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Path of Disobediance

Tumostide Presents

Path of disobedience
Created by TUMOSTIDE

Map Info


The saga continues. After his death, General Coil is brought back by Naze, who willingly gives his soul to restore his fallen comrade. But resurrection has a price.


Now, as shadows gather once more, a darker threat emerges. Eldin, once a trusted ally, falls under the sway of a malevolent force after reading from a forbidden tome. Twisted by its power, he becomes a puppet to an ancient evil—and a new war begins.


This is a demo version of the campaign, offering a glimpse into the next stage of Coil's journey. If you enjoyed the first chapter, this continuation will take you even deeper into the conflict, with new characters, darker choices, and higher stakes.



Development is currently on pause, but your feedback is greatly appreciated.
Play the demo and share your thoughts. It is recomanded to play the first part of the story for a better understanding. There is the link:






Version 1.0:
  • Losam
  • Freaky DevA




Features



  • New music
  • 2 Interludes, 3 Chapters
  • New characters
  • New spells



[/hidden]

  • Eldin Livermoor
    BTNHeroBloodElfPrince.png
  • General Coil
    94619-5bb51d11627b7655d49dd4453a5f372e.jpg
  • Sylvanas Windrunner
    88258-085d354223d57059cedc225d88f363c2.jpg
  • Rodrick Forrester
    73692-cadd11f14b8ee2d1d84940bca9af59c6.jpg
  • Tyrande Whisperwind
    110875-2c7bd32992f9449575bad6374cd78705.jpg
  • Shan'do Stormrage
    BTNFurion.png


Credits








Models/Skins:

  • 13LUR
  • horusrogue
  • 67chrome
  • Saikann
    • PeeKay
    • kangyun
    • Sephiroth_VII
    • Direfury
    • Blizzard Entertainment
    • Wandering Soul
    • -Grendel

Sounds:
  • Blizzard Entertainment

Icons:

  • PeeKay
  • 67chrome
  • kangyun
  • FrIkY
  • loktar
  • TheKaldorei
  • anarchianbedlam
  • Blizzard Entertainment








Big thanks to: Marius Pana
Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
Previews
Contents

Path of Disobediance (Campaign)

Reviews
deepstrasz
Not gonna lie, the talk between Eldin and Naze is funny, really. The trees should be placed deeper in the terrain->CTRL+PAGE DOWN. Presence makes some temporary buffs appear which have tooltips missing and Sammy's face/icon. In chapter one the black...
  1. Not gonna lie, the talk between Eldin and Naze is funny, really. The trees should be placed deeper in the terrain->CTRL+PAGE DOWN.
  2. Presence makes some temporary buffs appear which have tooltips missing and Sammy's face/icon.
  3. In chapter one the black mask puts itself again after you go through it, the map not remaining explored/under fog of war. It happens only in some map parts.
  4. Rodrick is moved near the orange undead base even if you keep him in his base after the Reunion cinematic. Also, Peasants stopped working.
  5. Apparently Acolytes are as informed as the higher ups...
  6. Rocks could be placed better (can be seen during Tichondrius' summoning of the demons in front of the gate. Also, the camera remains in the dark instead of moving over the player's heroes. Moreover the camera height should remain as the player left it.
  7. Generally, terrain is flat.
A nice but unfinished campaign with regular techtrees, abilities (except for Presence) and gameplay mechanics.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

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Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
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M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
  1. Not gonna lie, the talk between Eldin and Naze is funny, really. The trees should be placed deeper in the terrain->CTRL+PAGE DOWN.
  2. Presence makes some temporary buffs appear which have tooltips missing and Sammy's face/icon.
  3. In chapter one the black mask puts itself again after you go through it, the map not remaining explored/under fog of war. It happens only in some map parts.
  4. Rodrick is moved near the orange undead base even if you keep him in his base after the Reunion cinematic. Also, Peasants stopped working.
  5. Apparently Acolytes are as informed as the higher ups...
  6. Rocks could be placed better (can be seen during Tichondrius' summoning of the demons in front of the gate. Also, the camera remains in the dark instead of moving over the player's heroes. Moreover the camera height should remain as the player left it.
  7. Generally, terrain is flat.
A nice but unfinished campaign with regular techtrees, abilities (except for Presence) and gameplay mechanics.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
Thanks man 😉
 
I only played the first chapter because I want to play the campaign after it's all finish. But can you give more space to construct building in the base? everything feel like its squeezed together. The general Coil campaign was really good so I'm anticipating this sequel.
Keep up the good work.
 
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