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Race Building Contest #3 - Mini Melee Race

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Level 35
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my race hasn't been mentioned in any reviews ):

I am on it :wink:

Review Complete:

You play as human - no changes at all
The quests shows credits to model makers and such

Conclusion; You messed up a trigger to activate custom race or you uploaded the wrong map :wink:

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Wazzz I can't say anything else then I wholeheartedly agree with your opinion both of Pippo's "reviews" and race. (But well I might change opinion about his review if he actually reviews all of the races instead of just stating something weird.)

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Note; I consider this contest for finished (even though we haven't heard from Crome) and will not make any further changes to my submission. It should now show up correctly with another name in wc3, won't have a game crashing unit bug and transformations is fixed for every unit.

Looking forward to the results - But please ADD a Judge! It proves everything that this tread already have received bias judgments even though its only the participants reviewing so far.
 
Level 35
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Level 35
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Okay, Ghost765, you asked for it, so here's a review of your race:

The overall style of your race does not fit in by any stretch of the imagination with the standard Warcraft 3 melee game. With that said, points are deducted for that in my overall rating. You sort of double units in a way they really shouldn't be, like having 2 siege attackers with ultimately the same idea: long range siege attack. While one can be deployed to have a longer range and the other is just more durable, they both have the same role, which is never good. Same applies for Handgunners and Rangers.

There are a number of typos (Sanctioned Pysker for one), which reduce my overall rating (although only by a small amount - typos aren't really a huge factor when it comes to people who's first language isn't English, especially when someone who has spoken English from birth can slip their finger on the keyboard accidentally just as much as any one else). The only really new ideas for your race is that every unit goes up in ranks (save the Conscript) and that each unit is recruited, but the latter isn't overly original anyway. OVERALL: 4/10
 
Level 22
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which units are long-range siege? the Aquila is more of an MBT, and it is rather short range. The tempest serves as a base destroyer/defensive unit. Look at the night elves, they have 3 siege units. Humans have 2.
Sanctioned Psyker is NOT a typo. english is my first language as well.
Handgunners and Rangers also serve totally different roles.
Handgunners are essentially the basic ranged unit, high damage, slow rate of fire, and also a chance to miss.
Rangers on the other hand are one of the ways to bring down airunits via ensnare, which the Empire lacks. Rangers also serve as increased damage output, as well as scouting ahead with their long sight range/camouflage ability.
If uve messed around with sellable units, you'll notice that they can't have requirements. I bypassed that.

I'll start posting my reviews when the poll comes out
 
Level 35
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The Aquila and the Tempest both have high damage siege attacks (don't think of damage, think of DPS. One is faster than the other despite it having a lower attack rating).

I never said Sanctioned Psyker was a typo. I said Sanctioned Pysker was a typo.

Handgunners and Rangers are essentially 2 of the same unit, despite the Ranger having a longer attack range. Think about it: what does the pierce attack type do well against? Light armor. Who generically has light armor? Flying units. Hence, 2 ground units with Pierce attack are going to be used against air.

ADDITIONAL: Icon placement of buildings is messy and terrible due to detachment, looks as if they haven't been changed at all.

The hero has boring abilities. Reincarnation is a good example. If you're going to give it that ability, at least change the name and icon. Also, the Inspire Aura has a green icon for learning. Not good at all, also has tooltip missing.

Attack/Armor types. Pay more attention to them. You have 3 units (all tanks) with Fortified armor. Kind of repetetive. ESPECIALLY when 2 of them have Siege attack. Seriously, look at the Warcraft 3 melee races and check out the unit roles.

Like I said, this race may be good for a different game, but it's not good for this one. After all, you intended to add 3 different paths for the race to have. This would have been very difficult to make work in the Warcraft 3 strategy universe. However, you look at games like Command and Conquer where there's lots of different types of tanks with separate roles (even the Gattling Tank and Dragon Tank are different, Dragon Tanks are more so for infantry with their Fire Wall and Gattling Tanks are great for air).

Pretty much it's a bland race for a Warcraft 3 match because of the similar units, the idea of Warcraft 3 is to have both clearly defined roles as well as secondary roles for each unit. Occasionally you get specialist units, but they generally don't get repeated within a race. Both the Aquila and Tempest tanks are for Siege attack. This could work. Both have Fortified Armor. Pushing it too much. One deploys for long range attack while the other goes into the thick of it to deploy troops. Not much difference between the two when it comes to Warcraft.
 
