Doomlord
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  • Happy Birthday! (Happy Birthday!)



    <span style="font-size: 12px">Here is a cake.</span>

    . . . ., ., ., .,. . . . .
    . . .__|__|__|__|__ . . .
    . . .|~~::~~~~::~~| . . .
    . . .|~!!~~~~~~!!~| . . .
    . . .|<(><)><(><)>| . . .
    . . .|}{}{}{}{}{}{| . . .
    _________________________

    <span style="font-size: 12px">Here is your present.</span>

    . . . . . . .\ &&& /. . . . . . .
    . . . . . . ./<span style="font-size: 15px">*&*</span>\. . . . . . .
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~~~~~|~~~~|~~~~~|
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~~~~~|~~~~|~~~~~|
    Hey, I'm having a problem with your CSS. Whenever I increase my unit armor it always gives a permanent +3. Can u help me out? Thanks
    Happy Birthday! (Happy Birthday!)



    <span style="font-size: 12px">Here is a cake.</span>

    . . . ., ., ., .,. . . . .
    . . .__|__|__|__|__ . . .
    . . .|~~::~~~~::~~| . . .
    . . .|~!!~~~~~~!!~| . . .
    . . .|<(><)><(><)>| . . .
    . . .|}{}{}{}{}{}{| . . .
    _________________________

    <span style="font-size: 12px">Here is your present.</span>

    . . . . . . .\ &&& /. . . . . . .
    . . . . . . ./<span style="font-size: 15px">*&*</span>\. . . . . . .
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~~~~~|~~~~|~~~~~|
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~~~~~|~~~~|~~~~~|
    Great systems by the way, hope to see more from you. Your an awesome mapmaking moose.
    Could you help me out and update your custom stat system mainly concerning a bag system addition as well being able to take gems out of the sockets? By the way how do I add more socket options? An easy way to make 10-20 or even below 10 sockets? Basically can I create or reduce socket limits per item?
    R
    Hey, I just spoke to Frankster, We had a friendship again :) Send me a Friend request so you can Reply~ Thanks man!
    So I remembered that last year I was all up and about using your CSS then I suddenly stopped using it. I just recently went back to the very same thing and I sadly returned back to being a JASS monkey.
    anh cho em FB phát :3 ... từ hồi 12 tới h chẳng có cửa làm map luôn, khi nào thi ĐH xg em add r chỉ giáo em vài phát JASS :3
    Sao bây giờ tải map FBF rồi mà chẳng thấy mấy cái text mới đâu cả, vẫn là cái đống cũ rích trên website chính thức thế?
    Hey, yeah I'm currently very busy and would have taken care of the DDR lib anytime this week. It looks good now :).
    When you call .deallocate(), nothing is cleared. It just frees the instance. So let's say you have this:
    struct A
    real a
    real b
    endstruct

    local A node = A.create()
    set node.a = 5
    set node.b = 6
    call node.destroy()
    call BJDebugMsg(I2S(node.a))
    call BJDebugMsg(I2S(node.b))
    It'll display "5" and "6". ;)

    Although, I'm not sure what the issue is in your case. Could you explain why it is a problem?
    Good thing it's working well, also, thanks to trying to making CSS work, I learn a lot about libraries and functions in Vjass.
    Thanks for the help bro, couldn't done it without you ;)
    I really liked how smooth the animations were, and it is written in vJASS so I thought you deserve it :)

    Thank you!
    The inactive one, purely inactive. Kobas is the other one which is inactive also but moderated once or twice that I saw this year.

    Kobas is purely inactive last year while Orcnet is active but now, it changed.
    Yes, two of them but inactive. One is purely inactive and one moderates but only once or twice I saw him moderate.
    Thank you, it's really fun moderating maps that it became my hobby but because I am also working on my project. I am not that active though.
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