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- Apr 18, 2008
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Colossus \ Final Boss
Contestants are to create a massive, boss-type unit for a party of heroes to face in combat. Hulking Giants, ancient Dragons, unbound Elementals, deadly mechanical constructs and voracious Krakens - anything that looks like it could crush an Ogre under its heel is fair game in this competition! The idea is to supply proper gigantic, boss-level models for mapmakers so that they wouldn't have to use upscaled Warcraft III models, which tend to look bad and incredibly low-quality.
- No submission may violate any of the site rules.
- If a submission does not follow the model submission rules the creator will be disqualified.
- All submissions must follow the current theme. If any model does not fit, a moderator will tell you as soon as possible as to avoid confusion.
- Your creation must be physically big, and at the same time look high-quality enough to justify its size. Just how big your model is is entirely up to you, but it must look large in comparison to other units in the game, without necessitating the use of the Scaling Value function in the Object Editor.
- Your submission must be posted before the deadline. The post containing your final submission must also contain the following:
- An in game screenshot showing your submission in action.
- All files in their appropriate format - any textures and additional effects you might have made, as well as the model itself along with an optional portrait.
- You must show at least one unfinished preview of your submission, before the deadline, as proof that it’s yours.
- Your submission may not be started/made before the official launch of the contest.
- Judges may not participate.
- Your final submission must be bug free.
- Teamwork is not allowed.
- Must contain the following animations, and more if possible:
- Stand
- Attack
- Death
- Decay or Decay Flesh + Decay Bone and\or Dissipate (depending on the type of model you make, but at least one type of decay animation must be included)
- Portrait Animations (whether it's for a camera or a separate portrait model)
- First Place: 60 reputation points and your entry on the award icon.
- Second Place: 40 reputation points and an award icon.
- Third Place: 25 reputation points and an award icon.
- Participation: 5 reputation points.
NOTE: Award icons for this contest have been suspended due to insufficient entries. Reputation awards will be given out as normal.
- Frankster
- Nothing here yet. This could be you!
Mesh | The geometry of the model, the wire-frame that gives your model a physical form and silhouette. Does the shape look clean or deformed? Are all ends capped, are there any stray faces, etc? Clean, distinctive meshes graded highly; deformed or incomplete meshes graded poorly. | 10 Points |
Textures / UV Wrap | The textures of a model, be they custom made or taken from the game, give your model character and substance. Is the texture well made; is it blurry, does it have a pleasant color scheme, does it have detail, etc? Or, if in-game textures were used, how well were they wrapped? Are there parts that are clipped, misaligned or stretched? How clever or original is your use of in-game materials? In either case, how fitting are the textures to the game and to your concept? Clean, effective texture-work graded highly; cluttered or haphazard textures graded poorly. | 10 Points |
Animations | The movement of your model. The animations give your model life, character, a personality. Are these animations smooth or choppy? Are they organic or cold and robotic, and was this the intended effect? Do the animations deform or clip parts of the mesh? | 10 Points |
Creativity | The general idea of your model. How original is your concept? Is it an entirely new idea, or is it a unique interpretation of an old one? What has the creator added to make the idea 'his own'? How does the concept compare to other Warcraft III units, does it fit or does it feel entirely out of place? | 10 Points |
Mechanics | Does the model contain all required mechanics in order to make it function properly within Warcraft III? These mechanics include collision objects, sounds, footprints, spawn objects, attachment points, proper geoset animations, proper use of Decay\Dissipate animation mechanics, and other mechanics. | 5 Points |
Effects | The implementation of various effects, ranging from particle emitters, ribbon emitters, and some 3D geometry(such as shockwave planes, glows, etc). When done right, their addition helps flesh out the model and may significantly improves its quality. When done wrong, the opposite may occur and their presence may be detrimental. In the event in which the presence of effects is deemed unnecessary, some points should be granted to avoid unfairness. | 5 Points |
- 60% of the winner shall be determined by the contest's appointed judges.
- 40% of the winner shall be determined by the results of a public poll.
Below is a list of entrants and their latest work-in-progress post to help hosts, judges and watchers alike keep track of the contest and the contestants' progress.
Contestant | Entry Name | Latest Post |
stonneash | Unnamed Lava Wyrm | Concept art. |
PROXY | Shreddertron 3000 | Concept art. |
-Grendel | Stones. Machines. Combined! | Castleface! |
- The contest shall begin on the 28th of December, 2014 and conclude on the 1st of June, 2015, 00:01 GMT.
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