1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  4. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  5. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  8. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Modelling Contest #25 - Ascension

Discussion in 'Contest Archive' started by Kyrbi0, Jul 27, 2013.

  1. BlinkBoy

    BlinkBoy

    Joined:
    Nov 11, 2004
    Messages:
    2,099
    Resources:
    12
    Models:
    4
    Icons:
    1
    Tools:
    1
    StarCraft II Resources:
    1
    Tutorials:
    3
    JASS:
    2
    Resources:
    12
    Use Bipeds, they'll make animating easier.
     
  2. A.R.

    A.R.

    Texture Reviewer

    Joined:
    Mar 12, 2008
    Messages:
    340
    Resources:
    11
    Models:
    5
    Icons:
    1
    Skins:
    5
    Resources:
    11
    Crap in a hat, it's Jigrael :D
    Concept looks awesome, man. Can't wait to see the finished product :>

    SuPa: That is damn fine work. If you're looking for more Hero-features, you can't go wrong with extra heads >:D

    Retera: Nice, I'd always wanted to see someone do something with the Tidal Guardian (or even Sea Turtle) skins as a Naga/Hydra thing. Oh yeah, since you asked, I use 3DSMax 2011 for modeling and Photoshop CS4 for texturing (with Mudbox for the rough layout),

    I haven't got much more to show at the moment - Stand, Walk and Attack animations are unfinished but more-or-less working. Would have been at this stage yesterday but I mirrored half the bones and... well, you know the rest :p
     
  3. Rui

    Rui

    Joined:
    Jan 7, 2005
    Messages:
    8,491
    Resources:
    8
    Maps:
    8
    Resources:
    8
    Looking good!

    AMAGAD looks epic!

    The skin colors of Tidal Guardians and Royal Guards don't quite fit in each other, even though I like the skin color and patterns of the Royal Guard over the Myrmidon, despite the latter probably fitting better.

    The lack of coherence between the roughness of Tidal Guardian scales and the smoothness of Royal Guard skin is also bugging me a little.

    I like the helmet, it will do great in distinguishing it from the existing siren.
     
  4. stonneash

    stonneash

    Joined:
    Jul 20, 2011
    Messages:
    1,112
    Resources:
    50
    Models:
    20
    Icons:
    29
    Skins:
    1
    Resources:
    50
    I have no idea what that is...
     
  5. BlinkBoy

    BlinkBoy

    Joined:
    Nov 11, 2004
    Messages:
    2,099
    Resources:
    12
    Models:
    4
    Icons:
    1
    Tools:
    1
    StarCraft II Resources:
    1
    Tutorials:
    3
    JASS:
    2
    Resources:
    12
    http://www.perspectx.com/blog/?p=612

    There you go, it will make animating easier for you. After you finish setting it up, just use AT Skinning like in my tutorial.
     
  6. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    7,897
    Resources:
    1
    Models:
    1
    Resources:
    1
    My apologies in advance; lots to catch up on. Please check to make sure; I have attempted to respond to each and every one.

    (Hint: Open the "Hidden" block first)

    The Stuff


    Alright, definitely seeing a lot of good edits. I'm kinda curious, though, where he got a Frost Wyrm skull, Revenant shield, and Warlock staff. Seems interesting, but perhaps a little hodge-podge. Also, he appears to be nearly the same size as the original Bandit.

    Try to seek for an idea that doesn't involve merely taking a bash mesh and geomerging various "heroic accoutrements". It's certainly one way to go, but perhaps not the best.

    A perfect example is Garithos, the Grand Marshal / Dark Knight. That's probably one of the better in-game examples of a Hero to a group of Bandits; nice, fancy warhorse w/ custom baby-seal-leather boots black armor, nasty-huge war-axe, big winged helmet, and rough stubble. He's a more "heroic" bandit-dude.

    The nice thing about Bandits is that you have a whole ton of directions to take them. The 'leader' or 'champion' of a group of bandits could be a "dark knight" (like Garithos, above), or a "dark wizard" (like an evil Antonidas, or corrupted Jaina), or a "dark assassin" (like a Human Warden), or a Kingpin-esque "dark merchant-lord" with shady underground connections... Ooh, that last one is actually pretty cool.

