- Joined
- Apr 17, 2013
- Messages
- 381
can someone can make my "BUMB" Spell Req??
Shadow Armor
DDS: Damage Detection System you have?
Code Type: GUI
Spell Type: Hero
Target Type: Instant
Area of Effect: NA
Number of Levels: 5
Range: NA
Duration: 10/11/13/14/15
Mana Cost: NA
Cooldown: 120/110/100/90/80
In-game Description: Below
How the spell works: Caster receive 50% less damage for such period.. All kind of damage (magic,physical, etc)..
GetUnitDefaultPropWindow * bj_DEGTORAD == GetUnitPropWindow //Doing this is the same as storing it and use it back
GetUnitDefaultPropWindow != GetUnitPropWindow //Must * with bj_DEGTORAD
//I used Message to tell me :P
^You need a DDS for this.
If you already have one tell us. Otherwise tell clearly in your request that you don't have one.
can pm me when it's done? i don't mind if you made this a little bit late.. i'm not in rush..Shadow Armor
DDS: Damage Detection System you have?
Code Type: GUI
Spell Type: Hero
Target Type: Instant
Area of Effect: NA
Number of Levels: 5
Range: NA
Duration: 10/11/13/14/15
Mana Cost: NA
Cooldown: 120/110/100/90/80
In-game Description: Below
How the spell works: Caster receive 50% less damage for such period.. All kind of damage (magic,physical, etc)..
I'll be making makai's request. It's been a while since I've made any request in this shop.
@Makai, if it's okay, import looking_for_help's DDS in your map in advance so that you'll only have to import the spell when it's done.
EDIT: I accidentally posted this in the DDS thread. My Bad. xD
Bumb
DDS: N/A
Code : That Depends on you as long as the Setup is GUI
Spell Type: Unit
Target Type: Single Target
Area of Effect: N/A
Number of Levels: 1
Range: 700
Duration: 1.65
Mana Cost: 50
Cooldown: 4
In-game Description: Dashes an enemy unit, knocking it back and deals (125 x (STR)) damage., If the Caster Reach the target but the target has a Invulnerable Buff, The Caster will knockback himself away from the target.
How the spell works: its like an huskars life break but knockback enemies (/...\)
@Malhorne
I tested it,JASS:GetUnitDefaultPropWindow * bj_DEGTORAD == GetUnitPropWindow //Doing this is the same as storing it and use it back GetUnitDefaultPropWindow != GetUnitPropWindow //Must * with bj_DEGTORAD //I used Message to tell me :P
set this.stored = GetUnitPropWindow(this.unit)
, and on spell finish you do call SetUnitPropWindow(this.unit, this.stored)
Spell Reflect
DDS: Damage Detection System you have? no.
Code Type: GUI
Spell Type: Unit
Target Type: Instant i guess. An temporary instant buff.
Area of Effect: no AoE
Number of Levels: 1
Range: no range needed
Duration: 4 secs
Mana Cost: 50
Cooldown: 15 secs
In-game Description: The next harmful single-target spell casted against this unit will be reflected.
How the spell works: Target X uses spell reflect. A buff with a duration of 4secs will appear, and will reflect the next harmful singletarget spell casted by a enemy, Target Y. Will not reflect ally spells, or AoE spells by a enemy. After a spell be reflected, the buff will disappear.
Shadowstep
DDS: Damage Detection System you have? no.
Code Type: GUI
Spell Type: Unit
Target Type: Single Target
Area of Effect: no
Number of Levels: 1
Range: 800
Duration: 5 secs buff
Mana Cost: 50
Cooldown: 15
In-game Description: A Shadowstep.
How the spell works: Unit X will cast Shadowstep in unit Y. Unit Y NEEDS TO BE AN ENEMY UNIT. Unit X will gain a buff called shadowstep for 5 secs that will raise his move speed to 500. Unit X will teleport behind unit Y, but will not start to attack and will give no damage (because this could break his stealth).
If possible, a random shadow effect could occur during the teleport (like when vengeful spirit ultimates a hero @dota), but this isn't really necessary.
Random Buff
DDS: http://www.hiveworkshop.com/forums/...a-231846/?prev=d=list&r=20&u=looking_for_help
Code Type: GUI
Spell Type: Hero
Target Type: Instant
Area of Effect: na
Number of Levels: na
Range: na
Duration: 10
Mana Cost: 25
Cooldown: 10
In-game Description: Buff the hero with a random buff =
*agi : Increase critical chance and dodge chance
*strength : Increase 5% maximum HP and 30% attack damage
How the spell works:
-when the caster cast this ability, he will get a random buff/passive skill inside invis spellbook for x seconds..
-i know that DDS can heal, block, and multiple dmg... but i don't know how to create a critical hit accuracy, critical hit rate and dodge damage system by using it.. i want it to work with agi stat or custom stat by using trigger... i don't know how to do the balanced math.. hopefully you guys can help me.. if you guys can help me,it would be great![]()
If possible, spell also can does critical damage
okayplay walking animation while dashing the targeted enemy
i did it already, didn't i?and pls make it if the target has invulnerable buff the caster will knockback himself....like this...
Trigger the Critical Hit ...
Hum...
That has been done in the database of the Hive if my memories are good.
Enhanced Critical Strike I think
call SetUnitState(u, UNIT_STATE_MAX_LIFE, GetUnitState(u, UNIT_STATE_MAX_LIFE)*1.1)
Use custom script.
Instead of u use your variable name with the prefix "udg_"
Custom script - call SetUnitState(udg_VarName, UNIT_STATE_MAX_LIFE, GetUnitState(udg_VarName, UNIT_STATE_MAX_LIFE)*1.1)