- Joined
- Dec 19, 2009
- Messages
- 1,226
- UPDATE#1 [1/1/2018] Version 1.2
- UPDATE#2 [2/1/2018] Version 1.3
- UPDATE#3 [7/9/2024] Version 1.4
- UPDATE#2 [2/1/2018] Version 1.3
- UPDATE#3 [7/9/2024] Version 1.4
Last edited:
(35 ratings)
Zenonoth, Walichrage, joaquim98 presents
Made by
Zenonoth - Walichrage - joaquim98
Special Thanks to these awesome guys for testing, providing feedback!
LISBOAH, Dori900l, Lefroit, CGCyan, Morris, deepstrasz
THIS VERSION OF THE CAMPAIGN IS BEST / PERFECTLY MADE FOR 1.26a LEGACY VERSION OF WC3.
• MESSAGE ME WITH YOUR PLAYTHROUGH VIDEOS ON YOUTUBE AND I'LL LINK/EMBED YOUR VIDEOS TO CAMPAIGN POST TO PROMOTE IT (Your Vid.)!
• You have full Authorization to translate this campaign as you please.
Features
- 8 Missions, 2 Interludes
- Voice acting
- Modified Undead Techtree
- Corrupted Ancients Techtree
- AI
- Various Difficulties
Story
"After his defeat at the hands of Arthas Menethil in Northrend, Mal'Ganis is revived once more by the mysterious lord of the Nathrezim. He plots to enact his ultimate revenge upon Arthas who's now the Lich King's champion and in doing so also keeping him in check."
Playable Characters
Mal'Ganis (Dreadlord) - The fearsome dreadlord faithful to the Lord of the Nathrezim.
Dalvengyr (Dreadlord) - A powerful dreadlord; Dispatched to aid Mal'Ganis' invasion of Silverpine Forest.
Rage Winterchill (Lich) - A fallen Orc Warlock, risen by Mal'Ganis' necromancery.
Thule Ravenclaw (Archmage) - Lord of Fenris Keep, recruited to serve the Scourge.
Archimonde (Eredar Warlock) - Lord of the Legion's invasion forces.
Mannoroth (Pit Lord) - An unstoppable Pit Lord; summoned to Lordaeron to bring upon its downfall.
Tichondrius (Dreadlord) - A master strategist dreadlord. Went to Kalimdor to support the legion's invasion.
Prince Xavalis (Satyr Hellcaller) - A Satyr prince, long awaited the legion's return; Supports the corruption of Felwood.
Arthas (Death Knight) - The fallen prince of Lordaeron. Arthas is bent on enacting the Lich King's will. Not even a recently-returned Mal'Ganis would stop him.
Screenshots
○ Support is much appreciated and can assist in improving my resource(s)' quality/quantityVideos
Changelog
- Version 1.0: Map posted
- Version 1.1: Fixed AI for second and fifth mission
- Version 1.2: Major fixes
- Version 1.3: Major fixes
- Version 1.4: Entire remake
Credits
• MAP MAKING: Zenonoth, Walichrage, joaquim98
• MAP TESTING: LISBOAH, Dori900I, Lefroit, Morris, CGCyan
• GREAT FEEDBACK: deepstrasz
• MODELS: Ujimasa Hojo, Blood Raven, Ilya Alaric, The Weird Human, tee.dubs, HerrDave, Kuhneghetz, JetFangInferno, Uncle Fester, doom_sheep, Mecheon, Vinz, Tranquil, Hellblazer-14, chilla_killa, psipenge, 84chrome, PROXY, UgoUgo, hortaxman, Amigurumi, LarsLushmane, prmosquito, Em!, 00110000, Karassu, Zephyrius2412, Ders, Eusira, Ubernator, imforfun, DforDanne, johnwar, Mephestrial, Sellenisko, Sunchips, Power, assassin_lord, stan0033, HappyTauren, kellym0, Solu9, eubz, 67chrome, Situ, Mr Ogre man, MatiS, Draknyte1, Mister_Haudrauf, Deolrin , Wandering Soul, garfield, Jiok, DREADMAN, protivogaznik, alienatsystem, wyrwuulfe, cuore, GiFun, Teaspoon, bisnar13, lender, Tiodor
• ICONS: r.ace613, Diegoit, Grey-Tuzed, Darkfang, Xetanth87, Frlky, Kelthuzad, Hermit, Callahan, Golden-Drake
sweet
In this version, 1.1, chapter 9 is missing. The last playable chapter is The Confrontation, even though in the demo chapter 9 was there. Is this a bug?
So, I've played through this, and while I think it's a pretty decent campaign, there are some things I wish to point out.
Overall, I enjoyed it. It has a few flaws, but nothing that destroys the campaign.
- When you said "Modified Undead Tech-Tree", I was expecting something like more interesting units or something, kinda like the Forsaken tech-tree's floating about. Not... new icons, some minor adjustments and 1 new unit. Maybe it's my fault for getting my expectations too high?
- I really wish the Saytr tree was more fleshed out. As it is, it's the Naga Tree but with less development.
- The voice acting certainly puts this above most other campaigns, and those have none what's so ever. However, the voice acting here is laughably bad. Mal'Ganis's voice actor sounds stoned out of his mind, the Lich sounds like an old man, and so on. It can be argued if this is a bad thing since 1) the fact that this campaign has voice acting is a positive itself and 2) the fact that the voice acting is bad adds to the charm. Maybe that's just me, though.
Something else I want to note, if you were to add a bonus chapter referencing his appearance in WotLK, I would REALLY enjoy that, and I highly doubt you'd have trouble working something for that.
-Mal'ganis supposedly was to destroy Gilneas and yet he goes to Fenris Isle? (That's intentional, as he is to pursue the Refugees there as Illustrated in the 4th map)
-I forgot to say but during Archimonde's speech about destroying Dalaran some undead units are walking towards the undead base (That's intentional as they're mobilizing to defend the base)
-Orc warlocls have Shaman Master Training (That's intentional)
I put the map in the campaigns section but it doesn't show up my version is 1.24
What's wrong with my version ?Weird...
Most likely it is because of the version...
Most maps made on the new 1.28 version will create errors if you play from an old version. Is there anyway you can update to 1.28?What's wrong with my version ?
What's wrong with my version ?
I'm playing this on the latest 1.27 and I've not encountered problems yet.The map uses a modified version of Chain Lightning which is only present in 1.28+ versions methinks.
Wow it is finished. This is a true story of warcraft world? or alternate story?
I played on hard, Lich on chapter 1 is easy, only build Mass Crypt Fiend and upgrade them, and sleep Lich. No need to nerf. You can sleep Lich and pull his army away to kill.
Alright...it's time for my review or more likely just a list of suggestions and fixes.
Mission 1:
-Ghoul prisoners? Dosen't make much sense.How about fallen footman prisoners or zombies? That would make at least a bit more sense.
-Mal'ganis says nothing about the Optional quest.
-How about replacing Footman with Captain durning the dialogue in human encampment?
Mission 2:
-The spider cave.Add a trigger that lets you enter inside of it,i know you planned that because there is small cave area that is empty.
-I've noticed a small island in the middle of the the map.Something tells me you planned to place some unique creep there but resigned from that idea.Bring it back,let player hire transport from Goblin shipyard to reach the island.
-If you posses human worker you can build human forces.
-There is Gilneas Tower model.You can find it and replace ordinary towers with it.
-Add Hydromancer and Chaplain training.
-There is Gilneas footman model just replace ordinary footman with it for better effect if you don't want to make new human unit,also replace rifleman with something new so it's not defult humans again.
-Add unique Golem miniboss to Golem cave.
-Make villiagers hide in their houses,once destroyed you could still convert them to zombies.Better effect and at least it would add something to 'innocent peasants' thing instead of having them just sit and wait to be turned into zombie.
-There is Gilneas model for Battleship.Try using this one for better effect.
-You can destroy Gilneas Gate.
Mission 3:
-Add some puzzles that would make sneaking inside a Fortress much more interesting than just killing everything on your way.
