- Joined
- Feb 24, 2018
- Messages
- 342
HotS is still alive tho, just in "maintenance mode", no?Most likely we can see HoTS being an example of it
Not a typo btw.
HotS is still alive tho, just in "maintenance mode", no?Most likely we can see HoTS being an example of it
Not a typo btw.
And the community will continue to enhance the modding experience as they did until the classic team, no, ActiBlizz desperately groped at the situation.This may motivate Blizzard to throw extra money and people at Classic Games to remedy the situation and make sure it never repeats.
Or they'll just close the whole division altogether.
You had to remind me...Diablo Immoral scandal
So it will happen to Classics too, maintenance mode like good old 1.26 days, now if you think about it if they fix the stuff and leave the game alone like they did before it can be the best thing everHotS is still alive tho, just in "maintenance mode", no?
Yeah, we should definitely be supportive and constructive though, at least the classics team is hard at work to expand the possibilities for modding.Let's just be constructive and give them a good ol' shout out to screw Reforged and take their time properly with the actual Warcraft III game.
I'lld be more than fine if they release Reforged beta finally and just focus on fixing bugs and to be honest I'lld not even care for delaying the release as long as they give a beta that is being worked with updates\fixesLet's just be constructive and give them a good ol' shout out to screw Reforged and take their time properly with the actual Warcraft III game.
Well, I don't scoff at new functionality, map size increase and 24 players. Those things were worth it. What 1.31 is supposed to bring is extremely good as well, when they fix it.So it will happen to Classics too, maintenance mode like good old 1.26 days, now if you think about it if they fix the stuff and leave the game alone like they did before it can be the best thing ever
You know full well they won't do that. They can sell Reforged, get money back. They can't get money back from old Warcraft III. I'll venture a guess that Warcraft III sales for the past five years up to announcement of Reforged won't cover a month of Classic team's work.Let's just be constructive and give them a good ol' shout out to screw Reforged and take their time properly with the actual Warcraft III game.
So we have to delay maping till they release a hotfix right?
Or you can map in old version and get it working on 1.31 btnet? I mean... I saved my map yesterday on previous version and pathability and everything was working properly, and then when played on 1.31 mountains got blighted. So i fear that even maping in al old version is no longer an option.
Idk how to get an old version btw, i would have to look for it. But if im not sure it would work i dont want to waste time on it.
So old version avoids the string corruption issue, but doesnt fix the pathability... Because i dont think that puting a copy of the terrain file in the new W3 1.31 folder will make it read it, since u are not saving the map again in the new WE editor.
That won't stop Netease type behaviour. Only prison will which sadly, isn't an option now.Only reason Activision is jumping on Wc3 is because of Netease Wc3, the Chinese abomination that caused this whole reforged debacle in the first place.
No. That would've made it a Warcraft III mod within StarCraft II and not Warcraft III.Edit: if they really wanted to re-release warcraft 3 all they needed to do is convert their basic wc3 jass code to sc2 code and remake every (wc1-wc3tft+) campaign in sc2 (which has already all assets mostly) and sell it for like $1 a chapter on average on Sc2 platform. Not to mention a whole niche of PVP matches using bnet2.0 interface. Honestly I think this option would have been cheaper and better in the long run for Blizzard...
Warcraft 3 Legacy Installer (1.21b - 1.27a)Idk how to get an old version btw, i would have to look for it. But if im not sure it would work i dont want to waste time on it.
Since 1.29.2 it didn't work anymore.I'm planning to dust off my GameRanger and see if it supports Warcraft III. Imperfect solution, but map needs testing.
No. That would've made it a Warcraft III mod within StarCraft II and not Warcraft III.
Elune dammit!Since 1.29.2 it didn't work anymore.
I'm saying, hoping for Warcraft fans to buy a Warcraft mod in another game is quite bad business.Yes they could have resold it as "Warcraft: Reloaded" or w/e and leave Warcraft III alone, an option that's looking better with each passing month this "classic team" is "improving" the Warcraft III code. And technically all SC2 campaigns are SC2 mods. The actual SC2 is just an engine with a terminal to battlenet2, and Blizz has some exclusive rights to use some proprietary APIs in that engine to publish their stuff.
Where's Kil'jaeden now when we need him to cast another in an ice prison in some world's forsaken edge?Elune dammit!
Why would you even want to use 1.31 more than a PTR until it is hotfixed?But... Any idea of how to make pathability work in 1.31 once i save the map in 1.30 (and pathability works fine in that WE editor)? Cause i think copypasting the terrain file into the 1.31 folder wont help since i wont be saving the map in that editor :/
Why would you even want to use 1.31 more than a PTR until it is hotfixed?
Guys, i downloaded my old stuffs from the pastebin here in Hiveworkshop recently i and opened my old maps (built from version v.1.28.x) using this new World Editor.exe (v.1.31, it used to be WorldEdit right?) and my map always crash whenever i click on a terrain tile or select something on-screen. Does anyone experience this thing aswell? Also, MPQs seem to be hidden now (Im sorry if i am kinda outdated, i've been out in modding for 4+ years, i just want some assistance here lol)
They broke World Editor completly in 1.31. You will have to wait for a hotfix to solve it as the rest of usYou could also get an old w3 version to work in its WE and once they release 1.31.x fixed, you should be able to save it in the new WE... Unless they screw it again xD
Oh, that makes sense, what a bad time for me to return lol. I think ill have to figure out how to downgrade to 1.30 now. Thanks bro!
