frostwhisper
Media Manager
- Joined
- May 25, 2007
- Messages
- 4,258
A couple of guys and I have been discussing this in chat. Since one of the major problems discussed in the Site Discussion these days is the Arena inactivity, we believe that making a competition involving teams and ranging over a broad range of modding aspects (Olympics style ) would be not only motivating for people to come in the arena, but will probably increase the current activity two fold.
So, the idea is this:
Race Expansion Competition
Combining the following areas:
- In-game only playable terraining (that actually looks impressive, like the fortress challenge we had long ago)
- Coding (unique new abilities)
- Modeling (models fitting in to each race)
The idea of the competition is for players to work in teams of three. Teams will consist of a terrainer, a coder and a modeler.
The goal in the competiton: terraining an non-import playable map, adding one building, one unit and one hero to each existing race, balancing them out, basically expanding the TFT races similarly to how thy were expanded from RoC to TFT.
Now help develop the idea so we can actually do something...
EDIT: Because making 4 units, 4 buildings and 4 heroes is too much of a strain for the modelers, it was suggested that the unit use an in-game model (more creativity work that way too). So it's only 8 models total instead of 12.
So, the idea is this:
Race Expansion Competition
Combining the following areas:
- In-game only playable terraining (that actually looks impressive, like the fortress challenge we had long ago)
- Coding (unique new abilities)
- Modeling (models fitting in to each race)
The idea of the competition is for players to work in teams of three. Teams will consist of a terrainer, a coder and a modeler.
The goal in the competiton: terraining an non-import playable map, adding one building, one unit and one hero to each existing race, balancing them out, basically expanding the TFT races similarly to how thy were expanded from RoC to TFT.
Now help develop the idea so we can actually do something...
EDIT: Because making 4 units, 4 buildings and 4 heroes is too much of a strain for the modelers, it was suggested that the unit use an in-game model (more creativity work that way too). So it's only 8 models total instead of 12.
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