Wazz, thank you for your review. It was a pleasure to check such a column of words, because you've manipulated every aspect of the race.
Some notes over your review:
1) Death Link ability is the most strategic thing of the race. The player must be someone experienced enough to place the towers the way he believes that a powerful city will come out of it. He must be responsible for any action he takes over the towers; the architecture of the city will provide a strong impact upon the game, so any mistakes is his failure. This is a way to balance the game, without comments of type "Nah, this race is too powerful to beat; a 90 second Hex?" and such. Apart from that, these Towers of Insolence have a dual role: Defensive and Offensive structures. Not only they attack units, like every tower does, but they accomplish the role of the perfect defender, since they build up "walls" ("walls" = those magical energies, which play the blockers' role).
2) The combat tactics someone can come along with in the Ghost Mastaba are two optional cases. The player is not forced to press the abilities, it is just for variation of gameplaying and an extra feature to avoid overusing the same ideas again and again. Each tactic has and might have a great role in the game. If you have 3 teams of the same unit-types, e.g. 1 team full of Death Thrones, another team full of Wraiths and another team full of Spectri, with the "Ctrl+1", "Ctrl+2", "Ctrl+3" for each team respectively, you can instead make 1 team, with one unit of each team: 1 wraith, 1 spectrum, 1 death throne, all placed in "Ctrl+1". So, you will end up ordering those 3 units to attack an enemy and the rest units of the same type will follow the same order. Instead of right-clicking the enemy 3 times, pressing also the "1, 2, 3" to correspond to the previous team structure, you will right-click the enemy once and all your units will get the same order. The hero's tactic works in the same way, although you only control your hero and the whole race (Except for worker-type units) will end up in the same place the hero is issued to go or the same target the hero is issued to follow/attack.
The race introduces a new strategy. This is the fact of my trial/submission. I tried to provide something new, except for some extra features. Of course I could go for systems, but that would be a spot away from Warcraft III's gamplay destination.
Overall, thank you for your review (I could take a bit more

) and for spending enough of time to judge the most standing-out features!!
@Wraithling
I really don't know what's wrong. Apparently, Wazz's download was enough to test the race. Try redownloading the patch, if this only occurs to some of these submissions. If many maps of 1.24 can't be opened and not only ours, then it is a problem of your World Editor's. Maybe the patch was not fully applied (due to loss of connection or modified data with *.txt enhancers, etc.)
I liked every race. Some were poor made, ok, it was the contestants' choice of how they'd form their race out. I don't have any favourite, but I was left with a good feeling. Balancing issues came up on most races; you tried to balance your race too much and you ended up making it less powered than the default ones. Don't be afraid to add more damage on your units
