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===[NEW] Spell Workshop [NEW]===

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Level 4
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Nov 24, 2012
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You need to give more specification, the 1st ability strikes randomly? randomly target/aoe and also give the rate
For the 2nd ability, do the strike happen before the hero actual attack or not?

Thanks Supernova for checking my request. Well for the strikes randomly part I want it to be a lightning bolt (maybe a forked lightning effect) striking from the sky to the ground in a random area within 5000 AOE. Also, can it be non-channeling. (Hmm it still sounds the same) The randomly part I think it could strike at a random point within 1000 AOE or 2500 AOE but, not exceed 5000 AOE. Man its hard explaining this one :(

for the second ability the strike happens before the hero actually attacks.
Thanks again Supernova I have to keep reping to re-rep u :D
 
Level 6
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Oct 24, 2012
Messages
242
Spell Name: Rolling Stone
Number of Levels: 5
Mana Cost: 80
Cooldown: 12 seconds
Cast Type: Active
Target Type: Line Target
Detailed Description: Hero takes a medium rock from the ground and throws it in a line. The rock bounces 1/2/3/4/5 times. Each place where it bounces it deals 20/25/30/40/50 damage to units in a small area. When it collides with a unit, it stuns it for 0.5 sec, and deals 40/50/60/70/80 damage. Upon reaching final range, it will bounce towards the nearest unit dealing 100 damage and stunning it for 1 sec. 800 range.

Spell Name: Avalanche
Number of Levels: 5
Mana Cost: 65
Cooldown: 18 seconds
Cast Type: Active
Target Type: Area Target
Detailed Description: Hero smashes the ground, dealing 35/40/45/50/60 area damage, provoking a delayed avalanche over targeted area. They will be slowed for 7%/14%/21%/28%/35% during 5 sec. 500 area range.

Spell Name: Stone Skin
Number of Levels: 5
Mana Cost: 20
Cooldown: 5 seconds
Cast Type: Passive
Target Type: No Target
Detailed Description: Allows the hero to deflect 5%/10%/15%/20%/25% of incoming damage to attacker, adding a small stun of 0.5 sec, but costing mana.

Spell Name: Rock Wastage
Number of Levels: 5
Mana Cost: None
Cooldown: 7 seconds
Cast Type: Passive
Target Type: No Target
Detailed Description: With small smashed stones, this skill makes him deal 10/20/30/40/50 bonus damage, and reduce enemy armor for 4%/8%/12%/16%/20% for 3 sec. Stunned units instead will get double damage, and their stun will reset.

Spell Name: Punch
Number of Levels: 3
Mana Cost: 160
Cooldown: 70 seconds
Cast Type: No Target
Detailed Description: Hero slams the ground under himself with extreme force, creating a earth wave, units stucked in this area will get 75/150/225 damage and get stunned for 2 sec, also they won't be able to leave the terrain deformation until it ends after 5 sec. Units in area already stunned will get bonus damage and reset stun. Units that enter the terrain deformation after slam will get slowed by 10%/20%/30%. Units that gets knocked out the deformation will get 50/75/100 damage and get stunned for 1 sec. Range: 600/800/1000
 
Level 6
Joined
Dec 19, 2009
Messages
226
Spell Name: Rolling Stone
Number of Levels: 5
Mana Cost: 80
Cooldown: 12 seconds
Cast Type: Active
Target Type: Line Target
Detailed Description: Hero takes a medium rock from the ground and throws it in a line. The rock bounces 1/2/3/4/5 times. Each place where it bounces it deals 20/25/30/40/50 damage to units in a small area. When it collides with a unit, it stuns it for 0.5 sec, and deals 40/50/60/70/80 damage. Upon reaching final range, it will bounce towards the nearest unit dealing 100 damage and stunning it for 1 sec. 800 range.

Spell Name: Avalanche
Number of Levels: 5
Mana Cost: 65
Cooldown: 18 seconds
Cast Type: Active
Target Type: Area Target
Detailed Description: Hero smashes the ground, dealing 35/40/45/50/60 area damage, provoking a delayed avalanche over targeted area. They will be slowed for 7%/14%/21%/28%/35% during 5 sec. 500 area range.

Spell Name: Stone Skin
Number of Levels: 5
Mana Cost: 20
Cooldown: 5 seconds
Cast Type: Passive
Target Type: No Target
Detailed Description: Allows the hero to deflect 5%/10%/15%/20%/25% of incoming damage to attacker, adding a small stun of 0.5 sec, but costing mana.

Spell Name: Rock Wastage
Number of Levels: 5
Mana Cost: None
Cooldown: 7 seconds
Cast Type: Passive
Target Type: No Target
Detailed Description: With small smashed stones, this skill makes him deal 10/20/30/40/50 bonus damage, and reduce enemy armor for 4%/8%/12%/16%/20% for 3 sec. Stunned units instead will get double damage, and their stun will reset.

