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Kawaii Spell Workshop

Discussion in 'Requests' started by Malhorne, Oct 17, 2013.

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  1. Haru

    Haru

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    ohhh....
     
  2. jakeZinc

    jakeZinc

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    ^ If you does that you need to register the units that registered from the Takes damage event, do you want to show the full triggers?
     
  3. Rheiko

    Rheiko

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    looking_for_help DDS is really easy to use..
    but damn annoying to import
     
  4. Haru

    Haru

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    i imported it and it works fine but im having troubles on triggered damages. I also converted the long damage notifications into short floating text but when it comes to the triggered damages it's either not showing or doesn't show right.
     
  5. chobibo

    chobibo

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    Ah, I thought the attributes itself were getting damaged, as long as it's damage (health modifying damage) it can be detected.

    @jake: That trigger leaks events man, I'd rather not use that.
     
  6. Haru

    Haru

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    when i tried to do a test spell that trigger damages enemy, it really does damage the enemy but it isn't detected. physical and spell damage are detected but not trigger damage.
     
  7. chobibo

    chobibo

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    How did you test it? please post in T&S, we're going to resolve it there.
     
  8. Haru

    Haru

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    T and S?
     
  9. chobibo

    chobibo

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    Triggers and Scripts section.
     
  10. Malhorne

    Malhorne

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    Yes jake it leaks event do NOT use this ;)
    Use GDD instead I think it is the easiest to use.

    If you're mad man use Nes DDS or StructuredDD in vJASS or looking_for_help in GUI/JASS.
     
  11. jakeZinc

    jakeZinc

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    lol I'm not mad man xDDD
     
  12. Malhorne

    Malhorne

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    So use GDD ;)
     
  13. Edge45

    Edge45

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    While waiting for Sonic Boost
    I'll have to put this two here

    Intemedating Shout

    DDS: N/A
    Code Type: GUI(If doesn't work, Jass)
    Spell Type: Hero
    Target Type: Area of Effect
    Area of Effect: 650
    Number of Levels: 3
    Mana Cost: 75/100/125
    Cooldown: 10/10/10
    In-game Description: Varian shouts, giving nearby ally units a bonus attack damage and armor while nearby non-mechanical units will shiver in fear, reducing their attack damage and armor.
    How the spell works: Varian shouts, giving nearby ally non-mechanical units a bonus attack damage by 10/15/20 and armor by 2/3/4. Also shivers in fear nearby non-mechanical enemy units, reducing their armor by 2/3/4 and attack damage by 10/15/20.


    Finale Strike

    DDS: N/A
    Code Type: GUI(If doesn't work, Jass)
    Spell Type: Hero (Last Skill)
    Target Type: Single Target
    Area of Effect: N/A
    Number of Levels: 1
    Mana Cost: 200
    Cooldown: 90
    In-game Description: Varian draws his powerful sword with energy that instantly kill a non-mechanical unit. If the target is a hero or a unit above level 5, then the target will cause 450 damage.
    How the spell works: Its like mortal strike but different, it instantly kill a unit below level 6(does not include 6). If target is hero or a unit above level 5(does not include 5) then they are damage by 450.
     
  14. Malhorne

    Malhorne

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    Okay moosy PHP on the road ~
     
  15. jakeZinc

    jakeZinc

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    I'll handle the Intemedating Shout :C.
     
  16. Malhorne

    Malhorne

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  17. chobibo

    chobibo

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    Hurrah for jake! Hurrah!
     
  18. jakeZinc

    jakeZinc

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    • Custom script: call IssuePointOrderById( GetSummonedUnit(), S2I("move"), udg_D_MX, udg_D_MY )

    Is this right :D? It does not work xDD
    What is the order id of move?

    Figured it out
     
  19. Malhorne

    Malhorne

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    Don't know ^^'
    Ask to chobibo :)
     
  20. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    S2I? ain't that I2S?
     
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