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Contest Theme: Ascension
Contestants are to take a Unit from Warcraft III and create a model depicting an alternative Heroic version of it. See below for examples.
Heroes are the heart of Warcraft III. As Champions to each faction, they stand as examples of greatness to which other units aspire. As Paragons of each faction, they symbolize the pinnacle of achievement in their assorted fields. One of Wc3 Modding's greatest and most exciting triumphs comes in the creation of a powerful new Hero, whether conceptually or artistically.
You the Modeller have the opportunity to craft such a Legend into being.
In the style of Blizzard itself, each entrants will take a Unit(s), and craft a model depicting it in Heroic fashion. Entrants will be challenged to creatively interpret various aspects of their chosen Unit in order to create unique, useful, and "Wc3-Fitting" Heroes.
Original Posts:
http://www.hiveworkshop.com/forums/2210857-post9.html
http://www.hiveworkshop.com/forums/2211678-post16.html
http://www.hiveworkshop.com/forums/2212729-post26.html
Kyrbi0 said:Heroes are cool, iconic, and symbolize the epitome of whatever they are. One of the coolest "race-building tools" I use is making a hero-version of various units. Really makes things interesting in regards to creativity and what elements of that unit should be "turned up to 11", as it were.
My Idea:
Have a "Hero Version of Existing Unit" contest. Contestants can choose any unit from anywhere in Melee TFT (i.e. not just the existing four melee factions, but any creep unit or what-not).
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More or less, though the more creativity the better. Since it's all visual, you'd basically take some aspect of the Sorceress & max it out, "hero-ize" her. Perhaps "Archmaiden", or "Mistress of Magic", or considering her regular spells (Slow, Invisibility, Polymorph), maybe "Illusionist".So, it's like we will make the Sorceress have stronger version of "Slow", or I named it "Slow Motion"...? and stuff like that? I like it...
(Yeah, let's name this theme "Hero-ic unit", any disagrees?)
With that last one, then, you'd have this whole "eyes" motif to use in her armor/cape/staff/whatever. Maybe since everything has a staff, she could dual-wield wands.
-EDIT-
Oooh, actually, going with "Illusionist", you could do a sweet "phantom-of-the-opera"-style half-mask (or one of those theater "happy/sad" masks) that she wears or holds in one hand. Then her spells involve the mask somehow.
Maybe change things up and make a "Battle Mage Maiden", with a spiky chained Magic whip, or an Eye-mace.
I dunno, get crazy!
Exactly. He's like a hero-version of the Human Knight, with a twist of "self-serving jerk"/"bandit warlord". Black armor, wings on head, stubble, and replace the lance/sword with a huge double-bladed (enchanted) axe. New name: "Grand Marshal". Solid.I think in TFT there is one of these "Promoted-Unit", that is Garithos (knight-based heroes, just add some detail in models and give "paladin" attribute...
And for me, Lord Garithos himself is a knight...)
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Wish I could post pictures, but examples might be a hero-version of:
- the Goblin Sappers (like a "Bombardier" bombs, flamethrower, shield, burnt face, twitchy, crazed expression, etc)
- the Troll Witch Doctor (like a "Headshrinker"; big cauldron, shrunken heads, potions, herbal remedies, crotchety grump, etc)
- the Dwarf Rifleman (OH WAIT, ALREADY DONE)
- the Tauren Spirit Walker (like a "Thaumaturge"; wizened burly Tauren caster, aligned with spirits, focused on resurrection, etc)
- the Goblin Merchant! (like a "Tradeprince" or "Baron"; arrogant royalty, lush furs & capes, crown/top hat, monocle, expensive gilt staff... riding in a shrouded palanquin, or surrounded by adoring fans, etc)
Imagination runs wild. Plenty of other good options.
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(But there's something I want to ask, do we make another hero that is using an unit's model, OR we make another hero by upgrading the base unit's ability and stuff?)
Not exactly. It's more like a conceptual successor-type deal.
Considering this is a modelling contest, it's not really a matter of what kind of spells or where they'd be used, so much as how the HERO version is related to the UNIT version. However, I see it much more conceptual than literal, e.g.:
Buncha pictures here.
Anyway, I think you get what I'm saying. It need not be the same exact thing, or even the same gender, or even the same race. It certainly doesn't need the same weapons, or the same type of attack/defense (i.e. Knight + Holy - Horse = Paladin. Necromancer + True Undead + Frost = Lich). But the Lich is obviously a Hero-tier Necromancer, and likewise with the rest.
Good luck!
Logistic Rules
- Free Market - Everybody is allowed and encouraged to enter, as long as they follow the rules.
- Solitary - One entry per user.
- Under Construction - You must show at least one unfinished preview of your submission, before the deadline, as proof that it’s yours. Also builds interest!
- Originality - Your submission may not be started/made before the official launch of the contest.
- Impartiality - Judges may not participate.
- Timeline - Your submission must be posted before the deadline. The post containing your final submission must also contain the following:
- Submission - The file in the appropriate format.
- In-Game Screenshot - An in-game screenshot showing your submission in action.
- FINAL - The word "Final", so it is easy to Search for, indicating Finality.
Artistic Rules
Mesh - Feel free to use either use/modify In-Game Geosets ("Geomerging") or create your own Custom models, as well as any mixture of the two.
Animations - Feel free to either use/modify In-Game Animations or create your own Custom animations, as well as any mixture of the two.- Textures - Feel free to use/modify either In-Game textures or Custom textures, as well as any mixture of the two. If you use a Custom texture, it has to be at least 90% freehand.
- Loco-Motion - Must contain the following animations, and more if possible:
- Stand
- Attack
- Spell
- Walk
- Death
- Dissipate
- Portrait Animations (whether it's for a camera or a separate portrait model)
- Pest Exterminator - Your final submission must be bug free.
- Rule-Breaker - No submission may violate any of the site rules.
- Punitive Measures - If a submission does not follow the model submission rules the creator will be disqualified.
- Themes Ahoy - All submissions must follow the current theme. If any model does not fit, a moderator will tell you as soon as possible as to avoid confusion.
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If you would like to judge the contest simply make a post in this thread stating so.
You need to be a user who is knowledgeable in the process of
modeling, animating, UV wrapping, and creating particles; and who is known to judge objectively.
.1. Judge 1
BlinkBoy
2. Judge 2
Frankster
3. Judge 3
HappyCockroach
The Judge's score shall be taken out of 50 points for the following categories:
70 % of the winner shall be determined by the contest's appointed judge(s).MESH | The geometry of the model, the wire-frame that gives your model a physical form and silhouette. Does the shape look clean or deformed? Are all ends capped, are there any stray faces, etc? Clean, distinctive meshes graded highly; deformed or incomplete meshes graded poorly. | 10 pts |
ANIMATIONS | The movement of your model. The animations give your model life, character, a personality. Are these animations smooth or choppy; organic or puppet-like? Do the animations deform or clip parts of the mesh? Smooth, life-like anims graded highly; choppy or lifeless anims graded poorly. | 10 pts |
TEXTURE/UV WRAP | The skin, or texture of a model, expresses many important aspects of the character. Is the texture well made; is it blurry, does it have a pleasant color scheme, does it have detail, etc? Or, if In-Game textures were used, how well was it wrapped? Are there parts that are clipped, misaligned or stretched? Clean, effective textures graded highly; cluttered or haphazard textures graded poorly. | 10 pts |
MECHANICS | 50% of the "Does it fit in Wc3" criteria (Mechanically). Does this model work in-game in all mechanical respects? Placed next to other War3 heroes, does it fit? I.e. is it visible when imported, is the texture path-name hard to import, are chunks of the mesh loose and flying around, is the texture the correct proportion, is the model a relatively manageable size (in KBs), do all the animations play properly in-game, do all the particles/ribbon emitters work, does it have footsteps, death sounds, portrait model/camera, life-bar in the right place, and so on. Proper mechanics graded highly; incomplete or messed-up mechanics graded poorly. | 5 pts |
EFFECTS | The ol' "razzle-dazzle". Special effects add a factor of 'shock and awe'. Particle emitters, ribbon emitters, and sometimes geometry (such as shockwave planes or 3d-debris) are part of the animation process, and every Hero needs cool SFX to give them character. Meaningful, aesthetic effects graded highly; tasteless or un-fitting effects graded poorly. | 5 pts |
CREATIVITY | The other 50% of the "Does it fit in Wc3" criteria (Aesthetically), and the most Subjective of criteria for Judges. Overall, the essence of your model: Is this a creative idea? Is it unique, innovative, or clever? Or, perhaps if it has been done before, how has the creator 'made it his own'? What has he added to make it special, or different from the ones that have come before him? Thoughtful and creative innovation graded highly; insufficient OR over-done & unfitting creativity graded poorly. | 10 pts |
30 % of the winner shall be determined by the results of a public poll.
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