    Thoughts?


    I don't think it's a matter of "heightened mane" or not, so much (for the record, I'd say "not that much", though). I'm sure you had more planned, because the mane is the least of your worries. To be honest, I'm a little biased; one of my favorite 'unit-to-hero' conversions is WhiteDeath's Werewolf, so I'm already implicitly judging what you've got based on that. As you can see, he took the "wolf" idea and enhanced it; bipedal, massive paws w/ sharp claws, big ruffley mane and powerful muscles, different snout/face, and cool runic arms.

    So you'll be wanting to find ways to make more drastic and heroic changes to the base mesh (or starting from some scratch).

    ~

    Now, you appear at this point to have moved on to another idea. That's cool, too. Let me know if you need any ideas.


    Alright, getting much better.

    One thing; while I love the unique weapon, I have to admit that it's overly gargantuan, even for Wc3 standards. Maybe half that size?

    I like a lot of the armor & nurnies you're giving this guy. I agree with Deolrin, though, that he needs a few more things to really make him a "Hero". That was the point I was trying to make earlier; that merely taking a unit, sticking on some armor/different weapon/etc and then adding Hero Glow isn't really what was meant by this contest. It's harder to describe (see earlier walls-o-text to MiniMage and others), but definitely cooler overall.

    Perhaps (like he said) changing the face/head, and some animations, could help.

    Keep it up!


    Interesting. My first thought was "manticore". Looks cool, but perhaps a little cluttered. Will need some more viewpoints & maybe some WIP textures to be able to tell, though.

    I'm interested that no one has yet done a Flying hero... Just because there are none in-game (and probably for good reason, *cough* OH *cough*), there are plenty of flying units to use as a base, and this is merely a modelling contest.

    Anyway, just out of curiosity; what unit are you using as a base? The Gryphon Rider? I'm pretty sure there aren't any Sphinxi in Wc3 (that is, unless you're really pulling a twist and making a Human-version of the Undead Destroyer... :p)

    Keep it up!


    Y'know, I'm glad you're not a judge. I'm actually kinda excited by this one.

    Tauren are by no means my favorite race, but they're cool and all, and Ominous Horizons (see sig) had a love affair with them, so I know of a lot of good modding ideas for them. This guy is like a carbon-copy of the really cool "Champion" idea they had going, as the Tier3-Heavy-Melee/Ownage Device of the Tauren race.

    While it's obvious the Tauren is used as a base, many changes have been made that help give it a unique flair (weapons, shield-back, armor); not the least of which is his pose. I think people underestimate how important it is to change the pose/anims of the model they use.

    However, the big problem I see with this model is as I described above & explained to others (MiniMage among them); you will have to work hard to make sure he doesn't appear as a "T3 Heavy Melee" instead of a true Hero.

    One of the biggest things (aside from good anims; perhaps Beastmaster for dual-wielding?) is to change the face. Maybe some cool chops, or a beard, different horns, different snout, different/no nose-ring... Etc.

    Really looking forward to this. (if nothing else, you can release this model as a solid T3 Tauren-unit.)

    P.S. You seriously chose a Tauren as your entry? I am so excited. Now, no matter how many WIPs you post, it is literally impossible for me to run out of material for good puns. Thank you. xD


    Hum.

    Well for one, I applaud some serious creativity. I rather disliked the UD's lack of "plague" heroes, and making a super-necromancer is a great way to start. Moreover, the unique twist of having fungus & spores gives him a nice Thematic flair (might be hard to pull off in Wc3, but sounds good on paper).
    (Note: a "cadaver" is technically just a dead body, esp. as used for dissection & anatomy classes. You probably knew that, but it's just a bit misleading of a name)

    My major concern with the mesh as it stands are kinda hard to explain, but I'll do what I can... It just doesn't seem very... "Warcraft-y". Like, it might be the way you model; it might be the way everything was all 'smoothed out' in your WIP images, it might be the detail, it might be all or none of those things. But suffice it to say, while your artistry is great and well-evident, it is lacking in terms of "fitting in Wc3". It actually rather reminds me of an entry in a previous Hero contest (xXm0opH3usXx's Hero #3 Entry). Great model, but somehow not very Warcraft-like.