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Have u noticed that only 2 units can do significant amounts of DMg vs air? Empire is more devoted to dominating the ground with cheap but reliable troops. The ranger not only has ensnare, it has near permanent invis plus long sight. Put together that with the tempest and u can hit bases before they know ur there. Aquilas on the other hand are cheaper, and more suited to he fromtlines. I believe they have450 range, a sharp contrast to the tempests max 1500.
Here's a reason why all 3 tanks have fort armor, it wouldn't serve them right or seem right to give them medium or heavy. Instead I just modified the armor amount/increment and health
About the hero abilities, I had absolutely no time I work on them, but that's just my bad work ethic.
U seem more concerned with making a race that has similar traits to the orginal 4, but I sought to create a different expirence, which u said I did
Building icon placement is intentional, hey correspond with he different battle phases,and the misc stuff go on he far right.
 
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My typo doesn't make sense? I've been saying that instead of Sanctioned Psyker, you have Sanctioned Pysker in the map.

I'm not concerned about having 'similar traits' to the original 4, the way you did things could have worked. Here's a quote from 67Chrome that will explain more:

67Chrome said:
The goal of the contest is to create 1 new race that can battle against the existing four melee races, but does not have the same amount of units and buildings, being more of a limited race in terms of unit count.

So, as you can imagine, having incredibly long range tempests and such highly defensive troop transports is alone op against any Warcraft 3 melee race. I'm not saying at all that the race should have 'similar traits' to the original 4, but rather that the race needs to be playable and retain enough of the original games mechanisms (the latter is not the issue, btw) to work well.

That's a ridiculous reason for not changing their armor types, btw. Almost all siege units in the melee game have Heavy armor, the main exception being the Siege Tank, yet instead of having the maximum number of Fort. armor units (which is 1, btw, any more in Warcraft 3 is horribly op), you have 3. Hero attack is an interesting addition to a tank (works quite well, btw), but as I've said before (and I really can't stress this enough), this race is designed more for a different game, not this one, hence why it doesn't fit in (and hence where the 67Chrome quote comes in).

You're not exactly used to having this sort of criticism, are you? It's almost as if you expected that you could do almost literally anything with a race (like even give every unit Divine Shield just because it wouldn't 'do the unit justice' to not have it) and expect it to be perfect. Believe me, there's a lot of thought required to make it suitable for the melee game.

I'm not changing my rating, that is my opinion, other people will have different opinions. So enough of this babble, it's not point saying that you didn't do something that you did and then justifying it despite all the criticism in the world.
 
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ur criticism just seems a tad irrational as well. U keep making a reference back to the original 4, but once again, this is different. I am used to criticism, however since we don't have any time to change things, I'm defending my case. I could bring up several pointers about ur statements, but not now. As u said, u are but 1 person amongst a sea of voters

I had to edit my post a few times, writing on the itouch is hard
 
Level 35
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Everyone but you? Well, I've only had a few passing comments about mine myself, all the others whinge about how the map is protected (yes, I said whinge. That means you guys are whingers. I've told you time and time again that you can ask me for an unprotected version, but you're too busy whinging to notice).

Okay, so, in exchange for a review of my race by yours, Pharaoh_, I shall review yours.

Okay, so you and Wraithling did the same style of race. Yet, your final ideas ended up being so different. Wraithling's race is a personal favourite of mine, though, so to avoid any bias in my review I won't mention his race any further in it.

So, my initial thoughts about the overall look? Okay, I guess, it could be improved on a little bit, but that's more so the art side of things. In the end, you did a good job with what resources you had and created an incredibly decent look for the Ghosts. My only real criticism on a model choice would be the Portal one. It can be placed literally anywhere in terms of it's placed sort of like a unit would be, a minor thing but it's still kinda messy.

Now, units and abilities and such. VERY interesting abilities, I especially like both the Time Shift on the Wraith and the linking ability on the Tower. A criticism on the Tower's ability, you can't undo it (as far as I know). This is a pain when you accidentally put one right in between your gold mine and your town hall. If this hasn't been tended to as of yet, then I would suggest doing so in future. The tactics in light of how units respond to each other is... well, it's a very interesting idea indeed and personally I like it, but fail to see why you should have those two options and not an option to cancel it at any time. I mean, while you can accomplish most things by having the option of either all your units following your hero or just controlling every unit of the same type at once using just one unit, it is also nice to be able to micro more efficiently without everything else moving to the same point. I would say Time Shift was op if the Wraith were any stronger, but that's not the case, so I won't say it's op. However, I will say the other Wraith ability is op. You can literally get a squad of Wraiths and just cast it on one another so they come back from the dead, ready to cast the ability once again.