Spell Name: Punch
Number of Levels: 3
Mana Cost: 160
Cooldown: 70 seconds
Cast Type: No Target
Detailed Description: Hero slams the ground under himself with extreme force, creating a earth wave, units stucked in this area will get 75/150/225 damage and get stunned for 2 sec, also they won't be able to leave the terrain deformation until it ends after 5 sec. Units in area already stunned will get bonus damage and reset stun. Units that enter the terrain deformation after slam will get slowed by 10%/20%/30%. Units that gets knocked out the deformation will get 50/75/100 damage and get stunned for 1 sec. Range: 600/800/1000

So you gonna request it here too?
It doesn't matter where you request it, it will takes time too..
EDIT: What do you mean with the 5th ability? Enemy units won't be able to leave the terrain deformation until it ends after 5 sec, but in the bottom you explain that units that gets knocked out the deformation will take more damage and stun.
 
Level 6
Joined
Dec 19, 2009
Messages
226
Yeah.. It means after the 5 sec, units get knocked out.

I see..
You must give an explanation for that, so the maker will get the idea
EDIT, more questions:
-The 2nd ability, provoking a delayed avalanche (how long is the delay?) and 500 area range (do you mean AoE or the cast range?)
-The 4th ability, reducing armor by percentage is a hard one but what makes this one more impossible to be created is its stun resetting thing.
 
Level 16
Joined
Dec 15, 2011
Messages
1,423
I guess he needed it
So basically as time passes the number of lightning strikes per interval is increasing.

Eh? Nah whatever here is the version with that description. Each proc of the spell increases the number of lightning strikes by for the next proc by 1. Max at 60 lightning strikes in proc #60.
 

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  • Strike The World v1.1.w3x
    32.8 KB · Views: 69
Level 4
Joined
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Messages
68
Eh? Nah whatever here is the version with that description. Each proc of the spell increases the number of lightning strikes by for the next proc by 1. Max at 60 lightning strikes in proc #60.

Thanks Doomlord! It's awesome, oh sorry for a slow response I was busy with school work. +rep!! But, as always I got to rep others before re-reping u :D
 
I see..
You must give an explanation for that, so the maker will get the idea
EDIT, more questions:
-The 2nd ability, provoking a delayed avalanche (how long is the delay?) and 500 area range (do you mean AoE or the cast range?)
-The 4th ability, reducing armor by percentage is a hard one but what makes this one more impossible to be created is its stun resetting thing.
Delay, Aoe and such should be configurables, so it doesn't matter as he'll change it by himself.

And the 4th skill is not impossible, not if you use a custom buff/stun system.
 
Level 10
Joined
Jun 9, 2012
Messages
826
Spell Name: Flamethrower
Number of Levels: 3
Mana Cost: 80 per second upon activation
Cooldown: 0
Cast Type: Active
Target Type: No Target
Detailed Description: Hero begins incinerating all enemies in a line in front of him, dealing 60/120/180 damage per second. Like mentioned above, it drains 80 mana per second and it's a channeling spell. Getting interrupted or having mana depleted will end the spell. I'm not sure about the range because i need it to be set to the range given by the model below in it's channel animations

http://www.hiveworkshop.com/forums/models-530/elite-siege-engine-aoebertank-178202/?prev=mmr=6
 
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Level 6
Joined
Dec 19, 2009
Messages
226
Spell Name: Flamethrower
Number of Levels: 3
Mana Cost: 80 per second upon activation
Cooldown: 0
Cast Type: Active
Target Type: No Target
Detailed Description: Hero begins incinerating all enemies in a line in front of him, dealing 60/120/180 damage per second. Like mentioned above, it drains 80 mana per second and it's a channeling spell. Getting interrupted or having mana depleted will end the spell. I'm not sure about the range because i need it to be set to the range given by the model below in it's channel animations

http://www.hiveworkshop.com/forums/models-530/elite-siege-engine-aoebertank-178202/?prev=mmr=6

Use this dude, you can modify it to what you want:
http://www.hiveworkshop.com/forums/...13/?prev=search=Lightning%20Focus&d=list&r=20
 
Level 10
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Messages
826
Well, problem is i don't know a thing about vJASS so could you tell me where i should fill in the spell channel animation? Besides, i need it to damage all enemies in a line, not hitting the first target. It would help if you tell me how to modify it. Thanks anyway for the reply.

Edit: i just need to know how to remove the art given, set the range, damage, damage all in a line rather than just hitting the first target and also playing it's spell channel animation.
 
Level 6
Joined
Dec 19, 2009
Messages
226
Well, problem is i don't know a thing about vJASS so could you tell me where i should fill in the spell channel animation? Besides, i need it to damage all enemies in a line, not hitting the first target. It would help if you tell me how to modify it. Thanks anyway for the reply.