    Now, that being said. Perhaps things will change when you throw a texture & some animations on there. I don't know. However, I'm going to say that I can definitely tell that the staff is too detailed. Those little spikes will barely show up, and the lanterns have so much detail for something so far away. In fact, maybe that's part of the problem; compared to the "polygonal mesh WIPs" (name I just made up) of the other contestants, yours is incredibly high in polies/tris/whatever. It's just so smooth, which is unnatural for Wc3.

    Anyway. I really like the idea, like I said, and I'm interested to see how you pull it off. I just wanted to get that out there.

    (one idea I just had... his back seems rather empty. Perhaps instead of the boring old "cloth cloak", you could make a series of overlapping "shelf fungus", like on a tree, climbing down his back, in sort of a "mushroom cloak". Just a thought)


    Aw man, you did not fail to disappoint. I love the face (where did you get that); the sideburns/goatee/hair really help make him look unique, not just another "GRUNT HEAD COPY/PASTE". The wolf-fur garments really look cool, esp. the wolf head (though killing wolves if your all attuned with them seems counter-intuitive...) The scars are neat, but a little hard to notice; perhaps if you had 2-3 in a row next to each other in one spot to simulate a row of raking claws, it might be more clear. Good use of Team Color, nice bulky frame... *sigh*

    Don't give up, man. Your animations have historically been great, so don't worry.


    *tear* Make sure to keep that Troll... Might have a use for a Jungle version. :p

    Spellbreaker is a pretty cool way to go. Lots of solid directions for that. You can do a gender-swap & emphasize the anti-magic like in Deolrin's "Elven Mage Huntress" (see Second Post)... You can emphasize the heavy armor & noble feel with an "Elite Sunwell Guardian" sorta deal... You can take the "Control Magic" part and make a "Magical Puppeteer", or the "Spell Steal" part and do an "Elven Trickster/Prestidigitator", or the Spell Immunity and make an "Elven Archon"... *sigh* So much. Look forward to it.


    Alright, more contestants! This is getting a lot of attention; I'm pleased. :p

    Now, it's definitely early, but I like the direction you're taking. Often-overlooked, but cool, Campaign unit (Orc Warlock), and certainly got some good looks going on so far. I like the face (what is it exactly?), the build looks good (if a bit bulky for a wizened old 'demonologist'), and is that a cape I spy?

    Looking forward to more.


    Wow. Just, wow. I was kinda hoping you'd come outta the woodwork for this, and I was not disappointed. Quite an interesting take on an old classic (and a great attempt to relive Beta Wc3 in all it's glory :p).

    I have to admit, though, despite the excellent custom mesh & texture, and the unique additions of "chained hook-arm" and armor & gut-mouth-hole... Just seems like a slightly modified, super-Abomination. Not exactly a "Heroic" Abomination ("Grotesque"? "Franken-dude"?). It's even harder to describe for yours (since you've done what I've suggested others do, for the most part). Below is some... art? I think it's actually an Ultralisk + Abomination, but that spiky back-plate would be cool IMO.

    http://www.playdota.com/img/art/325160/fanart/f1289464179.jpg

    More than that... I dunno. A.R. seems to be onto something though; Two Heads could really go a long way towards making this guy seem like 'something special'; sorta a tie-in to the Ogre Magi.

    Thoughts?

    (Also, I can't seem to access your "sketchfab" website or model or whatever. Post pics?)


    Amazing! I'm in love. Once again, the ability to take a simple mental idea, turn it into 2D concept art, then flesh that into 3D model art... Man, just amazing.

    It seems you've really expounded on the original quite impressively. I love the long drapes drape-y arm-sleeves & hair (though I'm hoping for the characteristic curl in the latter). And is that a ":p" and an "AR" I spy on the sleeve? Hilarious.