Okay, what else to talk about... things work together sort of okay, although I found the lack of an early ranged unit to be a pain. You have the Throne unit which has Heavy Armor and Pierce Damage. NOT A GOOD COMBINATION FOR A MELEE UNIT! This can only work if the unit has Spell Immunity so that it can fend off casters, but seeing as how they can't even attack air units, they're kind of pointless otherwise :/.

Spelling and grammar isn't even an issue with you. The hero is interesting in that it costs 6 food, but I suppose you can see why. Oh yea, and icon placement was good, too.

Overall, I rate your race 6/10 (I don't really go any higher than 8 because that would literally be sooo good that it's almost impossible for anyone to do, so 6/10 is actually really good coming from me, just so you know). Good job, it was a pleasure to test your race =D
 
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@ Pharaoh_: I'm sorry man, I'd like to test out each and every race, but my game doesn't seem to be able to open certain entries, even with me having latest 1.24b patch and renaming them in WE. The entries I still cannot open are yours, Chilla_Killa's, Xiliger's.

@ Wazzz: LOL, I feel embarrassed by your praising and shameless advertising of my race :bored: I'm hope that means you genuinely liked it, and not because of my help in play-testing & reviewing your race in the past :)

@ Pippo: I'm satisfied with my 11/15 rating, thanks. But on the other hand, certain ratings for other people I can't agree at all. For example, you gave 10/15 for stanakin based on the fact that you didn't like kobolds despite acknowledging his race was balanced just seems like a flimsy excuse ): I hope your actual review will be much more in-depth.

Anyway, once again I agree with the guys who suggested that the contest be judged by a panel of experienced people. Even if not possible, users must base their judgments on an in-depth review, and the quality of feedback must be something along the lines of a similar contest on wc3c.net. I'm not sure if I'm allowed to link to that site, but hell, here it is
 
Wazz, thank you for your review. It was a pleasure to check such a column of words, because you've manipulated every aspect of the race.

Some notes over your review:

1) Death Link ability is the most strategic thing of the race. The player must be someone experienced enough to place the towers the way he believes that a powerful city will come out of it. He must be responsible for any action he takes over the towers; the architecture of the city will provide a strong impact upon the game, so any mistakes is his failure. This is a way to balance the game, without comments of type "Nah, this race is too powerful to beat; a 90 second Hex?" and such. Apart from that, these Towers of Insolence have a dual role: Defensive and Offensive structures. Not only they attack units, like every tower does, but they accomplish the role of the perfect defender, since they build up "walls" ("walls" = those magical energies, which play the blockers' role).

2) The combat tactics someone can come along with in the Ghost Mastaba are two optional cases. The player is not forced to press the abilities, it is just for variation of gameplaying and an extra feature to avoid overusing the same ideas again and again. Each tactic has and might have a great role in the game. If you have 3 teams of the same unit-types, e.g. 1 team full of Death Thrones, another team full of Wraiths and another team full of Spectri, with the "Ctrl+1", "Ctrl+2", "Ctrl+3" for each team respectively, you can instead make 1 team, with one unit of each team: 1 wraith, 1 spectrum, 1 death throne, all placed in "Ctrl+1". So, you will end up ordering those 3 units to attack an enemy and the rest units of the same type will follow the same order. Instead of right-clicking the enemy 3 times, pressing also the "1, 2, 3" to correspond to the previous team structure, you will right-click the enemy once and all your units will get the same order. The hero's tactic works in the same way, although you only control your hero and the whole race (Except for worker-type units) will end up in the same place the hero is issued to go or the same target the hero is issued to follow/attack.

The race introduces a new strategy. This is the fact of my trial/submission. I tried to provide something new, except for some extra features. Of course I could go for systems, but that would be a spot away from Warcraft III's gamplay destination.

Overall, thank you for your review (I could take a bit more :p) and for spending enough of time to judge the most standing-out features!!

@Wraithling
I really don't know what's wrong. Apparently, Wazz's download was enough to test the race. Try redownloading the patch, if this only occurs to some of these submissions. If many maps of 1.24 can't be opened and not only ours, then it is a problem of your World Editor's. Maybe the patch was not fully applied (due to loss of connection or modified data with *.txt enhancers, etc.)

