- Joined
- Aug 28, 2005
- Messages
- 271
GUI Coder searching for a team.
(I have won two spells contests which should prove my experience)
(I have won two spells contests which should prove my experience)
Martin Barbov said:GUI Coder searching for a team.
(I have won two spells contests which should prove my experience)
You don't need no spell contests to prove your worth; take my word for it, fools. Martin is certain for victory... Ok, that was admittedly lame.
Rising Dusk said:This contest is actually kind of cool.
This contest is actually kind of cool.
Bleh, that was just an excuse to dodge the extreme lameness of the people posting in that topic. I can always harass Ralle to remove my posts/rep if I ever get motivated enough.HappyTauren said:Dusk! Don't post! You will raise your post count to 100 or something crazy like that!
Rising Dusk said:No, we don't. There are many flaws with this structure, and in particular the requirement for models as opposed to creative textures is very limiting. I'm just saying that the idea is kind of neat, but unfortunately the implementation is primitive and an impediment to creative thought.
I don't think taking someone else's idea for a contest is a nice thing to do. Besides, this type of contest really suffers from team member disparity, something I'm very much against.Kyrbi0 said:You speak as if those things were unchangeable. I agree; this contest should allow in-game textures and not require as many models. Even texturing. I also feel that each member should be able to 'help out', if they can, so that a team doesn't fail due to one member's inability. Etc etc.
But all of those things can be stipulated in a Wc3C version. Obviously, if you don't feel like doing so, or don't feel up to it, then it won't happen. But don't write it off because it's imperfect in this form, on this website.
Please, have some dignity; this isn't (shouldn't be) myspace, colored text doesn't (shouldn't) make you cool. Besides, the contest isn't shitty, it was just rushed. It'll probably still have a good turnout of mediocre entries like most contests here, it's just that it could've been a real hitter if it had been done right.frostwhisper said:Well... it's the first serious contest I've planned, so I understand if it's kinda shitty. However, it was indeed inspired by the competition you guys hosted on wc3c.
Because he was pressured by the staff into starting it sooner rather than later as a result of it being called "the olympics" and the real olympics ending.
frostwhisper said:...the contest remains the same for the time being.
Rising Dusk said:It'll probably still have a good turnout of mediocre entries like most contests here...
Most standard 2v2 meleemaps are of size 128*128 ...
Huh... 256x256 looks good then... It's been a while since i last created a melee map.
You mean 4x larger then a normal 2 players map? Leads to a conclusion that it's only 2x larger than a normal 4 players map. But 4 players demand 2x more creeps![]()
Seems to me we have a confusion. Check the post in which you wrote that a standard 4v4 melee map is 128x128. But anyway, i got what you mean. Thanks for the info.
Is this true? Can we not include triggers related to the custom building, nor it's abilities?frostwhisper said:7. No triggering is permitted beyond the hero/unit abilities.
Most standard 2v2 meleemaps are of size 128*128 ...
Team Name | Modeler | Coder | Terrainer |
Cheese | Mr.Bob | hawk900 | NearbyHermit |
HINDyhat said:...maybe this would have been changed if someone mentioned something before the contest started...
Bring it, hawk900. I await your feeble coding attempts, GUI tutorials or not. ;P
HINDyhat said:Sorry, ... I never look before stating something.