    I've gotta ask... What exactly do you have in mind for this character? I mean, in terms of "Role", or name. Is she just "Uber Sorceress"? "Archmaiden"? "Illusionist"? "Astral FireMcMage-erson"? :p

    Hey, no problem, man. My job is merely to remind. :p I figured (from your Human Assassin post) you were trying to get back into things, "build some steam" as you say, so I hope things like this can help. Let me know. :p


    Hey, it's Retera! Man, you guys are almost joining faster than I can type.

    I'm always impressed by your zany creativity and such. I actually have been hoping for a beefed-up Hydra model for a while now (one that can use modified Morph or Upgrade animations to incorporate a series of growing heads, just like the myth!), and this guy definitely looks like it. Tidal Guardian + Hydra + Royal Guard? Man.

    Now, I must admit, though, I'm not sure about this model for this competition. Namely, the texture (as aforementioned) is really haphazard & clashy. I'm sure that can be fixed, though. What concerns me more is that he still seems to be like a "creep" to me; a more 'heroic' creep, sure, but not exactly a "Champion". Not exactly a character, with a (hi)story. Maybe if there was one particular face (modified Naga/TidalGuardian mashup?), and a singular name ("Kraken" or "Leviathan" or "Jormugund"), indicating a singular entity.

    It's weird; nothing in the game that says dual/multiple entities can't be Heroes (i.e. Ogre Magi or something), but it just seems off to have a multi-headed Hydra. Definitely a T3-Ownage-Device for the Naga or Sea Creeps, but Hero?...

    Thoughts?

    Oh don't worry; I feel amazed, too. :p It's actually one of my favorite things to witness; the birth of art, transforming from one style to another.

    That being said... Your method of "zany mashups" works well in many venues, and might even in this, but you may want to try your hand at a bit of scratch modeling (i.e. manipulating primitives or summat; lol, me talking like I know what I'm talking about :p). I would make a thread on the Modelling/Animation forum, as you'll probably get a lot of response to such a question that might be elucidating.


    Jigrael's here?

    Just as a quick 'frame of reference' you guys, in my Second Post I did a broad sketch of nearly every pertinent & awexome "hero-ified unit" model I could find... Jigrael makes up over one-third of that list.

    Good luck. :p

    ~

    Anyway, looking SUPER SEXY. I just can't get enough of you ridiculous "concept art -> model" dudes, and it appears your CA has really been enhanced beyond this.
    *sigh* the memories...
    Anyway. The crown is cool, the weapons are creative (how do you even do that anymore?!), the scale/fin colors are nifty, and the magic... aaaah.

    Really, my only problem is that you FREAKIN MAKE TOO MANY NAGA :p. You do them so much and they're all so good... It's getting to the point where anyone making a custom Naga race will run out of room in the techtree before they run out of your models. xD

    I think this is what Rising_Dusk was doing by teaming up with you in nearly every contest he could; squeezing some alternate ideas in there (skelly archer, that "myriad" skelly warrior... Ok, just a lot of skeletons. Still. :p)

    Anyway, looking forward to it.

    (Speaking of Naga, whatever happened to that nifty "Town Hall" model you were crafting?)


    Whew... My browser hurts.

    Serious question, ya'll... I'm noticing the BOATLOAD of contestants & such. Since the Hive seems really averse to re-doing contest ideas, and many of you seem to enjoy this particular one, is there any interest in splitting this contest into "Melee Races" (i.e. HU, OR, UD, NE) and "Neutral Races" (i.e. creeps, neutrals, Taverns, Naga, etc)? This contest would become one of the two (probably the former), and we'd save the other idea for later ('cuz there are several good ideas floating around).

    Now obviously, those not doing "Melee Races" would be a bit shafted (unless we just kept on from where we are & made that standard "starting now"), but almost all of you were doing those races anyway... Thoughts? Exciting or Greedy? Tantalizing or Dumb? You be the judge. :p

    //EDIT// Aww yeah, top of the page. Good timing, self. :p
     
    Last edited: Aug 6, 2013
  7. Sin'dorei300

    Sin'dorei300

    Joined:
    Aug 20, 2011
    Messages:
    3,612
    Resources:
    202
    Models:
    87
    Icons:
    104
    Packs:
    6
    Skins:
    4
    Template:
    1
    Resources:
    202
    @Kyrbi0 and @Rui,
    Thanks for the feedback! :)

    Here's my second WIP, mesh is nearly finished:
    Badass Warlock

    [​IMG]
     
  8. HappyCockroach

    HappyCockroach

    Joined:
    Feb 4, 2009
    Messages:
    2,993
    Resources:
    70
    Models:
    32
    Icons:
    36
    Packs:
    1
    Tutorials:
    1
    Resources:
    70
    what.

    those are all wips. you're overwhelming this contest with unecessary interventions...
     
