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- Dec 30, 2007
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In the name of the Light, I boop you!

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Most of my old works scare the crap out of me x'DThose are all pretty great. I particularly love the idea of a gender-/race-swapped Dragonhawk Rider, and the current WIP looks great.
Don't feel bad about using old stuff; it's not like you didn't draw it in the first place. : )
Really? I guess I could give it a quick overhaul as well. I really dislike the lack of detail of her face however. Hard to work with and always end up looking weird#12 - Tyrandae FOR sure!
well you should have posted some wipsOh, actually I made this skin of mine for this thread. Texturing Contest #2. Inspired by ~Nightmare's texture for that.
Grand Lord | HIVE
Yeah my bad, I don't have WIP images but I can attach the .PSD file if anyone wants. Also, linked this thread. And thanks!well you should have posted some wipsor even link this thread in the description.
buy yeah, i like it![]()
Indeed, thanks!Please consider participating in the thread with WIPs next time ^^
Yeah, he is human.May I ask what the Grand Lord is? Human?
yep, kinda on it.. TC is going to be cloth, we'll have some wood, lill ivory, skin.. but the majority of the boar is black, as far as i can see on googleI kinda like it. Would love if there's 1 more color and some more details like other materials (armor, bracelet, amulet etc.) I would like to see how this will turnout. Good luck!
Oh btw can't find a theme that's interesting for me. XD
yep, kinda on it.. TC is going to be cloth, we'll have some wood, lill ivory, skin.. but the majority of the boar is black, as far as i can see on google
lemme know where a new color could be added, but to not change the boar pelt
also.. need ideas? demonize Apherazaka RoC sorceress texture
it morphed overtimeIt's a boar? i thought it was a wolf u_u
Well, I still dunno what theme to choose. Could you suggest some?@PrinceYaser any texuring wips so far?
suuure, lure them in, and let them discover how high Blizzard artists were on that one =PWell Footman is the easiest. #20 Custom Models too. Those are open themes so it is much easier
i guess.. some wraps are tripping even harderlmao you got me there. I forgot about the footman wrap, well it is much easier than Mountain Giant's wrap (disaster, if you don't have a direct paint tool like 3dcoat)![]()
that is looking cool..Alright, I'm going with Footman. Here is a WIP.
My main concern in the last WIP was the lack of highlights, but its already a lot better. And instead of taking sole inspiration from reality, I'd take a look at Quilboars and Boars in WC3 and WOW equally.View attachment 295258 View attachment 295259
alright @Arowanna , what do you think so far? ( shaman has some very derpy shoulders.. )
"stuffing everything they want"?... He's just offering a boatload of good advice, in one concise post, with examples. :?@Arowanna Hm.. that's very.. heinvers-ish reply.. stuffing everything they want in o3o ...
I'm just a grumpy person <w<"stuffing everything they want"?... He's just offering a boatload of good advice, in one concise post, with examples. :?
I've already used Alpha Skinning but now I dunno how to add TC. Hmm, ~Nightmare's texture is covered with alpha channel, what should I see?@PrinceYaser you've asked me before and I've answered. Here's the general gist of the matter: Alpha Skinning
Understood. Thanks, m8!You've converted it to a .JPG, always use .TGA for WC3 textures. The Alpha Layer should look like this:
View attachment 295685
On the left side you've the raw data, on the right side you've the alpha and color layers visible. All models have predetermined polygons - or rather triangles - that supports TC. The Footman has a quite a few: shoulders, shield and greaves (boots).
I.e. you can't add TC wherever you want, you still have to adhere to where the modeler made it possible. It's further explained here:
• Team Color in 3DsMax 5
• Adding Team color to your model using mdl - Wc3C.net
Thanks for the tips; I've had some trouble recently trying to get to the Alpha layer.All models have predetermined polygons - or rather triangles - that supports TC. The Footman has a quite a few: shoulders, shield and greaves (boots).
I.e. you can't add TC wherever you want, you still have to adhere to where the modeler made it possible. It's further explained here:
• Team Color in 3DsMax 5
• Adding Team color to your model using mdl - Wc3C.net
Looking a lot better, keep at it!
Added to the list!
Get at it!i really need to remake my old footman
sigh... what a pain
Yupp, a lot easier to read now! The KISS Principle is good advice in general
I do love that shield though!@Arowanna you showed how messy I am with alpha layers![]()
TC was put in good use, meaning it is splendid. But it looks naga-ish because TEAL, wonder how it looks with other colors tho.@~Nightmare so, i get comfy with drawing on a tablet, and suddenly i'm not myself?
silliness aside, i'm gonna take a look later if i can cover that boar nose/lips lower area with a few bristles.. they kinda feel too clean Ouo
also, did i do a good job on the TC cloth..?
Thanks for the review! I'm working on that. Here is a progress on the shield:@PrinceYaser It looks very rushed, to be honest. And again, please use more colors - right now it looks very monotonous. The metal materials looks great however I really feel that there's so much metal which has random design. I suggest to search for armor designs (like concept arts or 3d models) on google. There were little added TC which couldn't be seen in game. The shield design was very random tho and looks familiarWould like to see a unique concept. Try to combine themes you like the most like nature + fire, ice + fire, egyptian + any other team etc
Save it in tga format when saving i think choose the last one with 32 in it. I don't know if it is 32 pixels but it should have 32 in it, just tick the checkboxDoes anyone know why the sword and eyes got black? :/