Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
This map was made as an event for my community discord server: Reforged Creations. When I finished it, I realized I made a very challenging and difficult mazing map with 3 different challenges. The maze is a special one that requires patience, accuracy, speed, and good planning as you will need to wait for the perfect pattern of units' movement to pass without dying.
There are 3 different challenges that you will face when finishing each part of the maze. First challenge is the SpeedKey challenge. Very simple, you see messages telling you to press a letter. If you don't you lose a chance. The time window for it becomes smaller each attempt. Second Challenge is the Soul Evasion. Basically you are put inside an area and hordes of energy balls are flying around you. If they pass through you, you lose health and can die. Third and final challenge is inspired by both Wintermaul and Commander's TD maps. You got 60 seconds to build a good maze with towers that increase attack damage of the enemy unit. Your score is the final attack damage.
Please use hidden/spoiler tags on the screenshots for ease of scrolling.
Use map tags sparingly. Use the most fitting ones. This map's general idea is not Strategy/Risk or Tower Defense. Neither is this a Racing map or Defense/Survival. Is there...
Please use hidden/spoiler tags on the screenshots for ease of scrolling.
Use map tags sparingly. Use the most fitting ones. This map's general idea is not Strategy/Risk or Tower Defense. Neither is this a Racing map or Defense/Survival. Is there anything in particular that makes this Co-op? I mean, you can play it solo if you want and finish it, right?
The author is the name of the map instead of you.
The night elf hero has the hero icon of the paladin.
The terrain could be improved a lot.
Checkpoint zones should look alike or more representative.
The gameplay is rather repetitive with little differences in what the maze parts are concerned.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
It is too plain, the surrounding zones of the playable region is a flat one tile desert.
Look through the links I provided you and you'll see how to make those places look nicer with doodads, tile and terrain height variation etc.
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