-Once again there is nothing telling you about the Loarderon Nobles.Make Mal'ganis sa something about them,also give every noble an Unique model and replace name of Knight with 'Bodyguard' or something so we know that Nobles have their own guards instead of random knights at their side.
-Give Alaric (That was his name? The Captain in the warlock resting place) An unique model and make him stronger,also replace footman beside him with "Elite footman' so at least we know that Warlock remains are protected by elite Guard instead of ordinary guards.
-Coffins are empty.Add some zombies for better effect.
-The throne area behind the Dalaran towers.I have a feeling you planned to have something placed in there.
-For some reason the Archmage hero only uses slow and it's not a hero abillity.
Mission 4:
-I can't reach Gnoll camp.You can't destroy the tree that prevents you from entering it.
-I don't mind Golem droping rebirth rune,just make him stronger so at leats he offer some challange against Archimonde as a last defense of Dalaran.
-Why undead are just protecting their base? Make them attack enemy so at least we have an epic battle,i know that this will make mission even more easier but isn't that what this mission is about in first place? The fall of Dalaran?
-Why not make 'Elite' units for Dalaran? If it's their last stand they should have stronger and more powerful units.
-There is Dalaran building set you can replace normal human buildings with them.There is also Dalaran archmage model,you can find it here.
-No victory cutscene.
-How about unique model for 'Fearsome' doomguards?
Mission 5:
-Make Orcs hostile toward humans in case player forgets to destroy everything.I left few towers standing and Garithos army fully ignored them.
-Skull trophy...i understand the point of it but why not add give some stats to it instead of making it all useless? Or better....make every trophy skull unique?
- I be honest....that mission is ultra unfair.I picked easy mode for entire campaign and it was okey.....till i reached this mission and one after it.Garithos rebuild his army every 30 seconds and i mean it,plus what's his poplation limit? 500? If you don't want to make it any easier at leats let player reach 200 population limit.
-The rewards from ship wrecks are nothing.How about rewarding player with some items or at least a bit more gold? Also how about adding 'Drowned footman" or even some skeleton sailor creeps for better effect?
-The warlock cripple/chaos damage is nightmare.I don't blame you for making this campaign challanging but why easy mode have to be hard?
Mission 6:
-Mute taurens.Shouldn't at least they say something to Mal'ganis? Also why are they hostile just to you?
-I know Tauren are tough but their Headhunters with almost 80 damage is just nightmare.
-Once again the undead base is just massive unit spam.Instead of fighting them i just providied some distraction and had Mal'ganis Lerooy Jenkins through enemy base.
-Give a ping to books of wisdom reward after destroying Tauren base so player don't accidently skip it.
-Not much of suggestionJust huge + from me because i love unique creeps.Loc Orcbane was awesome.I wish we could posses that unit.
Mission 7:
-Man i love Corrupted Ancients race,a really big plus from me for adding that race.Just why not give them entire tech tree instead of few buildings? There is entire building set for them
-Satyr Warriors are so weak....6-7 attack? Even worker have bigger damage.Buff their units a bit and give Corrupted ones more units.
-I be honest....Skull of Gul'dan is useless.I know,i know....nopoint of making it overpowered but how about at least giving it a bit faster mana regeneration or shorter spell cooldown? Or just teo more spells to it that would be more powerful but also would cost much more mana.
-The rewards for killing Forest Guardians are well...not worth the effort,i know it restores Skull of Gul'dan mana but still...not worth it,considering how strong Guardians are.
-Wave after wave after wave of attack plus those annoying trees swarming your base.It's not easy mode if it's not easy.I admit...i'm a noob and i prefer to focus on the story instead of strategy.
-Shouldn't Tichondrius be at least a bit more stronger than Mal'ganis? Why remove his 'rain of chaos' abillity? It's not really overpowered if you give it a long cooldown or make him summon weaker infernals.
-
I rate this 4/5 an i have only few more suggestions:
-If you don't want to make entire tech tree for Dalaran and Gilneas at least give them unique models and skins.
-Add more new units for the undead and fix undead building description so player can know about the new units.
-Continue the story! I like it a lot,it's very fun campaign,easy mode dosen't feel like easy for me but i still had lot of fun with it!
