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Modelling Contest #25 - Ascension

Discussion in 'Contest Archive' started by Kyrbi0, Jul 27, 2013.

  1. stonneash

    stonneash

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    Is it okay if model is an model edit to the original unit?


    Nice, good job..
     
  2. MiniMage

    MiniMage

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    Thanks. I just realized that mdlvis and magos screens doesn't show it very well, so I made an ingame screenshot. Hell, I'm not even sure if I need to add the helmet idea I had in my head.
    It's scaled down to 0.70 ingame. Don't really know how to scale it down outside of the editor without fucking up animations. So yeah.

    [​IMG]

    I haven't added the hero aura yet though, but that's an easy fix.
     

    Attached Files:

  3. Kyrbi0

    Kyrbi0

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    Eh. Sure, it's cool art, and doing Trolls is always good & fun, but there are, like, a million "generic Troll axe-warrior" models. Might lose a few points on Creativity. Now, a "Tiki Torchmon" (flaming torches, grass skirt, protective mask) hasn't been done before. Or perhaps a "Ritual Warrior" (knives, scars, helps mages with magic). Or perhaps a "Jungle Dartmon" (lithe, agile, fires darts from massive blow-gun).

     
  4. stonneash

    stonneash

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    He is bulky and fierce , maybe you should add some unique touchs now...
     
  5. Mythic

    Mythic

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    Hm.. I might join if my model cooperates. :cgrin:
     
  6. MiniMage

    MiniMage

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    The question is what though. I added a glow to the axe and the default hero glow. Now I'm kinda stumped. What more? Got any ideas for me? XD
     
  7. JokeMaster

    JokeMaster

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    Hmm i reconsideded my decison and what mish said makes sense... Maybe it is time for something more original than the traditional troll way. Maybe a heavy armoured paladin?

    Hmm what do you people think about such a shaman
    Shaman
    [​IMG]
     
  8. stonneash

    stonneash

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    Some horns on sholders\helm, two axes on back, a fancy belt and a sheathed sword :).
     
  9. Kyrbi0

    Kyrbi0

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    Yeah, that's actually a great place to start. A Heroic Ghoul could be everything from a giant, ravenous "Barrow Wight" (tomb dweller with nasty claws & nastier diseases & nastiest taste for human flesh), to a sort of "Grotesque" (big bulgy corpse-walker; throwback to the Beta Abomination-hero & the "combine 2+ Ghouls to create an Abomination" mechanic), to a stately "Ghoul Lord" (nobleman/necromancer halfway between life and undeath, able to control Ghouls but barely above one himself).

    I was a little stumped as well... Seems like a great "T3 Heavy Melee", but something is missing to make it "heroic"... (not sure I'm feeling the all steel armor, to be honest)

    For one, while I know it would be difficult, giving him a different face might help (since people will just recognize the stretched Fel Orc in the portrait). Perhaps some crazy puckered scar, and/or a Beard/Goatee/Mutton-Chops to set him off, make him look really burly & elder.

    Also, don't forget to draw inspiration from other, excellent sources...

    HoS Slayer
    [​IMG]


    I think Giant Curly Ram's Horns would be really epic. And definitely some nurnies that set him apart as "not your average barbarian"; like stonneash said, a nice fancy warrior's belt, a rack of skulls, a sheathed dagger/sword... Basically something on his back.

    The picture isn't working for me. :<

    However, I don't know about what Misha said, but don't give up on Trolls so easily. There's still lots of new & uncharted ground to break for them. :p We've got tons of Paladins, and Shamans... Meh, they're alright.
    Cool-io, is that one of them "Zandalar" Trolls? I've always liked the skin color on those dudes. Let me know if you need some thoughts; that Shaman looks neat.
     
    Last edited: Jul 31, 2013
  10. infrenus

    infrenus

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    UHm... alright, if I get the time for it "Semester starting" I will do something. Yay!
     
  11. Mythic

    Mythic

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    Since the wisps were pretty stubborn, I managed to find a docile wolf in the woods. ~YaY~
     
  12. PROXY

    PROXY

    3D Modeling Reviewer

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    @JokeMaster -->

    Shaman
    [​IMG]


    Really like that concept <3

    I'm doing a troll too, prepare people. It was a hard time to decide otherwise then the crab queen but I think it was good.

