1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The raddest synthwave tracks were chosen - Check out our Music Contest #12 - Results and congratulate the winners!
    Dismiss Notice
  5. The poll for Hive's 12th Concept Art Contest is up! Go cast your vote for your favourite genie!
    Dismiss Notice
  6. Travel to distant realms and encounter scenes unknown to the common folk. The Greatest of Adventures is upon us with the 8th Cinematic Contest. Join in on a fun ride.
    Dismiss Notice
  7. The 18th Icon Contest is ON! Choose any ingame unit and give him/her Hero abilities. Good luck to all.
    Dismiss Notice
  8. Contestants are to create a scene set in the Stone Age. Come and see what you can come up with. We wish you the best of luck!
    Dismiss Notice
  9. Colour outside the lines! Techtree Contest #13 is a go. The contest is optionally paired.
    Dismiss Notice
  10. Greetings cerebrates, our Swarm needs new spawners that will have numerous children. Join the HIVE's 31st Modeling Contest - Spawners and Spawned! The contest is optionally paired.
    Dismiss Notice
  11. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Path of Blood

Submitted by Kitabatake
This bundle is marked as approved. It works and satisfies the submission rules.
Path Of Blood



[​IMG]


Path Of Blood is a unique hero defense map, featuring:


  • Randomization systems make every single game different from the last time you played
  • Unique units each with their own special ability
  • Equipment System that allows players to equip weapons and armor that grant various abilities
  • Unique and polished cutting edge Gore System never seen before! Wounded enemies bleed and scream, dying enemies explode in a shower of blood and various bodyparts that have all been specifically modeled for this system.
  • Triggered hero, weapon and armor abilities
  • Dozens of items to discover
  • New never seen before custom models
  • Strategic boss battles
  • 9 totally different terrains
  • A huge replay value


Modes


Once the map is fully completed, there will be four modes: SOLO, FFA, Small Teams and Large Teams. At the moment only "SOLO"-mode has been implemented since the map can't support multiple players just yet.

  • SOLO: FINISHED
    • For 1-8 players
    • All players in this mode will fight against computer controlled waves alone.
    • Every 5th level there will be a boss that has to be defeated.
    • In order to complete this mode, player must stay alive and defeat the final boss at level 50.
    • This mode can be played in single-player or with friends online. The amount of players doesn't matter.
  • FFA: UNFINISHED
    • For 1-8 players
    • Like in SOLO mode, all players will fight against computer forces alone.
    • Every 5th level a tournament will occur and players will face each other.
    • In order to win this mode, player must stay alive and have most wins from tournaments at level 50. A final tournament will be held in case the players are tied.
  • Small Teams: UNFINISHED
    • For 4, 6 or 8 players
    • In this mode, players will be divided into two teams.
    • Every 5th level there will be a speed round. The team that first finishes it will win the round.
    • To win this mode the team who has most wins in level 50, will win. If the teams are in a tie, a final speed round will take place.
  • Large Teams: UNFINISHED
    • For 6 or 8 players
    • Players will be divided either to two player teams or four player teams.
    • Every 5th level a grand battle will happen. Both teams must first eliminate a boss and then their all heroes and units will be send to a battle arena where they must face each other.
    • The team who has most victories in level 50 will win. If there is a tie there will be a final grand battle.


Progress



The map is far from done. We have made this map as open as we can to expand the game.

  • Map is currently capable of supporting 1 player
    • Our goal is to be able to support at least 8 players
  • The game currently has one game mode
    • There will be 4 modes
  • Only one line is now in use.
    • There will be totally of 9 lines, each of them will have a different theme
  • Currently there are 3 bosses
    • We are planning to make bosses as much as our motivation goes
  • About 35% units are made
    • At the moment we have enough units, but the maximum number of units the game will handle will be 100
  • Only one Hero Trait ability is created
    • We are planning to make more Hero Trait abilities in near future, there will be 12 Hero Traits in total
  • Only one Hero Speciality ability is created
    • We are planning to make more Hero Speciality abilities in near future, there will be 12 Hero Specialities in total


Screenshots


Here is a list of screenshots about the map.

Screenshots

[​IMG]


[​IMG]


[​IMG]


[​IMG]


[​IMG]



Tips & Hints


Here is a list of some information for you to help you while playing the game.


Tips & Hints


  • Every 5th level will be a unique level. If you win in this round, an unique item will be rewarded.
  • You cannot face same boss more than once in a game.
    • this will be implemented in future versions



Ideas


Do you want to help us improving the project? Please answer these questions below.

Ideas

  • Do you have any new Weapon or Armor ideas? What kind of abilities they will have?
  • Do you have any new Trait ability ideas?
  • Do you have any new Special ability ideas?
  • Do you have any new unit ideas? What kind of strong and weaknesses they will have?
  • Do you have any new unit ideas? What kind of strong and weaknesses they will have? What about each unit's Unique ability?



Version Changes


Shows you a list of changes made between different versions.

