1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  4. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  5. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  8. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Modelling Contest #25 - Ascension

Discussion in 'Contest Archive' started by Kyrbi0, Jul 27, 2013.

  1. BallisticTerrain

    BallisticTerrain

    Joined:
    Sep 24, 2012
    Messages:
    347
    Resources:
    1
    Skins:
    1
    Resources:
    1
    Ok, I'm starting then.
     
  2. Deolrin

    Deolrin

    Joined:
    Apr 18, 2008
    Messages:
    7,219
    Resources:
    57
    Models:
    48
    Icons:
    6
    Packs:
    2
    Tutorials:
    1
    Resources:
    57
    God, I have so many ideas. I'm REALLY not sure which one I want to go for. Hopefully I'll decide quickly enough, so that I won't miss the deadline. :)
     
  3. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    7,897
    Resources:
    1
    Models:
    1
    Resources:
    1
    Told ya two contests would've been better... :p
     
  4. BlinkBoy

    BlinkBoy

    Joined:
    Nov 11, 2004
    Messages:
    2,099
    Resources:
    12
    Models:
    4
    Icons:
    1
    Tools:
    1
    StarCraft II Resources:
    1
    Tutorials:
    3
    JASS:
    2
    Resources:
    12
    Remember guy you get seven weeks. So work out your concepts. Don't get in a rush. I'll judge originality pretty heavily >:).

    I suggest you brainstorm atleast 3 concepts. Btw here's a nice brainstorming technique we use at work:
    http://www.youtube.com/watch?v=cjVxSk1MqO4

    Make a list of races, possible candidates and look for original ideas. Use the 6 hats to brainstorm information of your concepts, then make simple drawings and repeat the process to the drawings, then go into more details and so on.

    It's nice to also write some lore down to give your character some characteristics and feelings, specialy, since this unit you are heroizing must feel unique compared to the rest of it's race.

    Btw there appears to be no poly limit. I think we should have a cap of 1300 explicit polies (only meshes) and a 1600 implicit limit (plus particle and ribbon emitters).
     
  5. BallisticTerrain

    BallisticTerrain

    Joined:
    Sep 24, 2012
    Messages:
    347
    Resources:
    1
    Skins:
    1
    Resources:
    1
    I disagree with that poly limit. If we are going to put a artificial hard cap on polys, we need to aim a little high. For example, 3500 triangles.

    I always come up with lore for my characters, and do several 2d concepts before starting to model as well as taking a look at illustrations on the internet for inspiration. After that I usually write out some notes on what I want the character to be like.

    It's hard to explain exactly what my character is going to be like, so I'll have to show you once the mesh is in polishing stage.
     
  6. Deolrin

    Deolrin

    Joined:
    Apr 18, 2008
    Messages:
    7,219
    Resources:
    57
    Models:
    48
    Icons:
    6
    Packs:
    2
    Tutorials:
    1
    Resources:
    57
    Thanks for the help, BilnkBoy! ^^
    I'll try to come up with something good. :p
    The problem is having *too many* ideas, as I've already thought of more than three. :p
    I'm no good at drawing, though, so whatever concepts I have will remain in my head. But I'll definitely consider lore and such.

    As for the poly limit, I see no point in it. The judges should reduce points for models that seem unfitting in the game, which usually involves high poly counts - I think that's incentive enough. Most computers nowadays can handle complex models, even with thousands of polygons. Esp. when they're triangle polies.
     
  7. BallisticTerrain

    BallisticTerrain

    Joined:
    Sep 24, 2012
    Messages:
    347
    Resources:
    1
    Skins:
    1
    Resources:
    1
    Yeah, considering characters in first and third person games nowadays often have 15000 - 20000 and sometimes even 30000 polygons a warcraft 3 model with a few thousand polys viewed by a isometric camera isn't going to cause any performance issues.

    Higher poly models can most certainly blend into normal warcraft 3 as long as they aren't the modern definition of high poly, (above) as that would obviously look wrong. What you really need to worry about is keeping a warcraft 3 like silhouette and making sure your texture is in the same art style blizzard uses.

    EDIT: I looked up some statistics and polycounts are even higher than I thought they were. Single player games have characters with up to 45000 polys in some cases.
     