Edit: i just need to know how to remove the art given, set the range, damage, damage all in a line rather than just hitting the first target and also playing it's spell channel animation.

Its already playing that animation, and everything is configurable except the line damage if you open the code.
I'm not a vJASS'er either, but anyone can read it.
 
Level 10
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Messages
826
Its already playing that animation, and everything is configurable except the line damage if you open the code.
I'm not a vJASS'er either, but anyone can read it.

Really? I didn't know cause I tried it on Jaina once and she just stood there but lightning is coming out of her stomach, or maybe she doesn't have channel animation. Anyway I guess I'll try giving it a go.

Edit: Tried it out and i screwed up the spell. I'm a terrible vJass'er. :(
 
Level 6
Joined
Dec 19, 2009
Messages
226
Sorry, I've been busy with real life so... woah! Lot's of requests now!

@super_nova - Done with the second spell! About the 3rd spell, perhaps it needs a customized "Orb of Lightning (New)" ability... I... I can't do it... T^T

@BunnyAng - Oh! Oh! Lem'me do it! Will you use the tank's fire animation as the damage dealer?

@gumx - I can make the second skill!... if you want.

Nice!
I guess its hard to do that, but it has the same concept with DotA Bounty Hunter 3rd ability, just different effect..
 
Level 10
Joined
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Messages
826
Sorry, I've been busy with real life so... woah! Lot's of requests now!

@super_nova - Done with the second spell! About the 3rd spell, perhaps it needs a customized "Orb of Lightning (New)" ability... I... I can't do it... T^T

@BunnyAng - Oh! Oh! Lem'me do it! Will you use the tank's fire animation as the damage dealer?

@gumx - I can make the second skill!... if you want.

Yay! Thank you for your concern. And yes, it's the animation that deals the damage so you don't have to add any art to it, perhaps only the burn effect where the foes get incinerated.

And for super_nova, i don't know where i screwed it up, just randomly typing anything I can think of lol.
 
Level 6
Joined
Dec 19, 2009
Messages
226
Not that hard, as he said it needs a customized Orb of Lightning (New) ability, with 100% chance to fire and a cooldown. The ability should apply a Custom Buff to the target unit. Then, with triggers, you simply need a DDS and check if the unit has the buff.

No, its not an orb effect in DotA and i don't want it to be an orb effect either, that's what make it harder
 
No, its not an orb effect in DotA and i don't want it to be an orb effect either, that's what make it harder
I'm pretty sure it's an orb effect. But it's not counted as an Orb Effects by DotA's Orb Effect system which is a different thing than the Warcraft 3's Orb Effect system.

If you don't want it to be an "orb effect" (so it can stack with other spells modifying the attack), then you'll need a Custom Orb Effect system in addition of Warcraft 3's Orb Effect system.
 
@super_nova - And if you use a Custom Orb Effect system you will need a Damage Detection System too. Such a haaarrd task for a boring outcome, right?
*Grins*
You can edit your unfinished spell request anytime you want...
You can edit your unfinished spell request anytime you want...
You can edit your unfinished spell request anytime you want...

Edit: Here it is http://www.hiveworkshop.com/forums/spells-569/orb-stacking-1-8-1-a-128766/?prev=search%3Dorb%2520effect%26d%3Dlist%26r%3D20%26t%3D65
 
Level 6
Joined
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Messages
226
I'm pretty sure it's an orb effect. But it's not counted as an Orb Effects by DotA's Orb Effect system which is a different thing than the Warcraft 3's Orb Effect system.

If you don't want it to be an "orb effect" (so it can stack with other spells modifying the attack), then you'll need a Custom Orb Effect system in addition of Warcraft 3's Orb Effect system.

Is there any of that here?
 
Level 4
Joined
Nov 24, 2012
Messages
68
Sorry, I've been busy with real life so... woah! Lot's of requests now!

@super_nova - Done with the second spell! About the 3rd spell, perhaps it needs a customized "Orb of Lightning (New)" ability... I... I can't do it... T^T

@BunnyAng - Oh! Oh! Lem'me do it! Will you use the tank's fire animation as the damage dealer?

@gumx - I can make the second skill!... if you want.

Alright!:ogre_hurrhurr: Thanks then Kyosuke:ogre_haosis:
 

M93

M93

Level 2
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Dec 8, 2010
Messages
26
Corpse Throwing - Meat Wagon tosses a corpse from his cargo (if he has any) at a targeted location.
 
Level 6
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Messages
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@kyousuke: so, with that we can give a passive skills with cooldown to? (such as critical strike, bash, evasion etc)
then if we can finish it, it will give us tons of advantage too..
we can modify it with anything we want.. its not a boring outcome at all...
 

M93

M93

Level 2
Joined
Dec 8, 2010
Messages
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I was not clear enough. Im creating a forsaken custom race, and caster unit ("apothecary")
has Corpse Explosion. I want my meat Wagon to be capable of throwing a corpse of matching type that it has in the cargo at a targeted location and to remove it from the cargo. If the cargo is empty, then Wagon should be uncapable of throwing (display "you have no corpses").
 
@M93 - Flying corpse looks ugly in game, don't you want the Meat Wagon's missile?

@gumx & BunnyAng - Finished! I hope it turned out the way you wanted! :D

@super_nova - I screwed up, I can't make the 3rd spell, and the 1st spell either. And the second spell I've made is bugged, waaah! I'm not good enough for this... Sorryyyy!!! T^T
 

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  • Request - Thunder Cloud.w3x
    24.6 KB · Views: 53
  • Request - Flamethrower.w3x
    313 KB · Views: 52
Level 10
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Jun 9, 2012
Messages
826
@M93 - Flying corpse looks ugly in game, don't you want the Meat Wagon's missile?

@gumx & BunnyAng - Finished! I hope it turned out the way you wanted! :D

@super_nova - I screwed up, I can't make the 3rd spell, and the 1st spell either. And the second spell I've made is bugged, waaah! I'm not good enough for this... Sorryyyy!!! T^T

Thank you so much Kyousuke! It worked perfectly. lmao about the rep thing. +rep to you.

BTW, i'm using the Missile Barrage spell from someone who uploaded it on THW, but there was a bug with it. Wondering if someone could fix it.
 
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Level 10
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Messages
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@BunnyAng: You can add link at least...
Is this what you mean:
http://www.hiveworkshop.com/forums/...-30-a-171371/?prev=search=Missile&d=list&r=20
EDIT: You screw that spell when you import it, the spell is working fine though the 1st cast doesn't deals any damage...

Oops. Sorry about that. Was in a hurry when i posted. But, are you sure it works fine:vw_wtf:? Many reported it otherwise. I'll try re-importing it to see if it works.

To GhostHunter123: Yeah maybe i'll check it out once i have the time.
 
Level 4
Joined
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Messages
68
@M93 - Flying corpse looks ugly in game, don't you want the Meat Wagon's missile?

@gumx & BunnyAng - Finished! I hope it turned out the way you wanted! :D

@super_nova - I screwed up, I can't make the 3rd spell, and the 1st spell either. And the second spell I've made is bugged, waaah! I'm not good enough for this... Sorryyyy!!! T^T

Thanks Kyosuke! I really appreciated it.
 
Level 10
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Messages
826
Hi, i need spell for my latest project Tom and Jerry 2013....

I alredy made request on forum but it is better that you do it for me if you can?

Here are all details:

http://www.hiveworkshop.com/forums/requests-341/spell-request-230458/

If you need more details tell me....values are not important and must be editable...

So you're the man behind Tom & Jerry? I always liked playing that game and it's also common in my country's Garena server :goblin_yeah:

Might request a spellpack soon. Wait till i get the spell idea ready soon.
 
Level 12
Joined
Jun 1, 2009
Messages
576
Dang, where's my salary? My brother is sick! xD
@BunnyAng - Don't find another! I'll make that Missile Barrage spell!
@Freeze87 - It seems like that Cat model has no spin animation, would you like to hide the unit while moving/spinning? What effects will you use, like these? Does it have a moving delay?


Yea you can hide unit while movining/spinning, and you chose effect from those that you show me....i just want to spell be atractive, and that look's like unit spinning,if model dont have that animation...About moving delay, make that i can set amount of time before unit start moving forward......Example you cast spell on point,units start "spinning" and then after ? sec start moving forward and then after reach point of ability cast "spinning" and spell stops . :goblin_good_job:


@BunnyAng Yea i am man behind Tom and Jerry, i know that players still play it, but fakers ruined map reputation...i found at least 200 fake UNBALANCED version....So lot of players think that map is unbalanced becouse they played fake versions....In this new one i will add better protection and many new stuff. :goblin_good_job:
 
Level 6
Joined
Dec 19, 2009
Messages
226
Yea you can hide unit while movining/spinning, and you chose effect from those that you show me....i just want to spell be atractive, and that look's like unit spinning,if model dont have that animation...About moving delay, make that i can set amount of time before unit start moving forward......Example you cast spell on point,units start "spinning" and then after ? sec start moving forward and then after reach point of ability cast "spinning" and spell stops . :goblin_good_job:


@BunnyAng Yea i am man behind Tom and Jerry, i know that players still play it, but fakers ruined map reputation...i found at least 200 fake UNBALANCED version....So lot of players think that map is unbalanced becouse they played fake versions....In this new one i will add better protection and many new stuff. :goblin_good_job:

You should tell them to download it only at hive, or wherever you put the map... so they'll know it.. :goblin_good_job:
 
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