- Joined
- Jul 27, 2004
- Messages
- 3,713
Finally, my Furglewurg model is submitted to this contest. =D
I've included icons as well.

View attachment Furglewurg_by_DvO.zip
But you're still helpful, because you made me become aware about the biped's glitches and the solution, so that will help me in future works. So again, thank you very much and and I apologize if I wasted your time helping me.
I've included icons as well.


View attachment Furglewurg_by_DvO.zip
.............................The Furglewurg Read Me said:Furglewurg
Model by: Dan van Ohllus (aka Kuhneghetz)
Descriptions:
"Hurr hurr! I'm a giant mushroom humanoid titan with oversized muscles who can wipe out a whole army with only a few hits."
- Grebgleb, the Furglewurg
Model descriptions:
Mesh is made from scratch.
Texture is made from scratch, though the body used the campaign bloodelf texture for references.
Animations taken from Blizzard's ingame Owlbear rig with some edits, plus additional transferred animations.
Portrait model uses Peon animations.
Hints:
- Recommended scale: 2.00
- Recommended selection scale: 3.50
- If you're not using custom soundsets, recommended ingame soundset is Centaur (or Magnataur).
- Spell animation is recommended for a typical taunt ability.
- Spell Slam is useful for warcry or fear abilities.
- Attack Slam is useful for various slam abilities like Pulverize, Bash, Slam and War Stomp.
- Spell Throw is actually intended for matcho pose (cinematic use), but can be used for throwing or casting abilities as well if you want.
Resource -> Path:
Furglewurg.blp -> Furglewurg.blp
BTNFurglewurg.blp -> ReplaceableTextures\CommandButtons\BTNFurglewurg.blp
DISBTNFurglewurg.blp -> ReplaceableTextures\CommandButtons\DISBTNFurglewurg.blp
PASBTNFurglewurg.blp -> Replaceabletextures\PassiveButtons\BTNFurglewurg.blp
ATCFurglewurg.blp -> ReplaceableTextures\ActiveButtons\BTNFurglewurg.blp
scorescreen-hero-furglewurg.blp -> any path you want
Furglewurg.mdx -> any path you want
Furglewurg_Portrait.mdx -> must be in same path as Furglewurg.mdx
The unusual paths and name change on the command icons are a clever way to make BTN, ATC and PAS icons share the same DISBTN, thus sparing filesize.
I've tried that method myself, and it works.
YOU MUST GIVE ME CREDITS IF YOU USE THIS MODEL IN YOUR MAP!!!
Please DO NOT distribute and/or modify this resource without my permission.
Enjoy!![]()
I realized that I didn't have much time to do that. Helping parents to fix wood, cleaning and other real life stuffz.No custom animations?![]()
But you're still helpful, because you made me become aware about the biped's glitches and the solution, so that will help me in future works. So again, thank you very much and and I apologize if I wasted your time helping me.
Last edited: