forces.
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Mannoroth (Pit Lord) - An unstoppable Pit Lord; summoned to Lordaeron to bring upon its downfall.
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Tichondrius (Dreadlord) - A master strategist dreadlord. Went to Kalimdor to support the legion's invasion.
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Prince Xavalis (Satyr Hellcaller) - A Satyr prince, long awaited the legion's return; Supports the corruption of Felwood.
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Arthas (Death Knight) - The fallen prince of Lordaeron. Arthas is bent on enacting the Lich King's will. Not even a recently-returned Mal'Ganis would stop him.
Screenshots
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○ Support is much appreciated and can assist in improving my resource(s)' quality/quantityVideos
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Changelog
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- Version 1.0: Map posted
- Version 1.1: Fixed AI for second and fifth mission
- Version 1.2: Major fixes
- Version 1.3: Major fixes
- Version 1.4: Entire remake
Credits
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• MAP MAKING: Zenonoth, Walichrage, joaquim98
• MAP TESTING: LISBOAH, Dori900I, Lefroit, Morris, CGCyan
• GREAT FEEDBACK: deepstrasz
• MODELS: Ujimasa Hojo, Blood Raven, Ilya Alaric, The Weird Human, tee.dubs, HerrDave, Kuhneghetz, JetFangInferno, Uncle Fester, doom_sheep, Mecheon, Vinz, Tranquil, Hellblazer-14, chilla_killa, psipenge, 84chrome, PROXY, UgoUgo, hortaxman, Amigurumi, LarsLushmane, prmosquito, Em!, 00110000, Karassu, Zephyrius2412, Ders, Eusira, Ubernator, imforfun, DforDanne, johnwar, Mephestrial, Sellenisko, Sunchips, Power, assassin_lord, stan0033, HappyTauren, kellym0, Solu9, eubz, 67chrome, Situ, Mr Ogre man, MatiS, Draknyte1, Mister_Haudrauf, Deolrin , Wandering Soul, garfield, Jiok, DREADMAN, protivogaznik, alienatsystem, wyrwuulfe, cuore, GiFun, Teaspoon, bisnar13, lender, Tiodor
• ICONS: r.ace613, Diegoit, Grey-Tuzed, Darkfang, Xetanth87, Frlky, Kelthuzad, Hermit, Callahan, Golden-Drake
I can confirm this issue after many feedback I'll work on fixing it.mission 2 spider cave is impossible to get out.
Not that bad actually just let one of your heroes guard your base with the two of doomguard and spam build ziggurats at enime forces landing zone while the other hero scout the area.when mission 2 start i recommend to don't waste your time to turn villager into zombie and attack the human base as fast as possible because if you late enemy will send force to attack us and train new unit again and again until you lose.
AND NEVER PLAY MISSION 2 IN HARD MODE BECAUSE IT IMPOSSIBLE.
This bug happens when sometimes you play the game in one sit in. Happens only in SD.I don't know if anyone else had this issue, but in the satyr chapter, satyr mages have the same voiceline as nerubian viziers and furbolgs have the same as Archimonde (which is very funny).
Also, are the satyr soulstealer (the melee ones with raise dead) supposed to be so weak ? They cost 3 food yet have about the same stats as workers.
So when you play "Continue" at the end of the last map ?This bug happens when sometimes you play the game in one sit in. Happens only in SD.
Yes, and also btw thanks a lot for the great feedback, @Navy45 Im implementing these fixes now, I just wanna ask if there are any other comments/nitpicking feedback you have so I can fix any other inconvenience on the way.So when you play "Continue" at the end of the last map ?
Thanks for the reply ! I haven't finished the campaign yet, but here's what I've got :Yes, and also btw thanks a lot for the great feedback, @Navy45 Im implementing these fixes now, I just wanna ask if there are any other comments/nitpicking feedback you have so I can fix any other inconvenience on the way.
You just said, you want to read some nitpicking?... You want some, uncomfortable feedback?...Yes, and also btw thanks a lot for the great feedback, @Navy45 Im implementing these fixes now, I just wanna ask if there are any other comments/nitpicking feedback you have so I can fix any other inconvenience on the way.
I think it'd be a great idea if you compare themHello, I have recently finished version 1.4 and uploaded it to Youtube! I played version 1.3 in the past and have noticed some major differences! For one I played both versions on 1.31 warcraft 3 patch the last one available before reforged! I didn't have any issues with the previous version whatsoever, but I had some with this one! Everything up to mission 4 is fine with the exception that mission 3 does not appear as available mission to select in the menu! On mission 5 all the items and extra stats on malganis are reverted, that is the case for all the heroes! And the last thing I have noticed is that Archimonde and Mannoroth are significantly nerfed! Archimonde is actually ok and I enjoyed it especially when I did 1 vs 1 with the new BETTER Dalaran siege golem it is a proper mini boss fight now! Mannoroth on the other hand lost 20 armor and 250 damage his abilities were also changed for the worst in my oppinion! The humans on that mission build insane amount of units and at mind blowing speed I admit with shame I could beat this mission without whosyourdaddy! I did beat it legit on the last version however! In my opinion 1 good thing you can do is let Mannoroth hit air that is definitely going to help! All in all I enjoyed this campaign albeit less than the previous version! If it is possible for you I think it is a great idea to publish the previous versions as well so people can try them and compare! Thank you for your time!
I would, but I no longer have version 1.3!I think it'd be a great idea if you compare them
In version 1.3 he was more powerful but to be honest this mission was nothing too difficult even on hard! Mission 5 however is an absolute joke! Mannoroth cannot hit flying units his abilities got changed for the worst and he lost 2 items one was giving him 250 attack and the other 20 armor! That mission needs a rework!I couldn't make any sense of the chapter where we control Archimonde. Despite being one of the most powerful lords of the Burning Legion, you start as level 1 and die in a few hits. As if fighting multiple human territories wasn't enough of a problem, all human units are advanced to the last level and heroes are also level 10. On top of that you have to defend your territory under attack. Did the developer of this campaign actually play this chapter? The campaign is ridiculously difficult and not fun. The only plus is that it has a good voice acting, otherwise it's a grind. I see the same problem in all the campaigns here. They all have an unbalanced difficulty. None of them really appeal to players looking for a good story with immersive gameplay. There's no point in wasting time doing the same thing for hours every chapter.