I liked every race. Some were poor made, ok, it was the contestants' choice of how they'd form their race out. I don't have any favourite, but I was left with a good feeling. Balancing issues came up on most races; you tried to balance your race too much and you ended up making it less powered than the default ones. Don't be afraid to add more damage on your units :)
 
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Going to add to my list of reviews; which now includes Zpider, Master of Eagles.

Here is my review for Zpider's - Forest Troll race:

The race itself appears nice, although I would have changed two models in order to fit the overall theme.

The balance ain't that great, as the race aren't equal to the original ones (epically weak against undead - as they lose their entire momentum when their strongest Beast is risen from the death).

The hero abilities are nice, although I find the spider trap too weak. The ultimate have a spelling error in the tool tip - but the doesn't effect the spell which is simple yet works fine for its purpose.

I really like the sound set for this race, although you had it easier with all the pre-made ones, it still adds a lot to the race.

I am slightly concerned about the beast's ability to create treants... it appears out of place - Why? And if anything give me something to keep those things alive.. they die like shit.... Not to mention that those green balls is all over the place...

Lastly there appears to be a bug with the Bat raiders - see picture.

Pros:
- Sound set!
- Overall appearance
- Well themed hero abilities

Cons:
- Weak units, way too weak
- A bit of spelling errors
- A lot of lag sometimes (I bet there is some leak's that needs fixing)
- Bat Raider bug
- Too large a lumber mill... actually a good deal of the buildings are too large.. why? Some of them are bigger then the Townhall :con:

Points given; 4/6 the extra point it scores is based on the feel it gives me while playing.
 

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Level 13
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@Wazzz
Ok, so, if you don't like my review, I won't vote on the poll. I'm just a noob who says stupid things and can't make a review of some race. My race sucks. Never mind. I joined this contest and I lost...who cares?
Maybe you were angry because I didn't review your race? Ok, it never mind, as I said before. Good Luck to you, dude!
 
Level 35
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So, Pharaoh_, where's my review? :p

As for opening in WE, I personally have not bothered doing that yet. Mainly because if you play the race, you can learn a lot more than by looking at the facts and figures in the WE. So, I submitted a Pastebin of my unprotected version purely for people (like Pippo) who think they can't review a race just by playing it. No no, instead they have to open it in World Editor. No idea why. Do they plan to take the imports out of it or something? Or perhaps they want to take the Triggers? I'm not fussed about that, but if they're not opening it in WE (Pippo) for those reasons (Pippo), then I don't know what they're on about (Pippo). Pippo.

Ouch, Chilla_Killa? Wasn't your race the one that had no changes to the units stats and just had already existing spells without any attempt of editing their names and such put randomly on the units? If so, you definitely wouldn't want me to review it then. Unless you do. In which case you have been warned :p
 
We are a step away from quarrels. Should we stop reviewing others' submissions, cause we tend to be way competitive? Some have the courage to accept their mistakes, others tend to brag about them or convince us of the other case, because they can simply do nothing about it (contest's over). 67chrome, a word of caution please: We DO want a judging team, cause just a public poll might be a fail? If someone wants a review, I'll pm him, starting with Wazzz.
 
Level 35
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We are a step away from quarrels. Should we stop reviewing others' submissions, cause we tend to be way competitive? Some have the courage to accept their mistakes, others tend to brag about them or convince us of the other case, because they can simply do nothing about it (contest's over). 67chrome, a word of caution please: We DO want a judging team, cause just a public poll might be a fail? If someone wants a review, I'll pm him, starting with Wazzz.

Seconded - although I will continue to post reviews in the open (haven't heard any complains to mine yet :wink: Hopefully I won't) I tend to be positive toward everything and only comments on what I experienced while playing them. (Which so far have been please and fun).

Btw; Next two up for testing will be Chilla's and Ghost's.
 
Level 35
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True that Stanakin.

I've had those same problems, tho, Wraithling, but putting them in a different directory in your maps section may help (did for me).

@Pharaoh_: You are quite right, quarrels are starting. If I get angry, it's because I see someone giving a high rating to a race that doesn't deserve it.
 
Level 35
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(and sometimes justified, because some people on the Hive are absolute morons when it comes to criticizing stuff.) but that's no reason to stop giving reviews.

Agreed - So far the only slight hint of angriness I had toward a review was the one which weren't a review, but more like a comment to the name.

So yea, critic is nice and there i luckily a good deal of people on hive that knows how to give it and when to say the truth in a box.

Btw: I did see some beginnings to a quarrel, but nothing of importance yet.
 