Version Changes

Version 1.3 beta
- Bugfixes: Units, hotkeys, abilities, items

Version 1.2 beta
- Added inventory system that allows players to have many potions in one slot
- Fixed Tornder's ability
- Now Hawk Gun can attack other units
- Fixed a problem same boss is appearning repeatly
- Fixed some grammar errors

Version 1.1 beta
- Total of 4 bosses in the map now
- Added another bonus from Boss Rewards
- Wave reward items will no longer spawn at map center if hero inventory is full
- Cannot sell currently equipped items or potions anymore
- Fixed when player didn't get level 10's boss
- Fixed bug where player couldn't get attributes from items
- Removed Healing Salve
- Balanced boss Mammoth
- Abomination's ability no longert damages friendly units

Version 1.0 beta
- First uploaded version



Keywords:
Path of blood
Contents

Path of Blood (Map)

Reviews
Moderator
19:44, 10th Aug 2010 ap0calypse: Approved Re-moderating with review and rating! [img][c] Date: 2011/Oct/15 15:24:53 Vengeancekael: VM // PM: Rep Received: 0[c]Reasons: Other: If you have any complaints or questions directed towards a...
  1. 19:44, 10th Aug 2010
    ap0calypse: Approved

    Re-moderating with review and rating!
    [​IMG] Date: 2011/Oct/15 15:24:53
    Vengeancekael: VM // PM:
    Rep Received: 0
    Reasons:
    Other:
    If you have any complaints or questions directed towards a moderator, make a thread here: Map Resource Moderation
    If you think the moderator's judging is unfair or you have overall complaints, make a thread here: Admin Contact
    Please read the rules thoroughly: Rules



    Comment: Gameplay :

    The map is a bit boring because of the spells which aren't really so custom.
    But I like the trait and leadership systems, as well as the gore system, although it's a bit exaggerated.

    Terrain :

    The terrain needs a lot of improvements, it's too flat and really empty.

    Items :

    The items are also nice and there are item drops, I also like the inventory system.
    No flaws here.

    Other :

    ---

    Hiveworkshop :

    You have written a nice description for the map and you are not breaking any rules.

    Overall :

    I guess this isn't so well and polished yet, since you 2 made it in 3 days for the contest, but I hope you will be updating the map to improve the terrain and also the spells.
     
  2. Aeroblyctos

    Aeroblyctos

    Joined:
    Aug 14, 2006
    Messages:
    6,597
    Resources:
    24
    Models:
    1
    Packs:
    1
    Maps:
    22
    Resources:
    24
    Bugs & suggestions are more than welcome to improve this map.
     
    Last edited: Aug 2, 2010
  3. Vengeancekael

    Vengeancekael

    Joined:
    Aug 11, 2009
    Messages:
    5,747
    Resources:
    16
    Tools:
    1
    Maps:
    13
    Spells:
    1
    StarCraft II Resources:
    1
    Resources:
    16
    Review - Path of Blood

    A map by Aeroblyctos & Kitabatake

    Gameplay :

    The map is a bit boring because of the spells which aren't really so custom.
    But I like the trait and leadership systems, as well as the gore system, although it's a bit exaggerated.

    Terrain :

    The terrain needs a lot of improvements, it's too flat and really empty.

    Items :

    The items are also nice and there are item drops, I also like the inventory system.
    No flaws here.

    Other :

    ---

    Hiveworkshop :

    You have written a nice description for the map and you are not breaking any rules.

    Overall :

    I guess this isn't so well and polished yet, since you 2 made it in 3 days for the contest, but I hope you will be updating the map to improve the terrain and also the spells.

    Final Rating : 2.5/5 -> 3/5
     
  4. Kitabatake

    Kitabatake

    Joined:
    Dec 30, 2005
    Messages:
    1,264
    Resources:
    165
    Models:
    150
    Icons:
    3
    Packs:
    1
    Maps:
    10
    Spells:
    1
    Resources:
    165
    Thanks for the review

    As you said, the map is still a bit unpolished but completely playable.
    We'll be adding new weapons, armors and items as well as improving the terrain, game systems and abilities in future versions. Support for multiplayer will also be coming soon.
     
  5. Septimus

    Septimus

    Joined:
    May 3, 2008
    Messages:
    4,176
    Resources:
    49
    Packs:
    1
    Maps:
    35
    Spells:
    8
    Tutorials:
    5
    Resources:
    49
    well, as far as i know.. you cannot update it till after the contest.. isn't it?
     
  6. Kitabatake

    Kitabatake

    Joined:
    Dec 30, 2005
    Messages:
    1,264
    Resources:
    165
    Models:
    150
    Icons:
    3
    Packs:
    1
    Maps:
    10
    Spells:
    1
    Resources:
    165
    True but since the contest participating version is already uploaded in the contest thread it doesn't really matter when we start updating the map section version.
     
  7. Septimus

    Septimus

    Joined:
    May 3, 2008
    Messages:
    4,176
    Resources:
    49
    Packs:
    1
    Maps:
    35
    Spells:
    8
    Tutorials:
    5
    Resources:
    49
    Make sense, but should't we ask the admin 1st?
     
  8. Kitabatake

    Kitabatake

    Joined:
    Dec 30, 2005
    Messages:
    1,264
    Resources:
    165
    Models:
    150
    Icons:
    3
    Packs:
    1
    Maps:
    10
    Spells:
    1
    Resources:
    165
    I don't see the problem. The contest version is the contest version and it's uploaded in the contest thread and will not be altered after deadline.

    Anyway... Got any bug reports or improvement suggestions?
     
  9. -Kobas-

    -Kobas-

    Joined:
    Jan 17, 2010
    Messages:
    5,894
    Resources:
    28
    Icons:
    1
    Tools:
    2
    Maps:
    10
    Spells:
    4
    Template:
    5
    Tutorials:
    6
    Resources:
    28
    Find or make map preview image...
    Add some colors and images to description...
     
  10. light bolt30

    light bolt30

    Joined:
    Jan 31, 2009
    Messages:
    1,847
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Terrain is very plain and needs more variation to it. Maybe some screenshots in your description as well?
     
  11. Project Tri

    Project Tri

    Joined:
    Aug 1, 2010
    Messages:
    3
    Resources:
    0
    Resources:
    0
    Aeroblyctos and Kitabatake I Love your Map (The Chosen Once) But i couldnt Kill the Skeleton Boss were You Putted the Final Fantasy Song on That Map. But! my Brother Finished the Game :(
     
    Last edited by a moderator: Aug 14, 2010
  12. Kitabatake

    Kitabatake

    Joined:
    Dec 30, 2005
    Messages:
    1,264
    Resources:
    165
    Models:
    150
    Icons:
    3
    Packs:
    1
    Maps:
    10
    Spells:
    1
    Resources:
    165
    Version 1.1 beta

    Additions:
    - Total of 4 bosses in the map now
    - Added another bonus from Boss Rewards
    Bugfixes:
    - Wave reward items will no longer spawn at map center if hero inventory is full
    - Cannot sell currently equipped items or potions anymore
    - Fixed when player didn't get level 10's boss
    - Fixed bug where player couldn't get attributes from items
    - Removed Healing Salve
    - Balanced boss Mammoth
    - Abomination's ability no longert damages friendly units


    At the moment our highest priority is fixing bugs. Later we will move our focus to creating additional content (such as items, weapons, armors and bosses) and improving the terrain
     
  13. Ironside

    Ironside

    Joined:
    Feb 3, 2009
    Messages:
    2,723
    Resources:
    4
    Maps:
    3
    Tutorials:
    1
    Resources:
    4
    As a Reviewer of the Map Reviewers Group, I joined the THW Cleaning Event.
    I
    end up writing a fast review, or just posting the end state of the map, rating is not always included!


    Current State for this map: Approved

    Additional Information:


    I will contact the moderator to Approve/Reject the map, depending on what you recieved.

     
  14. Goosebearslug

    Goosebearslug

    Joined:
    Oct 15, 2009
    Messages:
    97
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Hmm I was playing this map in single player for a bit but couldnt find out what you are using the rest of the spare terrain in the map for :S anyway I like the idea of summoning different lvled units.
     
  15. Aeroblyctos

    Aeroblyctos

    Joined:
    Aug 14, 2006
    Messages:
    6,597
    Resources:
    24
    Models:
    1
    Packs:
    1
    Maps:
    22
    Resources:
    24
    • Only one line is now made
      • There will be totally of 9 lines, each of them will have a different theme
     
  16. Slid3r

    Slid3r

    Joined:
    May 3, 2005
    Messages:
    98
    Resources:
    0
    Resources:
    0
    Nice map, I like the idea. Hope you keep working on it. Also, some bugs:
    -Picking up an attribute point has no effect;
    -Insta-sell also works on potions and scrolls;
    -Hotkeys don't work for Storm Bolt (nothing happens when I press t) and Power Slam (The hotkey is H, same as Hold Position);
    -I only fight the mammoth every 5 levels. Aren't there any other bosses?
    -You can't research Warlord because it requires Arcane Vault which obviously you can't build;
    -If there are waves up to level 50, I think it's almost impossible to get there. I barely got to wave 31.
     
  17. Aeroblyctos

    Aeroblyctos

    Joined:
    Aug 14, 2006
    Messages:
    6,597
    Resources:
    24
    Models:
    1
    Packs:
    1
    Maps:
    22
    Resources:
    24
    Thanks Slid3r for the bugs & your opinion. I will fix those bugs tonight and I'll release a new version either today or tomorrow.
     
  18. Kitabatake

    Kitabatake

    Joined:
    Dec 30, 2005
    Messages:
    1,264
    Resources:
    165
    Models:
    150
    Icons:
    3
    Packs:
    1
    Maps:
    10
    Spells:
    1
    Resources:
    165
    Map updated to version 1.3 beta

    Version 1.3 beta
    - Bugfixes: Units, hotkeys, abilities, items
     
  19. FrostScythe

    FrostScythe

    Joined:
    Aug 29, 2010
    Messages:
    88
    Resources:
    0
    Resources:
    0
    Nice Terraining and Description