- Joined
- Apr 24, 2012
- Messages
- 9,802
Why is there a mole??? It desecrates her beauty.
Why is there a mole??? It desecrates her beauty.
Why is there a mole??? It desecrates her beauty.
Today I learned my texturing is smooth and delicious.
You know, funny. I've always loved Diablo. Diablo 1 was one of my favorite games of all time. I have also wanted to at some point create a stylized, hand painted, atmospheric, diablo esque warcraft 3 mod. It would be really fun making models for something like that.
I'm not saying I'm in, I'm just saying that this competition looks fun and if I can figure out how to wrap a skin in Milkshape I'll probably join.
Because Windows 7 won't let me open Vertex Modifier, and no matter what I do I can't replace the essential file that isn't working because Windows 7 sucks.
I'm not saying I'm in, I'm just saying that this competition looks fun and if I can figure out how to wrap a skin in Milkshape I'll probably join.
Because Windows 7 won't let me open Vertex Modifier, and no matter what I do I can't replace the essential file that isn't working because Windows 7 sucks.
I'm really rather stuck in my ways. I learned Vertex Modifier and used it this entire time, up until my last submitted model. Aside from that, the damn switch to Windows 7 makes it so Magos doesn't automatically show ingame textures.
But, if I DO decide I can do this, I'm working on a Footman hero.
Wait, do you know how to fix the whole "Magos not rendering in-game textures automatically in Windows 7" deal? That'd be great...You just need to do a little registry edit. Also, feel free to contact me if you need anything to run oinker's tools on win7.
I wonder why no one has yet done an "Earthmother/Earthlord" or "Stormfather/Windlord". We've already got the Firelord and the Tidal Lord, and we desperately need to complete the set. Perfect opportunity.
That, or Goblins. Or Trolls! Or Pandaren. Man, Pandaren.
Wait, do you know how to fix the whole "Magos not rendering in-game textures automatically in Windows 7" deal? That'd be great...
Guys, for gods sake use mdlvis for unwrapping. Nothing easier, mightier and more comfortable than that.
To the comfortable part well there are better tools for that. With the rest i agree.
Ok now does someone know how to export a model from maya to .mdx?
Jigrael: Looking awesome so far.
Woah, imagine if the weapons extended into a literal "snake-sword" (like Ivy from SoulCalibur). That' be kickass for a Naga :>
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Woohoo, finished!
Pretty stoked with how this turned out, I'll submit to the database later tomorrow.
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BlinkBoy said:I was actualy working on a bloodlord for neodex samples, but as with most of my scratch made models, I normaly lose interest when i have to unwrap it and texture it.
Here's a third WIP of my model entry...
Decorated the surrounding of the planned 'Orb Altar' and have the Murloc wearing golden forearm/shin bracer & crown...
Now working on the Turtle's new look before beginning animating...
NOTE : The Murloc's back fin are a little different that the typical RoC counterpart (inspired from the real-life Viper Fish)...
NOTE II : I may create an alternate version of the Murloc (a shaman looking version smoking a peace-pipe)...
I'm out, I suck at modelling and I lost all motivation. I can draw and create awesome concepts but when it actually comes to modelling it, unless it's real high poly so I can make details I lose all interest, I don't know...Everyone has cool ideas for a model except me. That sorceress thing is awesome and so is BallisticTerrain's undead. I had an idea of what my knight was going to be like and now I'm blank...yeah, I'm out ! I'm sticking to 2D.
nice.So my textures are a little rusty, but I think I've done a decent enough job.
Although, I'm still not quite sure about it, but he's still a Skeleton Warrior. Basically. Should I have given him a sword and shield?
nice.
but warcraftize the texture more this time... add details, depth, contours. that was your fault in past contests. a nice idea but a bland texture.
(i say this with no compromise of making myself a texture which won't suck)
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btw, here goes another wip of my faerie dragon hero. i'm almost done with the mesh. View attachment 128602View attachment 128603
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i shall report you for conceptual vandalism.Looks like the chimera of a Dinosaur, a Prawn and a Fairy
Thus, Prawnosaurus Fairy? ;O
WIP #2
Not much further now.
Until I get to animating it.
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nice.
but warcraftize the texture more this time... add details, depth, contours. that was your fault in past contests. a nice idea but a bland texture.
(i say this with no compromise of making myself a texture which won't suck)
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btw, here goes another wip of my faerie dragon hero. i'm almost done with the mesh. View attachment 128602View attachment 128603
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I'm pretty sure they would much better with the texture on.
those wings will be alphae'd. so not much geometry detail will be given to them, except more segments so i can animate them properlyI suggest you add more details to the wings and tail of your Prawnosaurus Fairyyou could really benefit from giving shape to your wings. They appear to be a very resalting thrait of your concept.
don't be so sure. i had few experiments with texturing before. :vI'm pretty sure they would much better with the texture on.
their rigging position is around 45º in top view. so, when you look at it from the ortographic views, they look as if their tiny. but maybe they could be a tad bit bigger indeed.The arms of the prawnosaurus should be larger, perhaps? It looks like a baby creature![]()