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Kawaii Spell Workshop

Discussion in 'Requests' started by Malhorne, Oct 17, 2013.

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  1. BunnyAng

    BunnyAng

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    Well, i can actually accept GUI ones as well. But i'm not on a rush for that one. I just need those 2 working now cuz i wanna play it out with my friends :)
     
  2. Malhorne

    Malhorne

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  3. Edge45

    Edge45

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    Sorry for w8ing

    Thanks JakeZinc
    Rep+
     
  4. Chen

    Chen

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    Can I request again? I need it.
    Arcane Transformation

    Code Type: GUI
    Spell Type: Hero
    Target Type: Single Target
    Area of Effect: Targeted
    Number of Levels: 1
    Mana Cost: 100
    Cooldown: 30
    In-game Description: Azshara curses a Night Elf and turn it into a Highborne. Can't be casted on mechanical and flying units.
    How the spell works: Simple, like charm, but with specific units. Create these units(dont edit anything, the name only). The units in the left will turn into the units on the right when this spell is casted on that unit.
     
  5. jakeZinc

    jakeZinc

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    @ kenegeneget13
    sorry for late reply ^^ ( I'm inactive nowadays )
    @ chobibo
    Thanks for fixing it ^^!
     
  6. GreeN!X

    GreeN!X

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    Well, It's about time I helped here so I finished a couple of requests here. :3

    (COMPLETED) Chenralstrasz' Request
    (COMPLETED) BunnyAng's Request
     
    Last edited: Nov 10, 2013
  7. BunnyAng

    BunnyAng

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    thanks Hera ^^. It is in GUI right?
     
    Last edited: Nov 10, 2013
  8. GreeN!X

    GreeN!X

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    Yep, I prefer in GUI. :)
     
  9. Edge45

    Edge45

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    W8 JakeZinc,

    The Intemedating Shout didn't work. Theres no increase or decrease.
    is this a leak
     
  10. GreeN!X

    GreeN!X

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    Sorry, BunnyAng, I didn't really put much effort in it because I was distracted by the HotS thread. But I did finish the spell, only that the sfx wasn't added. If you find any bugs just tell me. ;3

    The DL link is in post #506
     
  11. Player

    Player

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    Hey guys nice to see you are making such a big progress! :)

    I have two requests (they are basically opposites of each other so it shouldn't be so hard to make the second one out of the first one):

    Bless

    DDS: http://www.hiveworkshop.com/forums/spells-569/gui-damage-engine-v2-2-1-0-a-201016/
    Code Type: vJass
    Spell Type: Hero/Unit (both)
    Target Type: Level 1 & 2 are cast on a single unit, Lever 3 is cast in an AOE around the caster
    Area of Effect: 500 (both cast range and AOE)
    Number of Levels: 3
    Mana Cost: Lvl 1&2= 5 mana, Lvl 3= 4 mana
    Cooldown: none - but should have a 30 sec duration
    In-game Description:
    This is a friendly spell similar to 'Inner Fire' it causes the unit that is under the effect of the spell to deal maximal damage at level 1 at casting cost 5, maximal damage at level 2 at casting cost 4 and level 3 maximal + 1 damage for the duration of the spell only!
    How the spell works:
    Ex.: a unit has 1-5 damage with the spell it should do 5 damage (lvl 1 and 2) and (5+1) 6 dmg (at level 3, for every unit in the AoE) for the duration of the spell only;
    Of course if it has 2-9 it should do 9 damage (lvl 1 and 2) and (at lvl 3) (9+1) 10 dmg (for every unit in the AoE) for the duration of the spell...


    Curse

    DDS: http://www.hiveworkshop.com/forums/spells-569/gui-damage-engine-v2-2-1-0-a-201016/
    Code Type: vJass
    Spell Type: Hero/Unit (both)
    Target Type: Level 1 & 2 are cast on a single unit, Lever 3 is cast in an AOE around the caster
    Area of Effect: 500 (both cast range and AOE)
    Number of Levels: 3
    Mana Cost: Lvl 1= 6 mana, Lvl 2&3= 5 mana
    Cooldown: none - but should have a 30 sec duration
    In-game Description:
    This is a negative spell similar to "Banshee's 'Curse'" it causes the unit that is under the effect of the spell to deal minimal damage at level 1 at casting cost 6, minimal damage at level 2 at casting cost 5 and level 3 minimal - 1 damage (if that is not less than 1 in this case it should be 1 not less) for the duration of the spell only!
    How the spell works:
    Ex.: a unit has 1-5 damage with the spell it should do 1 damage (lvl 1 and 2) and 1 dmg (at level 3, [1-1=1 because it should still do some damage] for every unit in the AoE) for the duration of the spell only;
    Of course if it has 3-9 it should do 3 damage (lvl 1 and 2) and (at lvl 3) (3-1) 2 dmg (for every unit in the AoE) for the duration of the spell...

    Hope it is clear enough if not ask about anything that needs more clarification!

    There changes have been made. :)
     
    Last edited: Nov 10, 2013
  12. ~Nightmare

    ~Nightmare

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    Wing Dash

    Maybe GUI/vJass/Jass Anything that's easy for you
    Number of Levels: 4
    Cooldown: 10/9/8/7 seconds
    Target Type: Instant
    Spell Type: Magic
    AoE: 200
    Note: Learning this Wing Dash will give you 2 skills namely: Forward Wing Dash and Backward Wing Dash(Just Like Nevermore in DotA but will gain 3 skills)

    Forward Wing Dash
    * The hero will dash 500 range forward where he faces to. Deals 50/75/100/150 + 100% Intelligence

    Backward Wing Dash
    * The hero will dash 500 range backward where his back faces to. Deals 50/75/100/150 + 100% Intelligence

    Another Note: Can dash through doodads and trees. Cannot be stucked in doodads/trees(If that's possible)


    I'm sorry if I broke your template :3 I'm just like that. :3
     
  13. Malhorne

    Malhorne

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    Thanks Hera_ for the help :3

    EDIT :
    - @Player : Use our template please.
    The difference between vJASS and GUI is that vJASS requires JNGP and is very more efficient than GUI.

    - @Nightmare : no problem dude at least we have info we needed.
    I'll put it in the second post.
     
  14. BunnyAng

    BunnyAng

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    Hey Mal. My map just can't work. Can't play it cuz i think its a problem with the triggers. Could you lend me your latest patch of JNGP?
     
  15. Malhorne

    Malhorne

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    Yep I use JNGP 2.0 alpha and I got no problem with it (just don't be the tester that emules multi player game when creating a map and that's cool).
     
  16. BunnyAng

    BunnyAng

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    That's weird. Are the spellpack of the Lucent Princess and the Flesh Abomination activated when you save it? It didn't work with me. I can't even play my own map TT
     
  17. Malhorne

    Malhorne

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    I can't test it at the moment...
    I'll see later (re-explain it in my VM)
     
  18. Mr_Bean

    Mr_Bean

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    What's wrong, BunnyAng?
     
  19. ~Nightmare

    ~Nightmare

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    @Malhorne: Okay :3
     
  20. nhocklanhox6

    nhocklanhox6

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    Look like my spell workshop develop good ^^, i can't help in this time, T.T......
     
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