- Joined
- Sep 24, 2012
- Messages
- 357
I just finished unwrapping my entry. It was a complete pain because he is very asymmetrical and has lots of things sticking out of him, but I can finally start texturing.
Good luck with texturing BallistcTerrain!
I just finished the texture on mine, here's a view in sketchfab. Thanks for the suggestions Deolrin, I had thought about a helmet similar to that example but I decided against it.
https://sketchfab.com/show/efbf235048a54fd39cf44506da95771f
Looks nice, maybe you should add extra fins on it and maybe some diffrent texture, like a naga texture.Huh... Maybe I ought to look into that.
Anyway, I was playing around with some Retera-style model-fusion, and I made this monstrosity of a thing:
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Although... I think I broke its attack animation so it looks dumb, and there's other stuff I ought to fix and change probably.
Also it still has the head of the Royal Guard, for better or for worse.
But I really wanted to try to the idea of a hydra of Tidal Guardians; it sounded like fun.
Lets see if I can finish this time. Im not sure about the helmet/tiara but I kind of like how it looks. Wanted to do a cryptlord, wanted a stag beetle but decided on a siren at the end.
Am not sure if am going to finish my model, coz am really bad at extracting animations from 3ds max or even animating in 3ds max, but I'll be posting my entry anyways, I got to try at least.
My Entry is a heroic version of the Orc Tauren Minotaur, Which I would like to call the Tauren Champion.
WIPs
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Looking good!I'm in, here's my first WIP:
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AMAGAD looks epic!Huh... Maybe I ought to look into that.
Anyway, I was playing around with some Retera-style model-fusion, and I made this monstrosity of a thing:
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Although... I think I broke its attack animation so it looks dumb, and there's other stuff I ought to fix and change probably.
Also it still has the head of the Royal Guard, for better or for worse.
But I really wanted to try to the idea of a hydra of Tidal Guardians; it sounded like fun.
I like the helmet, it will do great in distinguishing it from the existing siren.Lets see if I can finish this time. Im not sure about the helmet/tiara but I kind of like how it looks. Wanted to do a cryptlord, wanted a stag beetle but decided on a siren at the end.
Use Bipeds, they'll make animating easier.
I have no idea what that is...
Alright, definitely seeing a lot of good edits. I'm kinda curious, though, where he got a Frost Wyrm skull, Revenant shield, and Warlock staff. Seems interesting, but perhaps a little hodge-podge. Also, he appears to be nearly the same size as the original Bandit.Maybe final but I guess I'll have to do more with it.
I don't think it's a matter of "heightened mane" or not, so much (for the record, I'd say "not that much", though). I'm sure you had more planned, because the mane is the least of your worries. To be honest, I'm a little biased; one of my favorite 'unit-to-hero' conversions is WhiteDeath's Werewolf, so I'm already implicitly judging what you've got based on that. As you can see, he took the "wolf" idea and enhanced it; bipedal, massive paws w/ sharp claws, big ruffley mane and powerful muscles, different snout/face, and cool runic arms.IDK myself. The other day I came upon this so I tried to make a snow wolf but I couldn't find a good in-game texture(I want to stay in-game as much as possible).
What's better in your opinion; a heightened mane or not?
Alright, getting much better.May I present to you my 3rd
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I experimented with the weapon and I don't think that'll be the final
Interesting. My first thought was "manticore". Looks cool, but perhaps a little cluttered. Will need some more viewpoints & maybe some WIP textures to be able to tell, though.Finally my PCs ready to work, still can join the contest so happy, here's my 1st WIP, human race, should be a Sphinx Rider
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Y'know, I'm glad you're not a judge. I'm actually kinda excited by this one.Am not sure if am going to finish my model, coz am really bad at extracting animations from 3ds max or even animating in 3ds max, but I'll be posting my entry anyways, I got to try at least.
My Entry is a heroic version of the Orc Tauren Minotaur, Which I would like to call the Tauren Champion.
WIPs
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Alright, here comes the first work in progress picture of the entire mesh combined.
The current triangle count is approximately 2.3k.
So, without further ado, I present to you the Spore Cadaver!
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So, what is this thing? A heroified version of the necromancer. I won't reveal all of his lore right now, but basically his job is to
A) Infect as many living things as possible with the plague.
