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Sea's Revenge Demo Version

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This is a hero defence style map.
You start with a blank hero and you select you skills.
Post bugs and suggestions.
The next versions will be better..

Keywords:
sea,revenge,hero defence,hero survival,custom
Contents

Sea's Revenge Demo Version (Map)

Reviews
10:21, 23rd May 2009 by bounty hunter2: Bad terrain, regular heroes, regular spells, misses features and originality, Rejected. Use our Map Development forum for further development of your map, this is nowhere near approval.

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10:21, 23rd May 2009 by bounty hunter2:
Bad terrain, regular heroes, regular spells, misses features and originality, Rejected.

Use our Map Development forum for further development of your map, this is nowhere near approval.
 
Level 6
Joined
Jun 14, 2008
Messages
191
Not toobad for starters, but I'd suggest having higher levels for spells or make it so you can hold more than 7 (using the spellbook ability) so you don't get a ton of lumber towards the end.

Second, is there suppose to be gold given for killing? I get none, I can only get gold by selling coral :/

And lastly, there is a little bit of balancing that could be worked on. Illidan is the clear cut winner with speed and armor. HP doesn't much matter when your dealing with that many healing pots.

Otherwise nicely done. 3/5
 
Level 17
Joined
Jun 17, 2007
Messages
1,433
Sea's Revenge Demo Version is a standard hero defense with the ability to customize your hero.

While I can understand the collision of doodads being a hindrance in a map like this, the tiles were oddly placed. This mainly concerns the tiles under the shallow water. The details about the heroes weren't really informative at all. I was told my hero had "medium damage". I thought medium damage would be 25-30, while it was in fact less than 10.

I recommend increasing the maximum level of all the abilities. After the 11th wave I had all my skills max level, and not much use for lumber. Also, some abilities were definitely more powerful than others. I'd consider life regeneration weak compared to most of the other passives such as critical strike and vampiric aura. The waves also lacked variety. It would have been much more entertaining to fight creeps that had abilities.

Recommendations:

Find a use for late-game lumber (increase the maximum number of skill, raise the level of skills, etc..).
Improve the terrain. Make a path from the water to the fountain, and use a different underwater tile.
Balance the abilities. It's not a serious issue, but some abilities are neglected much, much more than others.

Rating: 2.3 and recommended for approval.
 
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