-Add more secrets or easter eggs,i'm sure everyone would love them and you already added few,like the sneaky Elven Altar in Mission 6! How about adding undead Elf to it and make it say something?
A
-Ghoul prisoners? Dosen't make much sense.How about fallen footman prisoners or zombies? That would make at least a bit more sense.
-You can destroy Gilneas Gate.
-I don't mind Golem droping rebirth rune,just make him stronger so at leats he offer some challange against Archimonde as a last defense of Dalaran.
-Why undead are just protecting their base? Make them attack enemy so at least we have an epic battle,i know that this will make mission even more easier but isn't that what this mission is about in first place? The fall of Dalaran?
-Make Orcs hostile toward humans in case player forgets to destroy everything.I left few towers standing and Garithos army fully ignored them.
-Mute taurens.Shouldn't at least they say something to Mal'ganis? Also why are they hostile just to you?
-Not much of suggestionJust huge + from me because i love unique creeps.Loc Orcbane was awesome.I wish we could posses that unit.
-The rewards for killing Forest Guardians are well...not worth the effort,i know it restores Skull of Gul'dan mana but still...not worth it,considering how strong Guardians are.
-Shouldn't Tichondrius be at least a bit more stronger than Mal'ganis? Why remove his 'rain of chaos' abillity? It's not really overpowered if you give it a long cooldown or make him summon weaker infernals.
Make sure to not leave it just a copy of the Human Tower(s). Add multishot for instance (enabling the target of more units at one time).-There is Gilneas Tower model.You can find it and replace ordinary towers with it.
Same as above. Also make the unit different than the original.-There is Gilneas footman model just replace ordinary footman with it for better effect
Same as above.-There is Gilneas model for Battleship.Try using this one for better effect.
Are they invulnerable? If not use Rain of Chaos.-I can't reach Gnoll camp.You can't destroy the tree that prevents you from entering it.
I disagree. The mission is already clicking with the eyes closed. Besides, there's no need for the undead to attack when Archimonde used a spell to destroy the mage city in the RoC video.Why undead are just protecting their base? Make them attack enemy so at least we have an epic battle,i know that this will make mission even more easier but isn't that what this mission is about in first place? The fall of Dalaran?
But with Ziggurats and Halls of the Dead it's easy... I played with wyrms and gargoyles. You have a fountain right near the gate. I've played on normal. I think you're complaining. I'm no hardcore player.I be honest....that mission is ultra unfair.I picked easy mode for entire campaign and it was okey.....till i reached this mission and one after it.Garithos rebuild his army every 30 seconds and i mean it,plus what's his poplation limit? 500? If you don't want to make it any easier at leats let player reach 200 population limit.
Well, in order to make the rewards more meaningful, guards should be there. Because, it's quite no danger to just have a stroll and take the resources. You just have to move out of your base.The rewards from ship wrecks are nothing.How about rewarding player with some items or at least a bit more gold? Also how about adding 'Drowned footman" or even some skeleton sailor creeps for better effect?
I've had more trouble with them all having Unholy Frenzy. I don't know about easy, but for normal I hope it stays.The warlock cripple/chaos damage is nightmare.I don't blame you for making this campaign challanging but why easy mode have to be hard?
This is indeed true and I forgot to mention it. Reducing with 10-15, maybe 20 damage would be a good idea.-I know Tauren are tough but their Headhunters with almost 80 damage is just nightmare.
I was thinking of that too, however I think it would cut on the usefulness of the Skull of Gul'dan.-Man i love Corrupted Ancients race,a really big plus from me for adding that race.Just why not give them entire tech tree instead of few buildings? There is entire building set for them
It's true however Shadowdancers have 500 mana which is quite something.-Satyr Warriors are so weak....6-7 attack? Even worker have bigger damage.Buff their units a bit and give Corrupted ones more units.
I strongly disagree. For normal it's quite enough. You can kill one Chimaera from the start with Doom and use Infernal to counter Starfall.-I be honest....Skull of Gul'dan is useless.I know,i know....nopoint of making it overpowered but how about at least giving it a bit faster mana regeneration or shorter spell cooldown? Or just teo more spells to it that would be more powerful but also would cost much more mana.