    Edit: and another question. Are we allowed to switch genders? As for example a female troll hero? Would make everything a bit more interesting as there aren't many females anyway. If not it's also okay.

    #female trolls anyone? ;_; femaletroll.PNG
     
    Last edited: Jul 31, 2013
  13. Kyrbi0

    Kyrbi0

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    I was gonna complain I couldn't see your image either. I had to Quote your message and then drag out the URL.

    Heck yeah! The more Trolls, the merrier.

    And yes, didn't you read the first post? It's never specified that the Unit & Hero must be the same gender; in fact, one of the example pics indicates such a connection between the Dryad (Female) & the Keeper of the Grove (Male), while in the post below it... Well, there's tons. Jump all over it; there aren't nearly enough female models.

    NE Examples Pic
    [​IMG]


    In fact, I could think of a few cool things to do with a female troll, especially when it comes to spiders... Let me know what you have in mind. :p
     
  14. PROXY

    PROXY

    3D Modeling Reviewer

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    Ah yes, I was not sure about that conversation of the dryad, thanks god the work is not wasted :p

    Well, I was aiming for some sort of skull priestess :3 I guess I know what you think about of the spiders, but I'm not really into a mounted model :> Might make that as a next one after that :p
     
  15. BlinkBoy

    BlinkBoy

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    Well how about 3000 polies limit for explicit and 3700 for implicit? That should be enough. remember that wc3 is not as optimize as games now a days. It's also made for old instruction sets of open gl and direct 3d, so it doesn't have as much optimizations as Sc2 for instance. Plus sc2's units are between 1500 polies and 8k polies (thor being 7.5k pretty much).
     
  16. Kyrbi0

    Kyrbi0

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    Oh pshaw, the work is never wasted. If it's a Troll, I'll find a place for it. :3

    "Skull Priestess" sounds awful schweet. I'll admit, the spider-riding femme Troll "Hexxer" is really more of a project-related pipe-dream, so no worries.

    I don't know if you've already seen this, but I found a neat pic that might serve as a good base for a female troll hero...
    Jungle Troll Councillor
    [​IMG]


    I dunno... It still seems like dictating a poly limit is unnecessary. People seem to have a good grasp on what is too high-poly, and if they're wrong, well, you've made your stance perfectly clear. If they are paying the least bit of attention, they'll steer clear of the poly limit and avoid your wrath. :p If not, well then your within all rights & privileges as Judge to dock some serious points.

    What benefit do you propose would result from an explicit poly-count limit?
     
  17. BlinkBoy

    BlinkBoy

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    Well ok, no poly limit then. However I'll be strict on good poly usage. I would hate to see a lot of polies wasted on small details. It's important that polies be used correctly, no matter the circunstances are. If the idea is to avoid boxy looking models, it's okay, but wasting 100 polies per eye when the eyes are barely seen in-game would be to go overboard. That's why in old contests we used poly limits, to force contestants to use their resources correctly.
     
  18. BallisticTerrain

    BallisticTerrain

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    I've made some progress. The head of the character is pretty much finished and the body is done with the head stitched on to it but isn't ready yet to be shown because I haven't added the clothes and fungus and boils and general dilapidation to it yet.
    Here is the head though.

    The first image is the high resolution sculpt of the head right after I finished it in Zbrush. It is about 128,000 polygons.

    Viewer Discretion is Advised.
    [​IMG]


    The second image is the low poly mesh I created from the high poly mesh using Zbrush's topology brush which basically allowed me to draw out the low poly mesh on top of the high res sculpt.
    It is about 900 polygons and went down to about 750 once I brought it in to 3ds Max and did some work on it there.

    Reveal!
    [​IMG]


    Thoughts?
     
  19. Deolrin

    Deolrin

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    Well, I just don't understand how that's supposed to be a necromancer. Is he gonna be covered in robes or something, like the Abominations in Dragon Age?
     
  20. Kyrbi0

    Kyrbi0

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    Woah. That's pretty gnarly (in every sense of the word). I look forward to seeing what kind of textures you throw on that.

    The only problem I see is how high-definition it looks; I know you've stated how many polies it is, but I am horribly out-of-touch (so I have no idea whether that's a lot or a little, compared to a regular Portrait-type hero-head model). Just saying; BlinkBoy will crack down. You've all been warned. :p

    That being said, I can definitely see all the cool fungus-like growths on the head, and is that stitches on the mouth? Again, gnarly.