Level 15
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Just to make everyone's life easier. Please check your submission. If I missed you or put an older post then just say so and I'll change it asap.

-Mage_Goo's Submission
-Stanakin Skywalker's Submission
-Veljkom's Submission
-Ghost765's Submission
-Red Baron's Submission
-Mr.Goblin's Submission
-Xiliger's Submission
-Pippo's Submission
-Master of Eagles' Submission
-Wraithling's Submission
-Wazzz's Submission
-Zpider's Submission
-Supertoinkz's Submission
-Pharaoh_'s Submission
-X-OMG-X's Submission
-chilla_killa's Submission
-Gyrosphinx Submission
-Martin Barbov's Submission


Anyways, extremely successful competition guys. Btw, my reviews will come when the poll is up.
 
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Level 11
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Good luck to all of you guys. Alas, I was not able to submit a playable map, but I would like to thank each and every member I used (or was planning to use).
 
Level 10
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wow, Chaos., Good job.

18 submission, it'll be confusing to choose which is the best.

Anyone here want a map with all race submitted inside? I can make it, but it'll become a 18 mb map because average size of a submission map is about 1 mb. and will take a long time because it's hard to import all the stuff.
 
Level 35
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wow, Chaos., Good job.

18 submission, it'll be confusing to choose which is the best.

Anyone here want a map with all race submitted inside? I can make it, but it'll become a 18 mb map because average size of a submission map is about 1 mb. and will take a long time because it's hard to import all the stuff.

I would prefer that you don't - a lot of people's stuff would be overlapping, including triggers, skins and map preferences. So actually you can't :con:

Anyway I like how Chaos collected them all together in a nice bundle - Good work :thumbs_up:
 
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I would prefer that you don't - a lot of people's stuff would be overlapping, including triggers, skins and map preferences. So actually you can't :con:
well, with some work, it can.
eg.: If trigger overlap, I'm just need to modify it a bit.
If skin overlap, I'm just need to re-import the same model that use different skin
etc.

Well, but let's forget it.

Anyway, anybody here have test my race? I know it's buggy, but it's because I don't have time left to fix it (I post it 3 hours before deadline and I must go to school when I post it!). Maybe I'll post finished race somewhere sometime.
 
Level 35
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well, with some work, it can.
eg.: If trigger overlap, I'm just need to modify it a bit.
If skin overlap, I'm just need to re-import the same model that use different skin
etc.

Well, but let's forget it.

:smile: (Not to mention that the fact that at least two people have replaced blight texture)

Anyway, anybody here have test my race? I know it's buggy, but it's because I don't have time left to fix it (I post it 3 hours before deadline and I must go to school when I post it!). Maybe I'll post finished race somewhere sometime.

I will at some point, no time though study.
 
Okay guys. I dont know what you guys think, but i think that rating a race in the reviews is a little bad. I have seen some people being angry because of a stupid rating in the thread. But, hey, its a competition. Everyone that tests an another race can be a little jealous, but please stope those irretating comments to eachother. It will only result in bad things. Stopping with reviewing eachothers race is also a bad solution. I just think, we should get a judging team and then stop irretating eachother in the competition. Giving reviews is fine but i suggest you to think about what you write. Irretating comments will never make anyone happy. So if you guys will stop fighting here in the thread and stay to the topic - the competition, i would be happy. Now i wont say much more, i just want to tell most of you guys that say you didnt get any reviews, i have posted pretty many reviews (some of them isnt that big, but still useful). If you wait a few minuttes i will post all the reviews in one comment, to make it easier for you guys. Then you can just scroll back to the specific post to see the review for you. Some of them isnt done yet, but i will do ;) I enjoy testing my competitor's races and i hope you guys also like my reviews. If you think i have written a thing that is irretating you, i just want to say, that i didnt write anything to irretate you. I hope you guys now understand what i mean with this very long comment - Please respect eachother. Now i only have to say, good luck to everybody in the competition, i hope you will like my review, and enjoy my race aswell. Remember that competitions only is made for fun ;) - and for winning ofc :p

~x-omg-x
 
That's the best solution: 70% judging and 30% poll, like Master_of_Eagles stated.
You guys, another issue will come up: as you can see the judging criteria is not triggering or sufficient triggers. It's the fun playing factor and the general feeling you are left with. Who is corresponding more to those terms than the public itself? Warcraft III races were not shown to a bunch of experts, they were shown to the public and finally got embraced by it.
So, is a person or two sufficient enough to judge something that requires the opinion of the "many"?
 