It is when you already have an Infernal and a Doomguard (Skull of Gul'dan).-Shouldn't Tichondrius be at least a bit more stronger than Mal'ganis? Why remove his 'rain of chaos' abillity? It's not really overpowered if you give it a long cooldown or make him summon weaker infernals.
Are you sure it was the humans who caged them ?Maybe they capture them for study?
Don't be silly. People aren't obliged to read every review. Plus, some don't have time for it.I said the same thing.
I disagree. It's about gameplay, not story character prowess. That level is a waste of time in its current condition and so is the one before it.Archimonde is a Demon Lord. A mere Golem should never be a challenge to him.
That happened even before Arthas was notified by Ner'zhul to come to him? Because, the first mission of the TfT undead campaign where Sylvanas makes an appearance, she doesn't look like a banshee.One more thing: in the lore, Sylvanas only turned into a dark ranger after the Lich King began to lose control over her. Till then, she was a banshee.
Wow, really!? I hope that's only for easy. 100 of those at a time is, a nono. By the time I finished the optional quest, the night elf bases were in ruin without any way to make more troops.In chapter 8 killing guardians stop treant attacks and grant full mana for Skull of Guldan and it basically means that player have opprotunity too summon 100 fel beast at once and that should mean instant win in most cases.
Exactly.About Assasin, this unit can be misjudged, because have only 6 base damage. Hovewer extremaly high attack speed and feedback ability make it insane against some units.
That happened even before Arthas was notified by Ner'zhul to come to him? Because, the first mission of the TfT undead campaign where Sylvanas makes an appearance, she doesn't look like a banshee.
Sorry but, as far as i see this campaign is bad...
In the first mission you can't chop wood with the ghouls for some reason and that is very annoying because i had like 3k gold and 0 wood(on hard difficuty).
And the second mission is just insane.. i got attacked by what i belived was a 60 food human army from 3 to 3 minutes, i didnt have any chance to do anything, and on top of that when i somehow managed to destroy the purple human and make my own base guess what? my base is getting attacked now by 3 human forces fully upgraded with 100 food, yea sure this seems legit, plz fix this first missions, the rest of the missions are good but those first 2 especially the second one is just stupid..
Btw those hydromancers are the worst thing ever, just delete that unit and replace it with something else because is 100% imbalance, they can destroy any army in seconds, they are like naga royal guards and you know how insane are those.
In Warcraft III TfT? Are you delusional?Arthas only sees her as a dark ranger when he is ambushed by her in the forest and paralyzed by her arrow.
Why? Was he a necrophile?n the lore, Arthas turned Sylvanas into a banshee and sealed her corpse in a coffin.
Oh, you removed their harvest ability? Why? That was an interesting game mechanic: gold to be found, lumber to be harvested. At least, it's what I think.In the first mission you can't chop wood with the ghouls for some reason and that is very annoying because i had like 3k gold and 0 wood(on hard difficuty).
Honestly, you've only played hard. I've not encountered any kind of grim annoyances on normal.they are like naga royal guards and you know how insane are those.
In Warcraft III TfT? Are you delusional?
Why? Was he a necrophile?
Oh... well, I don't really care about or consider outergame content because most of the time if not always it retcons preestablished things.I said in the lore, to be more specific the book "Arthas: Rise of the Lich King".
It's a bit tough indeed but with wyrms and especially gargs the dragons are no problem. Plus you've got the Sleep spell (I assume). I agree that their main force should not strike your base for it was only designed to defend the base. Also, build Nerubian Towers. You have three heroes and the enemy only one that doesn't do much, really, doesn't even attack with forces or is revived from what I've seen.EDIT: Alright, I'm at chapter 5 right now, and holy crap. So, I'm playing on normal. And I see a few people complaining about Garithos' forces, but just the Orcs are kicking my ass. It's the Dragons. The dragons are *BONKERS*. They come 2-3 at a time, with warlock support, and because they're not immune to magic for some reason, they get buffed with Unholy Frenzy! Between that and my heroes basically getting stunlocked by Warlocks, it doesn't matter how large a force I build up, no matter what I attack, the Orc army descends upon me like the wrath of an angry god; because they react to my attacking any of their outposts by sending their main force to defend it.
