A.R.
Skin Reviewer
- Joined
- Mar 12, 2008
- Messages
- 347
because of my pic in my album then your argument is invalid because, I completely redo this one because the one on my album is broken.Originality - Your submission may not be started/made before the official launch of the contest.
Al-[rainbow]right!!![/rainbow] Now it's a party. Very glad you couldAnemicRoyalty said:Man, it's been forever since I've signed in here...
Quick concept sketch, complete with Uber-80s-Hair!
Let's do this >
~~~
Anywho, it are WIP tiems.
Everything is really rough at this stage, whole lotta proportion issues need a-fixin'
Oh RLY?AnemicRoyalty said:Wouldn't worry too much - I'm good at starting things, bad at finishing them![]()
Wrathion said:We are allowed to use custom textures right?
First Post said:[*]Textures - Feel free to use/modify either In-Game textures or Custom textures, as well as any mixture of the two. If you use a Custom texture, it has to be at least 90% freehand.
Interesting. I like the shoulder-pads. Do what you can to avoid the "super unit w/ Hero glow" syndrome, though.Kaizer said:I'm entering this one!
as for my submission, I'm gonna make a hero version of Felguard.
Eesh, sorry to hear that. Definitely keep that Orc; always loved the "mountain giant -> orc" idea.MiniMage said:I think I'm gonna model something else other than a orc. I was in the mood for orcs but not anymore. ;/
Will still hold copies of the orc unless I can't come up with something else in time.
However, there is a cloud to that silver lining...
Oh RLY?
//EDIT// I just realized that it's been over 1.5 yrs since that post...![]()
Hmm... Well to be honest, it looks like all you've done is turn the Alpha channels into TeamColor (a little weird) and heightened the mane. I'm not sure what you were going for, or how far you meant to edit it. As it stands, though, this really isn't even much a creep, much less a Hero. What are you going for, ultimately?
It's not a shoulder-padInteresting. I like the shoulder-pads.
what super unit w/ Hero glow? I thought its required to have a hero glowDo what you can to avoid the "super unit w/ Hero glow" syndrome, though.
Alright, here comes the first work in progress picture of the entire mesh combined.
The current triangle count is approximately 2.3k.
So, without further ado, I present to you the Spore Cadaver!
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So, what is this thing? A heroified version of the necromancer. I won't reveal all of his lore right now, but basically his job is to
A) Infect as many living things as possible with the plague.
B) Raise masses of undead.
A type of scourge specifically meant to expand the scourge's army.
The little cages on his staff have small planes in them. These planes will be textured with a billboarded mushroom, and hopefully emit spore particle effects. As the spore cadaver walks around, the mushrooms move around, releasing spores into the wind that will take root and spread the plague. The mushrooms are based off the gigantic mushrooms in the world of warcraft area plaguewood.
Next on the to do list is add scraps of clothing and see if I can bring down the triangle count.
After that I will begin texturing and adding particles/hero glow.
And then finally (and what I am looking forward to the most) is animation. A mix of jerky zombie movements and sweeping necrotic motions such as raising the undead and casting foul spells should be quite fun to both animate and look at.
Thoughts?
I honestly dislike the 80s hairstyle. Makes her look like some silly comic book super-hero rather than a Warcraft III hero. But the rest looks good. ^^
That's looking good A.R.!
Here's a WIP from me
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Ok, I'll do it in magos then.
How exactly do I link it then? Do I skin it to the bone or use the link function or what?