That's the best solution: 70% judging and 30% poll, like Master_of_Eagles stated.
You guys, another issue will come up: as you can see the judging criteria is not triggering or sufficient triggers. It's the fun playing factor and the general feeling you are left with. Who is corresponding more to those terms than the public itself? Warcraft III races were not shown to a bunch of experts, they were shown to the public and finally got embraced by it.
So, is a person or two sufficient enough to judge something that requires the opinion of the "many"?

Agreed. 70% judge, 30% poll. Then, we only need to find the judgers. It will have to be someone that knows a little bit about blizzard's 4 races, and is judging on fun, layout, gameplay and creativity.
 
Level 9
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345
Going to add to my list of reviews; which now includes Zpider, Master of Eagles.

Here is my review for Zpider's - Forest Troll race:

The race itself appears nice, although I would have changed two models in order to fit the overall theme.

The balance ain't that great, as the race aren't equal to the original ones (epically weak against undead - as they lose their entire momentum when their strongest Beast is risen from the death).

The hero abilities are nice, although I find the spider trap too weak. The ultimate have a spelling error in the tool tip - but the doesn't effect the spell which is simple yet works fine for its purpose.

I really like the sound set for this race, although you had it easier with all the pre-made ones, it still adds a lot to the race.

I am slightly concerned about the beast's ability to create treants... it appears out of place - Why? And if anything give me something to keep those things alive.. they die like shit.... Not to mention that those green balls is all over the place...

Lastly there appears to be a bug with the Bat raiders - see picture.

Pros:
- Sound set!
- Overall appearance
- Well themed hero abilities

Cons:
- Weak units, way too weak
- A bit of spelling errors
- A lot of lag sometimes (I bet there is some leak's that needs fixing)
- Bat Raider bug
- Too large a lumber mill... actually a good deal of the buildings are too large.. why? Some of them are bigger then the Townhall :con:

Points given; 4/6 the extra point it scores is based on the feel it gives me while playing.


Thanks, a helpful review - This is what I will/have do/done

Some say my units are strong, some say my units are weak. Same goes for my hero, X-OMG-X thinks my hero is over powered.
Wraithling thinks he is somewhat on the weak side and some argue that a spell that could summon 15 spiders at once is a weak spell.
However balancing is hard, I will look at this and I will see if I can make it better. But it will take a while.
I also did intend to implement more flying units for my race and remove some units. Something that I will add in my race.

I will look over my spelling - But it is hard for someone that dont use english anywhere other than on this site.

Batrider Bug - I have never encountered that, after you posted the picture I sent two groups of 20 batriders to attack various targets.
To see if I could manage to create a similiar bug. But no, anyways I have no clue about what caused that and have no idea of how to fix it.

I have reduced the size of the buildings (nothing you guys will see but still) in my map.

I am also aware of the Forest Beasts ability to summon forest spirits is outof place - but you got to keep in mind:
I created this race in less then 20 days (I joined this contest @ page 35) which might sound like a lot, but with a school to go to its really not.
That kind of bound me to make mistakes/compromise/focus on other parts, mistakes/compromises I wouldn't have done otherwise.
His spell is the result of some last minut "- what the hell am I supposed to do with him?" feelings.

However I will polish my race further (even though the competition is over) and I would like to ask the people mentioned below
if they would be interrested to continue to work on their race and - contact me once they have polished their races a bit more.
So that we could merge all races into one map. Perhaps we all could work together and create something great?
Wraithling
Mr. Goblin
Martin Bordov
 
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I'm right now adding more units and buildings to my race. just for the pleasure of making a full one.

and I agree on making a 4 custom race map... at the only condition that I make the terrain xD

I'm going to add 3 new tuskarr heros, that are basicly reskinned models. Right now i'm working on a spell caster Shaman hero.
 
Level 22
Joined
Nov 14, 2008
Messages
3,256
Just to make everyone's life easier. Please check your submission. If I missed you or put an older post then just say so and I'll change it asap.

-Mage_Goo's Submission
-Stanakin Skywalker's Submission
-Veljkom's Submission
-Ghost765's Submission
-Red Baron's Submission
-Mr.Goblin's Submission
-Xiliger's Submission
-Pippo's Submission
-Master of Eagles' Submission
-Wraithling's Submission
-Wazzz's Submission
-Zpider's Submission
-Supertoinkz's Submission
-Pharaoh_'s Submission
-X-OMG-X's Submission
-chilla_killa's Submission
-Gyrosphinx Submission
-Martin Barbov's Submission


Anyways, extremely successful competition guys. Btw, my reviews will come when the poll is up.