  9. Deolrin

    Deolrin

    Joined:
    Apr 18, 2008
    Messages:
    7,219
    Resources:
    57
    Models:
    48
    Icons:
    6
    Packs:
    2
    Tutorials:
    1
    Resources:
    57
    Kyrbi0, stop being silly and start enjoying the view pls. :(
     
  10. BlinkBoy

    BlinkBoy

    Joined:
    Nov 11, 2004
    Messages:
    2,099
    Resources:
    12
    Models:
    4
    Icons:
    1
    Tools:
    1
    StarCraft II Resources:
    1
    Tutorials:
    3
    JASS:
    2
    Resources:
    12
    Yeah the view is too tempting: i avoid making comments on the wips themselves since I'm judging, but meh. There's some nice material going on, can't wait to see the final results.
     
  11. BallisticTerrain

    BallisticTerrain

    Joined:
    Sep 24, 2012
    Messages:
    347
    Resources:
    1
    Skins:
    1
    Resources:
    1
    Thanks for the critique Krybi. Unfortunately, I can't really add anything else to the mesh right now because I already unwrapped the model. What I can do is move around the vertices and make it look more blocky and I can also take away some of the edges.
    I don't see how the staff is to detailed though. It's only 200 triangles. I made sure to keep it low poly.
    Also, the material and shading might have had something to do with how smooth it looked. Here is a picture of it with shading closer to warcraft 3.

    Reveal
    [​IMG]


    EDIT: I think I'm going to remake the mesh. It'll be a complete pain but I hope it will be worth it.
     
    Last edited: Aug 6, 2013
  12. icewolf055

    icewolf055

    Joined:
    Jul 1, 2012
    Messages:
    179
    Resources:
    20
    Models:
    18
    Icons:
    2
    Resources:
    20
    @Kyrbio, Yeah, i based on the Gryphon Rider, but i'd like to make it into a Sphinx tho (Not an Undead Sphinx like Destroyer lol :p), anyway, im still thinking if i should turn it into a Griffin or keep it as it is rightnow. Here's my 2nd WIP of the mount, i'll finish the rider soon.
     

    Attached Files:

  13. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    7,897
    Resources:
    1
    Models:
    1
    Resources:
    1
    Hey now, it was only a suggestion. :< Thank you for your feedback.

    @HappyCockroach: I'm not "unnecessarily intervention...ing"; merely making a suggestion. This would not affect this contest much (it could if people were made to change); merely provide another contest down the road.

    @Deolrin: Hey, I know your stance; just looking to get a general consensus. Besides, "enjoy the view"? How isn't this "enjoying the view"? :D

    There are some really fine stuff coming out, I agree. :p

    However, I'm curious; is it generally policy here on THW to note comment as a judge? These guys could definitely benefit from your expert advice.

    Not a problem. Glad to see someone interested. :p Also, still looking good; I like the armored legs. What animations are you thinking (if not doing custom); Eredar Warlock mayhaps?

    I'm not so much worried about "adding" anything as much as I am "removing" things; the "mushroom cape" was just a side-idea to give him back-presence. No, I'm more concerned about removing overall smooth detail & such; I don't know about shaders, but (and I hate to compare) did you see AR's 'uber-sorceress'? That thing has, like, 4 vertexes per section of cloth. Very blocky. Now, if you two are using very different modelling programs, then perhaps I'm comparing apples to oranges. But you get the idea.

    (just saw your ninja-edit... Yeah, that might not be bad. You've certainly got plenty of time, and I think it'll be a big help. Keep what you've got for something else, though. Good luck. :p)

    Huh, interesting. (just as a sidenote: you don't have to keep it in the same race; it wouldn't have to be an "Undead" sphinx).