  8. JokeMaster

    JokeMaster

    Joined:
    Dec 29, 2008
    Messages:
    1,181
    Resources:
    0
    Resources:
    0
    K i'm in with of course a troll. A troll.. AXEMASTRER dunno what race but i will probably stay with the concept and make him dark or ill screw it and make him blue or green xD
     
  9. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    7,897
    Resources:
    1
    Models:
    1
    Resources:
    1
    DO EET. Make him Jungle and you will forever have love. From me.

    //EDIT - Actually, instead of Axes, have you ever considered Torches?... :p
     
  10. Chucky

    Chucky

    Joined:
    Jul 1, 2010
    Messages:
    584
    Resources:
    9
    Icons:
    9
    Resources:
    9
    1300 pollies for one mesh ? Are we in the stone age ? about 2000 at least would be fitting, I mean after all you're not making a mass unit anyway life footmen or grunts, you're making a hero.
     
  11. BallisticTerrain

    BallisticTerrain

    Joined:
    Sep 24, 2012
    Messages:
    347
    Resources:
    1
    Skins:
    1
    Resources:
    1
    I also like doing 3d concepts. Here is a 3d concept sculpt of my character's head that I made in ZBrush. This will obviously not be used in the model because it is nearly 300,000 polys, but it helps me nail down the idea for the character.

    Not for the light-hearted.
    [​IMG]
     
  12. eubz

    eubz

    Map Reviewer

    Joined:
    Mar 29, 2011
    Messages:
    3,172
    Resources:
    135
    Models:
    77
    Icons:
    16
    Packs:
    1
    Tools:
    1
    Maps:
    26
    Spells:
    7
    Tutorials:
    7
    Resources:
    135
    I would like to try judging the entries of this contest.
     
  13. PROXY

    PROXY

    3D Modeling Reviewer

    Joined:
    Dec 8, 2008
    Messages:
    3,447
    Resources:
    65
    Models:
    64
    Packs:
    1
    Resources:
    65
    So wait, are creeps now allowed or not?
     
  14. Deolrin

    Deolrin

    Joined:
    Apr 18, 2008
    Messages:
    7,219
    Resources:
    57
    Models:
    48
    Icons:
    6
    Packs:
    2
    Tutorials:
    1
    Resources:
    57
    They've always been allowed.
     
  15. PROXY

    PROXY

    3D Modeling Reviewer

    Joined:
    Dec 8, 2008
    Messages:
    3,447
    Resources:
    65
    Models:
    64
    Packs:
    1
    Resources:
    65
    Ok thanks, just wanted to make that clear :)
     
  16. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    7,202
    Resources:
    71
    Models:
    62
    Icons:
    1
    Packs:
    2
    Skins:
    4
    StarCraft II Resources:
    2
    Resources:
    71
    that axe totally needs a better concept.. it looks so flimzy and out of place
     
  17. PROXY

    PROXY

    3D Modeling Reviewer

    Joined:
    Dec 8, 2008
    Messages:
    3,447
    Resources:
    65
    Models:
    64
    Packs:
    1
    Resources:
    65
    First and probably last WIP before Final.
     

    Attached Files:

    • 1.PNG
      1.PNG
      File size:
      248.5 KB
      Views:
      262
    • 2.PNG
      2.PNG
      File size:
      211.2 KB
      Views:
      189
  18. Deolrin

    Deolrin

    Joined:
    Apr 18, 2008
    Messages:
    7,219
    Resources:
    57
    Models:
    48
    Icons:
    6
    Packs:
    2
    Tutorials:
    1
    Resources:
    57
    May I suggest a scepter and a crown, to indicate his status as King Crab?
     
  19. JokeMaster

    JokeMaster

    Joined:
    Dec 29, 2008
    Messages:
    1,181
    Resources:
    0
    Resources:
    0
    Hmm not bad but i was looking more into this http://raxt0r.deviantart.com/art/Axemaster-30066067

    Deolrin will you start in the contest?
     
  20. MiniMage

    MiniMage

    Joined:
    Jun 5, 2008
    Messages:
    1,740
    Resources:
    22
    Models:
    21
    Skins:
    1
    Resources:
    22
    I thought the same. So I redid it. Here's WIP version 2. Gave him a steel-ish armor. Just gonna work more on that helmet.
    [​IMG]

    Haha, crab king. Awesome. I second that suggestion.
     

    Attached Files: