Darn, I read the whole thread, then waited a couple hours to post, so now I forgot everything. Umm, let's see...
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First off, I think (someone) is right; this can't really qualify as an "Olympic" contest. I fully endorse the creation of a
real Olympic version; probably something like what (someone) already posted. I.e., you could get the Gold-Silver-Bronze medal (plus some rep) in different categories, such as modelling, terraining, triggering, texturing, and... custom hero-ering

.
Secondly, however, I definitely think this contest sounds like a great idea (albeit, with a different name + some optimisations). As much as I have a intense, gibbering phobia of working on a team (can't... take... rejection!), I think this would be really interesting. However:
- Terraining seems almost... unnecessary? Adding a building/unit/hero to each techtree seems like enough of an expansion (hey, maybe it's the "Warcraft 3.5 Expansion Pack Contest"?)
- Regardless of the Terraining issue, I think the number of models and the amount of work/time involved is incredible
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Several alternatives? (many of them are mutually-exclusive)
- Each team makes a custom hero/unit/building. The building would be an 'uber pwnage building', buildable only at the 3rd tier (Every race has an open slot on the command card right here:
- Each team creates a literal 'expansion pack'; i.e. 1 new hero, 1-2 (?) new units, and perhaps some upgrades (or not).
Because of the amount of work involved, it seems we must either
increase the number of people on each team, or
lighten the workload. Since coordinating becomes exponentially more difficult with each member of a team, the latter solution seems best:
- Instead of working on all 4 races (*gag*), make it so that each team only works on two of them. The team picks the two and declares them in this thread, then they work on a custom 1v1 map featuring those two 'enhanced' races.
- Or even simpler, just have each team work on 1 race. Any debate of balance? Well, if they make the additions to the race balanced compared to normal Wc3 (i.e. Yes, my race has 5 heroes, but all of the 5th heroe's abilities are Wc3-worthy and not DotA-worthy), or compared to the perceived enhancements from other teams (i.e. working with the knowledge that
every team will be making a T3 'uber building'), then balance is achieved.
As for custom models; 8 custom models is obscene. Even allowing Geomerges and simple edits is still a boat-load of work:
- Allow geomerges + simple edits (it always seems like things made from bits of actual Wc3 models fit in Wc3 better, unless the modeller is rather talented :/ )
- Only require 1 (
maaaybe 2) custom models...
Or better yet, make models optional! (However, that removes the modelling aspect...)
- - So going with above, you say "Each team must create one custom model; either for the building (?), the unit, or the hero. Everything else is extra".
- Because really, there are a lot of good, unused models in the MPQ's; Garithos, Sylvanas, Archimonde, NE Watchers/Runners/Assassins, Malfurion (w/ and w/o the Stag), KotG Ghost, Archmage Ghost, Arthas w/ Sword, and much more...
- Allow (other than the custom content, of course) only a few other imports; mainly a Dummy model w/ attachment points (for those advanced triggerers that can use them to make cool projectiles) and a proper Hero Glow (that way,
any model in the MPQ can be used as a Hero!)
Question? said:
Should anything downloadable from THW's resource sections be allowed, or is this entirely 'content created for this contest'?
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I think that's all. Whew, I'm all typed out.
Just make sure to set proper guidelines on what "fits" in Wc3; i.e., we shouldn't see any 'damage based on the [attribute] of the caster', or 'jumps around, slashing every unit [10 x attackspeed] times'... Bleh.
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Oh yeah, and for the record, I wanna join as a Triggerer/Idea Guy (or Terrainer in a pinch, or Modeller if you don't mind garbage

). I demand to work with Xatoga; then all we need is someone else from OH and we'll be eating wincream
...Just kidding Xatoga
