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Texturing Contest #27 - Mechanize/Curse of Flesh

Discussion in 'Contest Archive' started by Heinvers, Oct 27, 2017.

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  1. Heinvers

    Heinvers

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    [​IMG]

    [​IMG][​IMG]
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    14r56.png

    Mechanize/Curse of flesh
    Contestants are to create an inorganic unit, and make it as organic as possible, or vice-versa. Examples of this concept being the vanilla Flesh Golem model.
    Other takes on this theme can include the Iron Vrykul or Titanic Keeper being turned into the fleshy one seen these days. Vanilla and custom models found on the site can be textured to achieve the desired concept.

    [​IMG]

    In order to enter the contest and be eligible to win a prize, contestants must submit their final entry to the Skin Resource section.
    Remember to write in the description "Entry for the 27th Texturing Contest". Furthermore:
    • No submission may violate any of the site rules.
    • If a submission does not follow the skin submission rules the creator will be disqualified.
    • All submissions must follow the current theme. If any texture does not fit, a moderator will tell you as soon as possible as to avoid confusion.
    • Your submission must be posted before the deadline. The post containing your final submission must also contain the following:
      • An in game screenshot showing your submission in action.
      • The file in the appropriate format.
    • You must show at least one unfinished preview of your submission, before the deadline, as proof that it’s yours.
    • Your submission may not be started/made before the official launch of the contest.
    • Judges may not participate.
    • Teamwork is not allowed.
    • No model edits are allowed.
    • Textures must be no larger than 512 pixels in any dimension when submitted as final entry, though you may work in 1024 (or higher), but they must be resized down to 512.
    • Preferably the submitted skin should be 100% freehand(No CnP's or recolors allowed).

    [​IMG]
    • First Place: $35 (Sponsored by Shar Dundred), 40 reputation points and your entry on the award icon. Also the chance of getting a unique thematic rank icon done specifically regarding preference
    • Second Place: $15 (Sponsored by Shar Dundred), 25 reputation points and an award icon
    • Third Place: 10 reputation points and an award icon


    [​IMG]
    • Each judge will receive 5 reputation points.
    [​IMG]
    Shading Does the unit fit into the WCIII lighting environment? Is the source of light consistent? Does the unit have a realistic 3D shape enhanced by the shading? Is each individual part shaded according to the material? /30%
    Concept Does the design of the unit suit the model it is wrapped on? Has the author come up with creative ways to change parts of the model into something new? Does the unit fit into the style of WCIII? /40%
    Details Does the unit appear blurry and bland in-game? Are the details appropriate and realistically placed? Are the materials in use easily recognized? /30%
    • 75 % of the winner shall be determined by the contest's appointed judge(s).
    • 25 % of the winner shall be determined by the results of a public poll.
    [​IMG]
    • The contest shall begin on 8th November, 2017 and conclude on 29th December, 2017, GMT

    Assigned Staff: KILLCIDE & Archian
     
    Last edited by a moderator: Dec 12, 2017
  2. Misha

    Misha

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    ah, this is cool :3 can't wait to see what people can come up with
     
  3. aeman

    aeman

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    subscribing
     
  4. Just_Spectating

    Just_Spectating

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    do buildings count as inorganic? (Specifically NE buildings)
     
  5. ~Nightmare

    ~Nightmare

    Texture Reviewer

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    Is the description right? It is contradicting tho.
     
  6. AditTechno

    AditTechno

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    Mechanizing flesh, I think it means that the body structures are mechanical, but the insides are still flesh.
     
  7. Just_Spectating

    Just_Spectating

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    I think it's a typo,
    it means to take an inorganic unit and make it as organic as possible,
    like the flesh golem is an organic version of a rock golem
     
  8. Heinvers

    Heinvers

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    Right. We'll fix it once I find an assigned moderator for this contest. Please bear with me :]
     
  9. ~Nightmare

    ~Nightmare

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    Any news?
     
  10. aeman

    aeman

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    can we start sending wips?
     
  11. KILLCIDE

    KILLCIDE

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    Everyone can start. I'm going to make the official start of the contest today, extending the deadline by 11 days.
     
  12. ~Nightmare

    ~Nightmare

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    The mountain giant is inorganic right? If it is that's most likely going to be the one I'm texturing.
     
  13. ~Nightmare

    ~Nightmare

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    Some progress! The wrap is bullshit tho XD. Looks like I should be innovative.
    Prev.PNG
     
  14. Kyrbi0

    Kyrbi0

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    Daaaang, this is a neat Contest idea. ~Nightmare, already looking cool.

    Subbing for more.
     
  15. Misha

    Misha

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    when was the case that the wrap wasn't made by people that are either bored or high xD

    by the way, that's a groovy start
     
  16. The_Warchief

    The_Warchief

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    So, if starting with an organic unit and making them inorganic, it can be ANY form of "inorganic," correct? Not necessarily mechanical? Say, for example, making a unit along the lines of the Stone Zealot from StarCraft II, except with a more Warcraft-y, shamanistic twist?
     
  17. ~Nightmare

    ~Nightmare

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    Some progress again! At first it was going to be a butcher but the wrap is so messy that I couldn't make a white colored shirt. So, I am towards the direction of a armored giant.
     

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  18. Deadly Nightshade

    Deadly Nightshade

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    Good luck to all of you guys :)
     
  19. aeman

    aeman

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    progress, is cyborg count?
    not a cyborg though
     

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  20. Arowanna

    Arowanna

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    [​IMG]

    That was my main idea, but it seems like Mr.Goblin was almost a decade faster than me to the point. I'll see if there's something else I can come up with! And by the way, how do we feel about Ancients? Are they flesh or are they mechanic? Can I turn a fleshy Human into a woody Ancient?
     

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    Last edited: Nov 10, 2017
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