    Well, while it's a stretch, I don't think I'm too averse to the idea of a Sphinx in Wc3... Gotta say, though, while I'm sure it's difficult to find, the Bear texture doesn't really scream "lion" to me. :p

    That being said, I'm impressed with the relative clean-ness of the wrap; I was worried, looking at the mesh. Keep it up!

    (What rides a Sphinx, I wonder? Certainly not a Dwarf...)
     
  14. BallisticTerrain

    BallisticTerrain

    Joined:
    Sep 24, 2012
    Messages:
    347
    Resources:
    1
    Skins:
    1
    Resources:
    1
    Me and AR are both using 3ds Max, but I don't have very much experiance with super low poly objects. The other problem is I am sort of "trained" to make things look very high poly without actually being very high poly. So even If I do start modeling with warcraft like polycounts it still might end up not fitting.
     
  15. Sin'dorei300

    Sin'dorei300

    Joined:
    Aug 20, 2011
    Messages:
    3,612
    Resources:
    202
    Models:
    87
    Icons:
    104
    Packs:
    6
    Skins:
    4
    Template:
    1
    Resources:
    202
    That what's i thought too.
     
  16. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    7,897
    Resources:
    1
    Models:
    1
    Resources:
    1
    Oh.

    Well, then this'll definitely be a new experience for you. :p But don't worry, you're not alone. I mean, take Jigrael; as much as I laud & love him, he's notorious for pushing the boundaries of "low enough polies". It can be done. Start with a box & keep stretching. :p

    #actslikeheknowswhathe'stalkingabout
     
  17. Mythic

    Mythic

    Joined:
    Apr 24, 2012
    Messages:
    7,757
    Resources:
    106
    Models:
    90
    Icons:
    5
    Maps:
    3
    Spells:
    6
    Tutorials:
    2
    Resources:
    106
    I lost motivation for the wolf because features I made(like shaded ears, a beard, some spikes on the hand, etc.) refused to show up in the game when I tested. I think I'll create a hero footman instead.

    Can I use hero models as a base?
     
  18. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    7,897
    Resources:
    1
    Models:
    1
    Resources:
    1
    Hm, that sounds troubling. Definitely hook up with another modeler (or perhaps post a thread in the Modeling/Animating forum) if you need help in the future. :p

    To answer your question, of course you can use hero models as a base! You can use any danged model you want (or none; start from scratch). The Contest Header doesn't specify what you start from, so you are fine.

    Using a Hero model helps since you don't have to make the Dissipate anim, or add hero glow and hope it's done right... The only issue with using a Hero is the same as using any Unit; making it look different enough from the original to be considered "unique" or "creative" (see First Post judging criteria).

    That being said, a Footman is a rather nice choice, lots of directions to take it. You can create a "super-loyal soldier" akin to the Captain or Royal Guard... You can emphasize the warrior aspect in a "Human Gladiator" or "Windwarrior" or any kind of elite "Swordsman"... You can emphasize the "Defend" ability with a "Aegis Soldier" or "Shieldmaiden"... And remember, there's no need to keep the same Gender or Race (necessarily); an Elven Warrior-Woman fits just as well as a Dwarven Ironbreaker.

    Good luck!
     
  19. SuPa-

    SuPa-

    Joined:
    Mar 18, 2007
    Messages:
    2,281
    Resources:
    29
    Models:
    19
    Icons:
    5
    Skins:
    3
    Maps:
    1
    Tutorials:
    1
    Resources:
    29
    Here are some pics Kyrbi0. I won't be doing any changes as drastic as another head though, it's too late for it.
    Model
    [​IMG]
    [​IMG]


    Also, the unwrap
    Texture
    [​IMG]
     
  20. Mythic

    Mythic

    Joined:
    Apr 24, 2012
    Messages:
    7,757
    Resources:
    106
    Models:
    90
    Icons:
    5
    Maps:
    3
    Spells:
    6
    Tutorials:
    2
    Resources:
    106
    Okay, I'll see if a wolf with fire emitters will do. If not.. I'll base from the Bloodmage to create an ultimate warrior wielding might and magic. :grin: