deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 20,215
It's a PTR.My mind and condolences for those brave enough to upgrade.
It's a PTR.My mind and condolences for those brave enough to upgrade.
The word you were looking for was "worrying", not "threatening".Not offended at all?
Idk what are u talking about, could u quote the other message next time? Jajaja (and i appreciate english lessonsThe word you were looking for was "worrying", not "threatening".![]()
Hope thats temporary.New bug (REGRESSION)
The map variable limit has been lowered from ~25k to ~14k (not sure if it's related to memory or variable count)
This causes mapfiles that were previously working to now crash wc3 when selected in the custom game list
CC @WaterKnight @Kam
Did you feel too embarrassed to ask this to your parents or friends? Google it maybe? I mean, you are this old and still ask such a question. Makes me wonder if you live in Antarctica![]()
apparently 14k of YOURS vars, limit is higher but blz's vars add upHope thats temporary.
On second thought, who even uses such a high number of variables over 14k? Does this include the wc3 already existing variables?
Hope thats temporary.
On second thought, who even uses such a high number of variables over 14k? Does this include the wc3 already existing variables?
native BlzGetAbilityBooleanField takes ability whichAbility, abilitybooleanfield whichField returns boolean
native BlzGetAbilityIntegerField takes ability whichAbility, abilityintegerfield whichField returns integer
native BlzGetAbilityRealField takes ability whichAbility, abilityrealfield whichField returns real
native BlzGetAbilityStringField takes ability whichAbility, abilitystringfield whichField returns string
native BlzGetAbilityBooleanLevelField takes ability whichAbility, abilitybooleanlevelfield whichField, integer level returns boolean
native BlzGetAbilityIntegerLevelField takes ability whichAbility, abilityintegerlevelfield whichField, integer level returns integer
native BlzGetAbilityRealLevelField takes ability whichAbility, abilityreallevelfield whichField, integer level returns real
native BlzGetAbilityStringLevelField takes ability whichAbility, abilitystringlevelfield whichField, integer level returns string
native BlzGetAbilityBooleanLevelArrayField takes ability whichAbility, abilitybooleanlevelarrayfield whichField, integer level, integer index returns boolean
native BlzGetAbilityIntegerLevelArrayField takes ability whichAbility, abilityintegerlevelarrayfield whichField, integer level, integer index returns integer
native BlzGetAbilityRealLevelArrayField takes ability whichAbility, abilityreallevelarrayfield whichField, integer level, integer index returns real
native BlzGetAbilityStringLevelArrayField takes ability whichAbility, abilitystringlevelarrayfield whichField, integer level, integer index returns string
native BlzSetAbilityBooleanField takes ability whichAbility, abilitybooleanfield whichField, boolean value returns boolean
native BlzSetAbilityIntegerField takes ability whichAbility, abilityintegerfield whichField, integer value returns boolean
native BlzSetAbilityRealField takes ability whichAbility, abilityrealfield whichField, real value returns boolean
native BlzSetAbilityStringField takes ability whichAbility, abilitystringfield whichField, string value returns boolean
native BlzSetAbilityBooleanLevelField takes ability whichAbility, abilitybooleanlevelfield whichField, integer level, boolean value returns boolean
native BlzSetAbilityIntegerLevelField takes ability whichAbility, abilityintegerlevelfield whichField, integer level, integer value returns boolean
native BlzSetAbilityRealLevelField takes ability whichAbility, abilityreallevelfield whichField, integer level, real value returns boolean
native BlzSetAbilityStringLevelField takes ability whichAbility, abilitystringlevelfield whichField, integer level, string value returns boolean
native BlzSetAbilityBooleanLevelArrayField takes ability whichAbility, abilitybooleanlevelarrayfield whichField, integer level, integer index, boolean value returns boolean
native BlzSetAbilityIntegerLevelArrayField takes ability whichAbility, abilityintegerlevelarrayfield whichField, integer level, integer index, integer value returns boolean
native BlzSetAbilityRealLevelArrayField takes ability whichAbility, abilityreallevelarrayfield whichField, integer level, integer index, real value returns boolean
native BlzSetAbilityStringLevelArrayField takes ability whichAbility, abilitystringlevelarrayfield whichField, integer level, integer index, string value returns boolean
native BlzAddAbilityBooleanLevelArrayField takes ability whichAbility, abilitybooleanlevelarrayfield whichField, integer level, boolean value returns boolean
native BlzAddAbilityIntegerLevelArrayField takes ability whichAbility, abilityintegerlevelarrayfield whichField, integer level, integer value returns boolean
native BlzAddAbilityRealLevelArrayField takes ability whichAbility, abilityreallevelarrayfield whichField, integer level, real value returns boolean
native BlzAddAbilityStringLevelArrayField takes ability whichAbility, abilitystringlevelarrayfield whichField, integer level, string value returns boolean
native BlzRemoveAbilityBooleanLevelArrayField takes ability whichAbility, abilitybooleanlevelarrayfield whichField, integer level, boolean value returns boolean
native BlzRemoveAbilityIntegerLevelArrayField takes ability whichAbility, abilityintegerlevelarrayfield whichField, integer level, integer value returns boolean
native BlzRemoveAbilityRealLevelArrayField takes ability whichAbility, abilityreallevelarrayfield whichField, integer level, real value returns boolean
native BlzRemoveAbilityStringLevelArrayField takes ability whichAbility, abilitystringlevelarrayfield whichField, integer level, string value returns boolean
// Item
native BlzGetItemAbilityByIndex takes item whichItem, integer index returns ability
native BlzGetItemAbility takes item whichItem, integer abilCode returns ability
native BlzItemAddAbility takes item whichItem, integer abilCode returns boolean
native BlzGetItemBooleanField takes item whichItem, itembooleanfield whichField returns boolean
native BlzGetItemIntegerField takes item whichItem, itemintegerfield whichField returns integer
native BlzGetItemRealField takes item whichItem, itemrealfield whichField returns real
native BlzGetItemStringField takes item whichItem, itemstringfield whichField returns string
native BlzSetItemBooleanField takes item whichItem, itembooleanfield whichField, boolean value returns boolean
native BlzSetItemIntegerField takes item whichItem, itemintegerfield whichField, integer value returns boolean
native BlzSetItemRealField takes item whichItem, itemrealfield whichField, real value returns boolean
native BlzSetItemStringField takes item whichItem, itemstringfield whichField, string value returns boolean
native BlzItemRemoveAbility takes item whichItem, integer abilCode returns boolean
// Unit
native BlzGetUnitBooleanField takes unit whichUnit, unitbooleanfield whichField returns boolean
native BlzGetUnitIntegerField takes unit whichUnit, unitintegerfield whichField returns integer
native BlzGetUnitRealField takes unit whichUnit, unitrealfield whichField returns real
native BlzGetUnitStringField takes unit whichUnit, unitstringfield whichField returns string
native BlzSetUnitBooleanField takes unit whichUnit, unitbooleanfield whichField, boolean value returns boolean
native BlzSetUnitIntegerField takes unit whichUnit, unitintegerfield whichField, integer value returns boolean
native BlzSetUnitRealField takes unit whichUnit, unitrealfield whichField, real value returns boolean
native BlzSetUnitStringField takes unit whichUnit, unitstringfield whichField, string value returns boolean
// Unit Weapon
native BlzGetUnitWeaponBooleanField takes unit whichUnit, unitweaponbooleanfield whichField, integer index returns boolean
native BlzGetUnitWeaponIntegerField takes unit whichUnit, unitweaponintegerfield whichField, integer index returns integer
native BlzGetUnitWeaponRealField takes unit whichUnit, unitweaponrealfield whichField, integer index returns real
native BlzGetUnitWeaponStringField takes unit whichUnit, unitweaponstringfield whichField, integer index returns string
native BlzSetUnitWeaponBooleanField takes unit whichUnit, unitweaponbooleanfield whichField, integer index, boolean value returns boolean
native BlzSetUnitWeaponIntegerField takes unit whichUnit, unitweaponintegerfield whichField, integer index, integer value returns boolean
native BlzSetUnitWeaponRealField takes unit whichUnit, unitweaponrealfield whichField, integer index, real value returns boolean
native BlzSetUnitWeaponStringField takes unit whichUnit, unitweaponstringfield whichField, integer index, string value returns boolean
Which executable are you running, the one from the x86_x64 or x86 folder? And on which operating system?Anyways, I lost all my files I downloaded (Thank God I kept a back-up of them) but when I put it back in the Warcraft 3 folder, it says "This application has encountered a critical error: Not enough memory resources are available to process this command."
No, 1.31.1 is live for some time.Is 1.31 still PTR, or is it a live version? Because I get the question if I want to update to 1.31 in the game but nothing happens when I do.
No, 1.31.1 is live for some time.
Buggy. Wouldn't recommend. Better use 1.30 instead.Is everything fixed or is it still buggy as shit?
Better use 1.30 instead.
We'll have to wait for 1.32 when Reforged comes out. Hopefully, most pressing bugs will be fixed.When I tried 1.31.1 few months ago, there were bugs even in campaigns.
I agree with you so much, I dont like 24 player colors, some colors are too similar. But it could be an extra feature that you could manually add to custom game, but they should revert ladder and all other things have just 12 standart colors.They made so many changes in game so I think they altering source code itself. If I'm right they could add legit liquid lava, reverse 1 - 12 player colors to state like they were before 24 players update (brown would again look like brown, not like orange), make all tiles enabled to swap, make possible to add more cliff types, make blight work on cliffs/underwater and alter colors of selection line/circles:
blue - player, AI allies in control & human allies,
green - AI allies,
yellow - neutral,
red - enemies.
What's buggy about it? I've recently updated from 1.30 and I'm very pleased with using 1.31 now. It being very buggy in the beginning and breaking maps and shit is what freightened me from using it earlier, but now it seems smooth to me. It's especially chill when making tooltipsBuggy. Wouldn't recommend. Better use 1.30 instead.
1.31.1 [Bug] Loading saved game breaks some unit eventsWhat's buggy about it? I've recently updated from 1.30 and I'm very pleased with using 1.31 now. It being very buggy in the beginning and breaking maps and shit is what freightened me from using it earlier, but now it seems smooth to me. It's especially chill when making tooltips
I tried most recent version of the editor about couple weeks ago, I only touched some terrain/doodads inside the editor. When it crashed and destroeyd 30min work I decided I will not use that.1.31.1 [Bug] Loading saved game breaks some unit events
as well as the melee AI still not working properly and campaign bugs.
Yeah, there have been reports that copying terrain would crash the editor.I tried most recent version of the editor about couple weeks ago, I only touched some terrain/doodads inside the editor. When it crashed and destroeyd 30min work I decided I will not use that.
I did not copy the terrain. I was doing the most basic things u could have ever done. No triggering, no touch special featuer or anything else than I was just tuning my terrain a little bit by moving some doodads, and reterrain some water parts.Yeah, there have been reports that copying terrain would crash the editor.
You should detail this more on the bugs thread: [Feedback] Compiled List of Bugs & Issues for 1.30.1+Everything I did had been rock solidly working since the release of the frozen throne: i know the editor, so its new bug.
I think I created separate thread before, but its not the point.You should detail this more on the bugs thread: [Feedback] Compiled List of Bugs & Issues for 1.30.1+