KRAMPUS by Mr.Goblin
7/10
Shading
Cloth face and hair is all well shaded and clearly defines the materials they are supposed to represent, however the texture lack general environment shadows, such as ambient occlusion and cast shadows, it makes the texture appear a little flat in places.
The UVs are well utilized and apart from the hair no clear seams are visible.
The texture is generaly rather dark aswell, making it read poorly in-engine.
Overall very well done!
8/10
Concept
The concept of "satan" santa is an oldie but a goodie, well executed on the mesh and all pieces of the model have been transformed into something that doesn't feel out of place.
6/10
Details
The details on this one whilst well painted simply do not read well, especially not from the in-game camera distance, the chains, face, hair and furr is all very well painted but simply does not show up, I feel like this texture would be much more suitable in a first or third person title where the camera gets a little more up close and personal.
The leaves on his shoulders contain enough detail to clearly still be visible at a longer camera distance which is great! But contrasts with the rest of the texture.
Judging this one is hard, because as previously mentioned it is all very well painted, it simply does not fit Warcraft 3 very well.
21/30
Total
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GINGERBREAD GIANT by aeman
4/10
Shading
This texture is very much lacking in the shading department, it contains no real cast or ambient occlusion shadows nor any directional light, this makes the texture look very flat in-game and appears confusing.
I feel the materials need more definition, if I had not known the name of the texture I don't think I would have connected it to a gingerbread man, the glacing helps there a fair bit and does make it more indetifiable! But the cookie part itself needs some additional work.
7/10
Concept
The idea for this was very fun and creative! I don't believe you could have picked a better unit to create this texture for. Certain parts are a little confusing however, the beard and arms for example, I can not really tell what they're supposed to be. A gingerbread is rarely that cracked and I don't understand the motife on the beard area.
5/10
Details
I believe there is much too many cracks to represent a gingerbreak, the cracks and highlights in the texture remind me more of canyon rock than baked goodness, the glacing is well done and placed in proper areas, I like that part alot!
Whilst what is there is generally well made, it is rather confusing and unclear what it is supposed to be.
16/30
Total
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Giftapult by Just_Spectating
7/10
Shading
The shading on this one does what it needs to do in a very simple, almost childrens book styled manner which suits the concept a great deal.
I wouldn't say the shading style fits into Warcraft 3 very well due to it being too simple, but it clearly accomplishes what it was meant to do.
9/10
Concept
This piece simply oozes creativity and holiday spirits and I can not help but giggle like a schoolgirl whenever I look at those horse heads, they're simply too adorable.
Old timey music machinery, gingerbread, presents and candy canes! Everything you'd imagine the theme involving.
Not only do the colours work wonderfully together, so do the ideas you've put behind everything, if there was one thing I could complain about it would be the christmas lights, they're a little too small and do not read well in game, looks more like barbed wire.
LOVE IT!
5/10
Details
The details painted into this texture accomplish what they were meant for, they help sell the materials well and are placed properly.
However I feel much of them fade at a distance and can not really be seen unless you really zoom in on the model, I would have loved for them to be a little more pronounced in order to stand out in game but due to the very cartoony style of the texture to begin with, this still works.
Again here, I wouldn't say this is very fit for warcraft 3, but what was done is gorgeous.
21/30
Total