A search on the thread or site will help you get the information you ask for. Look below.Also, MPQs seem to be hidden now (Im sorry if i am kinda outdated, i've been out in modding for 4+ years, i just want some assistance here lol)
Own the game after downloading it from there.It's not illegal if you own the game.
I know it's not legal. But it's a only way to continue of your map progress
▷ Warcraft 3 Patch 1.30 ++ Download Installer ++ Changelog +++
you can redownload previous patch.
PTRs are usually not compatible, therefore it's not recommended to work with PTR editors other than for testing.I haven't seen anyone complaining during the PTR, so can't you simply use the PTR world editor instead of downgrading?
If you haven't downloaded the PTR before, you can get it from here.
I know it's not legal. But it's a only way to continue of your map progress
No one uses the search engine or is too lazy for it:I was hoping this would work so I could continue with my map. Sadly it does not work for me. I have tried uninstalling warcraft and installing patch 1.30.2 from the site but warcraft is still 1.31.0.12071 as before.
I also tried "Repairing" with patch 1.30 but with the same result. Did it work for you?
The new stuff only appears if you have your map set to use Melee data in the Map Properties. It must be explicitly set by you if you make a custom map because Default and TFT/RoC static version (which essentially mean the same thing for custom maps) won't have that data.The new skills, Sundering Blades and the others, disappeared from the map after saving. What the hell.
I've only vaguely heard that you have to put your maps in the Documents folder, but I have not verified this myself. It's still safer to use an older version.when the tide goes out, you discover who has been swimming naked
Has anyone figured a temporary fix to World Edit or we just finna wait it out
The new stuff only appears if you have your map set to use Melee data in the Map Properties. It must be explicitly set by you if you make a custom map because Default and TFT/RoC static version (which essentially mean the same thing for custom maps) won't have that data.
Which is kind of lame because stuff like the Firelord/Tinker/Alchemist were folded into the static versions.
Although they HAVE to do this because they directly edited the existing Cripple and Raise Dead to the new functionality instead of making new copies of them like they did with Anti-Magic Shell for whatever reason (anything you made based on those two specific Necromancer spells you need to be extra careful about; Unholy Frenzy is untouched).
I've only vaguely heard that you have to put your maps in the Documents folder, but I have not verified this myself. It's still safer to use an older version.
:/
Guys from Blizz, please let us know the approx date of fix? I'm rly srtuggling to finish project before Reforged comes out.
Sitting 3rd day in a row watching movies. COME ON!!11
No, it's just Raise Dead and Cripple. The thing you have to watch out for is the Tech Requirement and Tech Level Required which Raise Dead flat out didn't have before, and Cripple did. Raise Dead having a Tech Requirement is the thing that could throw the biggest wrench in things. In Cripple's case you're very unlikely to be affected in any major way if you removed either of those, but if you have a Cripple with the same Tech Level requirement you may find it missing one now.Wait, WHAT? Did they just destroy a skill to create a new one?! I thought they had added "a new version" of it, like they did with Anti magic shell and other skills... If Unholy frenzy, Raise Dead or Cripple have been redesigned they fucked my map xD. I will have to check tons of skills! Btw, do you know what they did to them? In "working terms" i dont care about values, since those dont affect to how the skill works or my custom dummy ones.
Well golly you don't have to act all offended about it.I dont care about tech requirements. I care about "how the spell works". U were threatening me, i thought the spells would have a different behaviour now. Tech require is meaningless, specially if i use custom skills xD
Better idea. The game maximizes automatically when the map finishes loading but only in multiplayer.Can you guys bring back sound of wc3 while alt-tabing ?
Cause i wanna hear when game starts while i am in windows, and i go windows cause i am bored to wait game starts,got me?
Language barrier.Well golly you don't have to act all offended about it.
Can you guys bring back sound of wc3 while alt-tabing ?
Cause i wanna hear when game starts while i am in windows, and i go windows cause i am bored to wait game starts,got me?
Just make the game icon flash/blink yellow on the taskbar at the bottom of the screen instead. I really don't like when games pop up on their own while I'm doing something else, League of Legends constantly does this and it's incredibly obnoxious. (Though to be fair League is probably an extreme since it happens at like 5 different times.)Better idea. The game maximizes automatically when the map finishes loading but only in multiplayer.
Try looking for it in the newly made folders within Warcraft III called x86_x64 and x64.Guys... since the moment I patched Wc3, my world editor disapeared. I uninstalled and reinstalled the game three times, I tried to install with my cd key and with my reforge purchase, but same result. It's like the world editor isn't part of the game now, am I the only one? Do you know how to make my world edit come back?
Oh dear god that was so simple. I couldn't read the whole 18 pages of this topic, I guess the answer was there. Sorry for the dumb question and a big thanks for your answer you saved my projects...Try looking for it in the newly made folders within Warcraft III called x86_x64 and x64.