Amazing but do you have plan to use better model for Mal'ganis
Like FerSZ Dreadlord models ?
I just finished playing v 1.3 (Hard Mode).
Overall i enjoyed it. Bit too short perhaps the abrupt ending between chapter 7 to 8 feels disconnected story wise.
I prefer RTS dominated campaigns and this is my "type of campaign", so thank you.
Here is list of bugs and inconveniences that i think should be fixed or updated as well as thoughts on gameplay.
Chapter 2
- Main quest pops up again after some time https://i.imgur.com/Kr7Qx9A.jpg. Must be some kind of trigger mistake but my knowledge about these things are limited..
- I feel like Book of the Dead should have visible cooldown https://i.imgur.com/YNnNTM5.jpg . Personally i don' mind but for gameplay's sake you know. Also maybe add mana cost for Hard Mode, would it be possible to make seperate item for different mode? Something like 50 mana.
- Can't access waterfall in middle of the map. Maybe this shipyard (https://i.imgur.com/doxdHUE.jpg) is supposed to lead to there but it's not available in middle of mission. Goblin Labarotary does not offer vehicle.
Chapter 4
- Archimonde is Most OP hero i've seen in campaign ever. It was fun in a good way.
Chapter 5
- Is it just me or trees on my main base never gets chopped down? It became anoying as i needed more space in base, but they got fixed once i summoned Mannoroth, trees started getting cleared.
- Quest Double po-up at the start of chapter https://i.imgur.com/7QsB8ZU.jpg.
- https://i.imgur.com/LcbVzxj.jpg Quest pops up again.
- When i started attacking Last human base with Mannoroth, Mannoroth quest completed middle of siege, causing Mannoroth teleport back to portal.
- I feel like "Lord Falcon"'s quest should be introduced differently, you know? Like it should pop-up when i'm walking somewhere on the map. A bit boring to introduce straight at the beginning, same as the other optional quest. One of them should remain "Unknown" until we discover them.
Chapter 6
- Zombie was added to Graveyard. When i trained him "New Unit Available" https://i.imgur.com/E44HWFC.jpg popped up. I think it should pop up without needing to train a zombie to reminder as well as introduction.
- Also both Main and Optional quests doesn't point anywhere at the Map, map is pitch black. It should tell us where to go on map.
Chapter 7
- Double popup quest again https://i.imgur.com/VfTzlzk.jpg.
- Prince Xavalis's Immolation doesn't change icon when activated. I think it should use different icon for gameplay.
- There was No cooldown on Dark Portal from Skull of Gul'dan. It makes it fun but at the same time weird. I know it's a reward for us after completing optional quest but i think it should have something like 10 second cooldown at least. Spamming it without cooldown feels wrong.
- I was unable to establish any expo, was that intentional? I think it is because i kept finding extra gold and lumber packages on map.
- Up the difficulty for Hard Mode, this is too easy.
Chapter 8
- Up the dificulty
I hope was helpful, i played it on latest 1.28 patch on PC.
yeah, I was thinking about the title if it fits. I guess it's more of an ironic take.Mal'ganis had the chance to get his revenge but failed. Now he will have to get his revenge for his failed revenge...
Hey, good find! I guess it should cost mana on every difficulty regardless. It's a powerful item.- I feel like Book of the Dead should have visible cooldown https://i.imgur.com/YNnNTM5.jpg . Personally i don' mind but for gameplay's sake you know. Also maybe add mana cost for Hard Mode, would it be possible to make seperate item for different mode? Something like 50 mana.
It's the fun of exploring It's not a huge map RPG you know- Also both Main and Optional quests doesn't point anywhere at the Map, map is pitch black. It should tell us where to go on map.
Indeed.- There was No cooldown on Dark Portal from Skull of Gul'dan. It makes it fun but at the same time weird. I know it's a reward for us after completing optional quest but i think it should have something like 10 second cooldown at least. Spamming it without cooldown feels wrong.
It's the fun of exploring It's not a huge map RPG you know