THANK YOU VERY MUCH! ;)

Now as I've been updating my AV to a new greater one, re-installed the WC3, I will review tomorrow, finding each and every spot of your race ;)
 
Level 35
Joined
Oct 9, 2006
Messages
6,392
Thanks, a helpful review - This is what I will/have do/done

Some say my units are strong, some say my units are weak. Same goes for my hero.

Batrider Bug - I have never encountered that, after you posted the picture I sent two groups of 20 batriders to attack various targets.
To see if I could manage to create a similar bug. But no, anyways I have no clue about what caused that and have no idea of how to fix it.

Yea balance is always a hell to create perfectly and what you did goes a long way. But about the "Bat" bug. It appear mainly after a few uses of the Bat raiders suicide ability and it mostly located when involved with enemy flying units.
 
This is all my done reviews. I did make a few reviews and thats why i posted them in one post. Later reviews by me will be located here so please check it out sometimes if your race isnt on the list yet. I would be glad to test and review all the races, but im not sure that i can test all of them. Anyways if you are on the list, check the review if you havent checked it out yet.

~x-omg-x


Supertoinks, i did test your race but there is a few things i would like to notify you about. First, the tooltips isnt that useful. 'Gives the land infantry the Slim Pack abillity'. You could say something about what it does. Also, i noticed that the ancient protector is shooting with missiles wich was a little wierd looking. And at last, the idea with the lumber generators was a really awesome idea, but using them as upgrade center too is really unbalanced. Anyways i enjoyed playing the race and i like the way you mixed the wc3 models. Good job, dude.



Zpider, i did test your map and i was suprised. The only things i did notice was that the axe thrower's tooltip was 'Axe-throwing troll', and some unbalances. The hero and the forest beast was overpowered, especially the hero. Anyways i did enjoy playing it and it was a well made, and working race. Good job.



Wraithling, nice looking race and the abillities is well made. One thing i really dislike is that your tooltips isnt even near how the standard wc3 tooltips looks like. Other than that its a nice race.



Pippo, i did test your race and its quite good visually but when it comes to description and tooltips, it isnt that good. You have made alot typos, especially on the heroes abillities. Anyways i enjoyed playing the race and it seems like you have spend much time on it. Also i think you should change the food cost of the enforcer (trained in the town hall) to 1 as it is quite weak. Anyways good job on your race.



Mr.Goblin, your race was cool, well made and enjoyable. I liked the idea and how most of the race was to play. I didnt really like that the tuskarrs had igloo's and a orc townhall. It doesnt really match, but im sure you did your best to find some good models for your race. You have made a bunch of typos/grammars that might be fixed. I saw in (nearly all) your descriptions that you wrote 'abillitys' instead of 'abillities'. Take a look at it and some of the other typos and it will be a quite amazing race. Oh and also i have experienced a really strange thing.

attachment.php

I think the screenshot says everything. Anyways cool race ;)



Stanakin Skywalker, i enjoyed playing your race and their abillities was well made. I like the idea with their abillity to jump down in the hole and then their are save. There is just a little problem with the burrow. Its potrait is a scarab and when building it a scarab comes up of the hole and jumps down again. I know its not fixable in wc3, then you will have to create a model without the scarab. Anyways i didnt find any typos and i enjoyed playing. The race could have been a little stronger, because i died really fast. Good job stanakin.




RED BARON, lol nice race man! I really enjoyed it and i just played it for about one hour :p I love the concept about how you create the buildings, but i would like to see some more units, buildings and upgrades. Also the fuse abillty was buggy. Try to select a pool and cast fusion on a goo unit. Then it spawns a buildings - but not even near your base! I think the screenshot shows it all :p
attachment.php

Anyways, i did enjoy the race and the concept is really nice. A high rating from me. (If there was some more units/buildings/abillities/upgrades)



Cool race. Much of the buildings is the same as in my race but anyways. Your choice of buildings matches your theme, and the hero is quite cool to play. All the races abillities matches the theme and they are really well made. The description is good and much of them have to be researched. That makes me referer to your amount of upgrades. There is many different upgrades avaible and their effects was quite nice. It was not like all the normal boring researches like 'boosts attack damage by 1' or 'gives pulverize'. There is two bad things about your race. The first one is really bad. Why do most of your units have a hero glow? o_O A hero glow is only used on the races hero and nothing else. Making it on units result in a really bad situation - you cant find your hero. Also i found a bug. The skeleton fiends abillity that gives them extra damage doesnt work proberly. It only counts up to +5 damage. Other than that, its an awesome race. You deserve a thumbs up.



