can you modify it? i don't really know how to trigger it.. i mean, when the unit cast spell or attack the unit has x% chance to deal crit damage with x% of critical rate.. they can increase their crit rate and crit chance... spell has lower chance to deal crit.. about the dodge and accuracy, i have no idea how to do them.. so, currently i just need the crit.. thanks for your time![]()
Time Field
DDS: No i havent and there is no need.
Code Type: I prefer GUI, but i thing it is impossible in it so JASS or vJASS (what is easiest)
Spell Type: Hero
Target Type: Target Point
Area of Effect: 300/400/500
Number of Levels: 3
Range: 400/500/600
Duration: 10/15/20
Mana Cost: 75/90/100
Cooldown: 20/30/40
Slowed by: 35%/55%/75%
In-game Description: I can make own
How the spell works: So, hero will cast target point spell. On point will be created Some kind of sphere, where will be all arrows and missiles (unit and spell missiles) slowed. Guided missiles (almost all missile spells) will still in this sphere follow target (but slowly) and when they leave field, slow effect will disappear. If it is possible, that all effects and enemy units in this sphere will be slowed too (i mean their attack too with slowed animations). Simply everything will be slowed in this sphere. I will love, if you can atd GUI variables (duration, area of effect and slow)
I thing this will be hard, so if you cant do this, you dont must.
Anyway Thank you ^_^
Random Buff
DDS: http://www.hiveworkshop.com/forums/...a-231846/?prev=d=list&r=20&u=looking_for_help
Code Type: GUI
Spell Type: Hero
Target Type: Instant
Area of Effect: na
Number of Levels: na
Range: na
Duration: 10
Mana Cost: 25
Cooldown: 10
In-game Description: Buff the hero with a random buff =
*agi : Increase critical chance and dodge chance
*strength : Increase 5% maximum HP and 30% attack damage
How the spell works:
-when the caster cast this ability, he will get a random buff/passive skill inside invis spellbook for x seconds..
-i know that DDS can heal, block, and multiple dmg... but i don't know how to create a critical hit accuracy, critical hit rate and dodge damage system by using it.. i want it to work with agi stat or custom stat by using trigger... i don't know how to do the balanced math.. hopefully you guys can help me.. if you guys can help me,it would be great![]()
If possible, spell also can does critical damage
Time Field
DDS: No i havent and there is no need.
Code Type: I prefer GUI, but i thing it is impossible in it so JASS or vJASS (what is easiest)
Spell Type: Hero
Target Type: Target Point
Area of Effect: 300/400/500
Number of Levels: 3
Range: 400/500/600
Duration: 10/15/20
Mana Cost: 75/90/100
Cooldown: 20/30/40
Slowed by: 35%/55%/75%
In-game Description: I can make own
How the spell works: So, hero will cast target point spell. On point will be created Some kind of sphere, where will be all arrows and missiles (unit and spell missiles) slowed. Guided missiles (almost all missile spells) will still in this sphere follow target (but slowly) and when they leave field, slow effect will disappear. If it is possible, that all effects and enemy units in this sphere will be slowed too (i mean their attack too with slowed animations). Simply everything will be slowed in this sphere. I will love, if you can atd GUI variables (duration, area of effect and slow)
I thing this will be hard, so if you cant do this, you dont must.
Anyway Thank you ^_^
ZeroGo, I don't think the manipulation of missiles in the game is possible unless every one of your missiles in spells, attacks, etc are dummy units. :/
This is definitely true with GUI but I might be wrong though, it might be possible in Jaws or VJaws
I'll take this request. Just a few questions though:
- Are "agi" and "strength" the names of the buffs?
- "Increase critical and dodge chance" Does this mean the unit already has evasion or critical skill? or will the unit have these two only when the buff is applied?
- How much is the increase in critical and dodge? (25% to miss? 15% to critical?) (Or maybe do you want these to be configurable?)
- How much is the critical damage? (2x more damage? Additional 50 damage? Insta Kill?) (Or do you want the critical damage amount to be configurable too?)
That's all my questions for now. I'll work on this once these are clarified.![]()
And is there way to transform missiles into units? (Better in GUI)
Yes it is! sorry for the late.. Playing games.. lol..![]()
Okay, I'll start tomorrow afternoon (Or later since it's already 3:00 am here. LOL) when I get back from school. I'll just turn those things into configurables so that you can set the damage amount, chance, etc. by just changing the values of variables.![]()
I'll take this request. Just a few questions though:
- Are "agi" and "strength" the names of the buffs?
- "Increase critical and dodge chance" Does this mean the unit already has evasion or critical skill? or will the unit have these two only when the buff is applied?
- How much is the increase in critical and dodge? (25% to miss? 15% to critical?) (Or maybe do you want these to be configurable?)
- How much is the critical damage? (2x more damage? Additional 50 damage? Insta Kill?) (Or do you want the critical damage amount to be configurable too?)
That's all my questions for now. I'll work on this once these are clarified.![]()
Do not be![]()
Ohh finaly
A reply to MalhorneFloating DDS
DDS: ????(Does it need?)
Code Type: Jass or vJass(your choice)
Spell Type: System
Target Type: N/A
Area of Effect: N/A
Number of Levels: N/A
Mana Cost: N/A
Cooldown: N/A
In-game Description: N/A
How the spell works: This is a system that when a hero is attack, mana regen, health regen, mana loss, critical, low on mana and low on health(this two shows when the hero is low on health and mana). It shows floating numbers on how many damage, mana regen, health regen etc. The damage and critical can only be shown on all units while the others shows only on heroes.
i got restricted by school, damn it..
can't do anything much here >.>
(...)
LOL I really don't mind about that so don't be sorry. ^^
I wasn't even halfway with the thing because I was distracted by some HTML making. ;P
Anyway, Last question. Do you already have a system for the critical/dodge? or perhaps I should make em?
it is just a simple trigger with using DDS right?
i don't have them.. but i believe you can figure it outi guess, it is just a simple trigger with using DDS right?
Long time no post anything here XD Couldnt do much on weekdays :< My mom kept restricting me =w= Pretty annoying :<
Moms can do worse when you fight, trust me.
Battle your mom for it! This means war.
Okay now im just kidding. Moms can do worse when you fight, trust me.
I don't get your point ?
What do you mean by combo system ?
combo point system.. some skill can generate combo point.. max capped with 5 combo point.. combo point affected some skill.. eg, 1 combo point increase dmg by x%.. some skill need at least 1 combo point to be activated and some need 5..