B) Raise masses of undead.
A type of scourge specifically meant to expand the scourge's army.
The little cages on his staff have small planes in them. These planes will be textured with a billboarded mushroom, and hopefully emit spore particle effects. As the spore cadaver walks around, the mushrooms move around, releasing spores into the wind that will take root and spread the plague. The mushrooms are based off the gigantic mushrooms in the world of warcraft area plaguewood.
Next on the to do list is add scraps of clothing and see if I can bring down the triangle count.
After that I will begin texturing and adding particles/hero glow.
And then finally (and what I am looking forward to the most) is animation. A mix of jerky zombie movements and sweeping necrotic motions such as raising the undead and casting foul spells should be quite fun to both animate and look at.
Thoughts?
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Alright, here is the last WIP of the mesh before I unwrap it and start texturing.
I changed the right hand into a mushroom, and reduced the triangle count by about 400.
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Aw man, you did not fail to disappoint. I love the face (where did you get that); the sideburns/goatee/hair really help make him look unique, not just another "GRUNT HEAD COPY/PASTE". The wolf-fur garments really look cool, esp. the wolf head (though killing wolves if your all attuned with them seems counter-intuitive...) The scars are neat, but a little hard to notice; perhaps if you had 2-3 in a row next to each other in one spot to simulate a row of raking claws, it might be more clear. Good use of Team Color, nice bulky frame... *sigh*I finished the mesh, now I have to take care of the animations. I hate that part so tedious.
*tear* Make sure to keep that Troll... Might have a use for a Jungle version.I scrapped the idea with the troll, too basic, seen too often and just couldn't get satisfied with the body mesh.
Gonna try myself on the spellbreaker.
Alright, more contestants! This is getting a lot of attention; I'm pleased.I'm in, here's my first WIP:
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Wow. Just, wow. I was kinda hoping you'd come outta the woodwork for this, and I was not disappointed. Quite an interesting take on an old classic (and a great attempt to relive Beta Wc3 in all it's gloryHere's an update on the texture, getting very close to finishing it.
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I just finished the texture on mine, here's a view in sketchfab.
Amazing! I'm in love. Once again, the ability to take a simple mental idea, turn it into 2D concept art, then flesh that into 3D model art... Man, just amazing.Haha, silly comic book super-hero was pretty much what I was going for
Pretty much a '90s Jean Grey/'80s Starfire mashup.
Texture's more-or-less done but I'll definitely be going over it a few times, refining colours, improving the composition and whatnot.
EDIT: Derp, helps if I actually attach the image
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Think I'm just about done with the mesh, got it unwrapped and ready for texturing. Currently sitting on 722 triangles, woo!
...
EDIT: ermagherd merdberks screenshert
Hey, no problem, man. My job is merely to remind.AnemicRoyalty said:I had a quick peek at it the other day for the first time in forever and yeah, it still needs lots of work. It's on my To-Do List, honest! Just gotta build up some steam for modeling again![]()
Hey, it's Retera! Man, you guys are almost joining faster than I can type.Hey guys! I'm thinking I may do stuff for this contest if/when I have time!
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Huh... Maybe I ought to look into that.
Anyway, I was playing around with some Retera-style model-fusion, and I made this monstrosity of a thing:
![]()
Although... I think I broke its attack animation so it looks dumb, and there's other stuff I ought to fix and change probably.
Also it still has the head of the Royal Guard, for better or for worse.
But I really wanted to try to the idea of a hydra of Tidal Guardians; it sounded like fun.
Oh don't worry; I feel amazed, too.Retera said:Out of curiosity, what types of software do you guys use to make the stuff you make? Being a "I'll take this base wc3 model and mash it on that one there and then swirl them together" modeller myself, I feel a bit amazed by people like A.R. who can poof a sketch into a fully developed model.
Jigrael's here?Lets see if I can finish this time. Im not sure about the helmet/tiara but I kind of like how it looks. Wanted to do a cryptlord, wanted a stag beetle but decided on a siren at the end.
what.is there any interest in splitting this contest?
what.
those are all wips. you're overwhelming this contest with unecessary interventions...
Kyrbi0, stop being silly and start enjoying the view pls.![]()
There are some really fine stuff coming out, I agree.Yeah the view is too tempting: i avoid making comments on the wips themselves since I'm judging, but meh. There's some nice material going on, can't wait to see the final results.
Not a problem. Glad to see someone interested.@Kyrbi0 and @Rui,
Thanks for the feedback!
Here's my second WIP, mesh is nearly finished:
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I'm not so much worried about "adding" anything as much as I am "removing" things; the "mushroom cape" was just a side-idea to give him back-presence. No, I'm more concerned about removing overall smooth detail & such; I don't know about shaders, but (and I hate to compare) did you see AR's 'uber-sorceress'? That thing has, like, 4 vertexes per section of cloth. Very blocky. Now, if you two are using very different modelling programs, then perhaps I'm comparing apples to oranges. But you get the idea.Thanks for the critique Krybi. Unfortunately, I can't really add anything else to the mesh right now because I already unwrapped the model. What I can do is move around the vertices and make it look more blocky and I can also take away some of the edges.
I don't see how the staff is to detailed though. It's only 200 triangles. I made sure to keep it low poly.
Also, the material and shading might have had something to do with how smooth it looked. Here is a picture of it with shading closer to warcraft 3.
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EDIT: I think I'm going to remake the mesh. It'll be a complete pain but I hope it will be worth it.
Huh, interesting. (just as a sidenote: you don't have to keep it in the same race; it wouldn't have to be an "Undead" sphinx).@Kyrbio, Yeah, i based on the Gryphon Rider, but i'd like to make it into a Sphinx tho (Not an Undead Sphinx like Destroyer lol), anyway, im still thinking if i should turn it into a Griffin or keep it as it is rightnow. Here's my 2nd WIP of the mount, i'll finish the rider soon.
What animations are you thinking (if not doing custom); Eredar Warlock mayhaps?
Oh.Me and AR are both using 3ds Max, but I don't have very much experiance with super low poly objects. The other problem is I am sort of "trained" to make things look very high poly without actually being very high poly. So even If I do start modeling with warcraft like polycounts it still might end up not fitting.
I don't think it's a matter of "heightened mane" or not, so much (for the record, I'd say "not that much", though). I'm sure you had more planned, because the mane is the least of your worries. To be honest, I'm a little biased; one of my favorite 'unit-to-hero' conversions is WhiteDeath's Werewolf, so I'm already implicitly judging what you've got based on that. As you can see, he took the "wolf" idea and enhanced it; bipedal, massive paws w/ sharp claws, big ruffley mane and powerful muscles, different snout/face, and cool runic arms.
So you'll be wanting to find ways to make more drastic and heroic changes to the base mesh (or starting from some scratch).
~
Now, you appear at this point to have moved on to another idea. That's cool, too. Let me know if you need any ideas.
Hm, that sounds troubling. Definitely hook up with another modeler (or perhaps post a thread in the Modeling/Animating forum) if you need help in the future.I lost motivation for the wolf because features I made(like shaded ears, a beard, some spikes on the hand, etc.) refused to show up in the game when I tested. I think I'll create a hero footman instead.
Can I use hero models as a base?
Yeah, that's why I was working on that one in the upper-left of that last picture. It's a bit of a buggy model though >.<
Too much Matrix-Eater-ing and not enough precise care.
Huh. To be honest, my Lore-Alert (tm) is off the hook... How do Night Elves ride Lordaeron Bears? Unless it's actually a Druid of the Claw... Then eeeeeewwwww.Retera said:Who votes I make this instead of the Kraken?
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Yeah, that's why I was working on that one in the upper-left of that last picture. It's a bit of a buggy model though >.<
Too much Matrix-Eater-ing and not enough precise care.
I love you.Astaroth Zion said:Default races mechanic units need more love.
I am in with the Meat Tank (meat wagon hero)
Hmm... Maybe so.
In the mean time, just for a bit of fun, I tried to make BallisticTerrain's model with the Matrix Eater and made something interesting of a Necromancer...
He better has some cuts on his cape or a ruined cape i think? Hehe
This is my last WIP for the mount, removed all the messes at his neck-head and reduced the neck's length (I have tweaked its head and feets so it would be more lion-ish now lol).