I did test your race and its quite nice. The gameplay was fine and the models was well chosen. Now for the less good part. There was a few spelling errors, cant remember the places sorry. The altars pathing was too small, you could place fountains inside it. The scale of your buildings was enormous; they were huge. And now for the funniest, but still bad, part. The lol: If you take a look at the screenshot below you will see the very well chosen prober name of your hero (click the hidden tag).
bug1.png

Also a last thing. The height of the selection circle for your air. Take a look at the screenshot below (click the hidden tag).
bug2.png

This was all i had to say. Hope this helps you.



Your race was really well made and i loved those abillities. All units had their own feature and if they didnt have they was researchable. Also the idea with your gate was awesome. The whole race was really funny to play and i did play it for 2 hours and 9 minuttes :razz:. I did love the feeling in your race and your choice of models. They matches the race good and gives that unholy feeling. Now for the bad parts. When casting the link abillity on an allready linked tower two times, the abillity disappears. When using the units-of-same-type tactic, not all your units of the type is moving. When linking towers together the special effects doesnt disappear after the building is destroyed. When linking towers together, air units too, cant pass the lightning (dont know if it is a bug). When mazing around with the towers and links them together, the AI bugs and it results in some confused ghouls, just running to random positions untill they are killed. Notice that i didnt block. Anyways this is all the bad parts of your race. I know you cant fix them now, because the contest is over but if you want to upload a race map at some time, i think its quite good to get some feedback. Also if you did something bad, you can improve in later contests ;) I enjoyed playing your race and it was a well made race.



Okay here we go. I liked playing you race, not only because it used almost the same models as mine race, but also because it was a nice balanced race. I did like everything else than your upgrades and abillities. You had what? 3 upgrades? Thats not much for a race. Also the units' abillities lacked really much. It was unchanged standard abillities, and some of the spells even had the old units' tooltips. An example is the hero. Its aura had a brilliance aura-tooltip. Also the town hall (the tower), was oversized. The scale could be lowered, to give it the same size as its pathing.
And one more thing; WHY THE HELL DOES YOUR HELL BUILDINGS HAVE HUMAN GROUNDTEXTURE?! Lol. And at last, i think the dragon unit had a little too strong model for a basic unit :p But, other than that, it was a fine race with good gameplay and balance. Good job dude.



Okay lets start with the good part. The models was really well chosen, and i did like most of them. I took a look at the trigger editor and you used it quite much. The spells was well chosen and there was a good amount of abillities/upgrades avaible. I did like that you took a allready made race and then pimped it. The recruitment system you made is a really nice system and it made the human race more real-life like. But systems allways have a bad side (or, only sometimes :p). The fast recruitment made the race really unfair and unbalanced. I suggest a higher cost or longer time untill you can buy the next troops. Also those engineers that spawns when building and starts working is a really nice add-on. Now for the bad part. Good for you, it isnt that long :p. Your main base fires rockets but they come from the wall of one of the towers. Look at the screenshot below.
buggy1.png

Also you its hard to see where you train the hero. Different from other races, it is trainable in the townhall and because there isnt any spell description or something, its hard to see if it actually is the hero. Anyways i did train the strange unit in the town hall and a hero spawned. It was a tank, and the abillities matched the hero. But. I did notice a slightly anoyying thing. One of the hero spells in learning menu, it was a green icon with 'tooltip missing' description. And then when researched it was a aura, cant remember the name. Also i have one more thing, the magician you can train in the secondary unit production building is a caveman, wich doesnt fit the real-life theme. Thats all i noticed. It was a really enjoyable race and i did play it for some time. Good job ;)
 
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Level 35
Joined
Feb 5, 2009
Messages
4,560
Just so people know, I didn't use Textures to override existing Warcraft 3 models. I exported them and changed their skin paths. Now that's cleared up, people can stop worrying about that.

As for the reviews, nice idea X-OMG-X =D. I somewhat look forward to my review (people have already bothered mentioning that the Goblins don't fit in with the low tech Forest Trolls despite me already saying that I know some people are going to say it, so don't -.-), hope you like my race :p

Now, my opcoming reviews are for Stanakin, and I reckon Gyrosphinx deserves one as well (I'm doing Stanakin first because he plans on using his race for a project of his).
 
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