- Joined
- Apr 30, 2007
- Messages
- 1,939
Reviews
Will come to morrow, I managed to close my internett while writing
I wrote a freakin page |:C
Will come to morrow, I managed to close my internett while writing

I wrote a freakin page |:C
~x-omg-x
RED BARON, lol nice race man! I really enjoyed it and i just played it for about one hourI love the concept about how you create the buildings, but i would like to see some more units, buildings and upgrades. Also the fuse ability was buggy. Try to select a pool and cast fusion on a goo unit. Then it spawns a buildings - but not even near your base! I think the screen shot shows it all
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Anyways, i did enjoy the race and the concept is really nice. A high rating from me. (If there was some more units/buildings/abilities/upgrades)
Will post reviews tomorrow, I managed to close my Internet while writing
I wrote a freaking page |:C
Ok ok, since some people mentioned the difficulty of getting my race to start up, i went through real quick and added the GUI selection triggers.
I'll try to do something about my map either ..
About the gold mine changing position, I tried several things, but I couldn't help it.
Not everything. I know I've mentioned this before, but people seem to overlook this a lot in Stanakin's race. When you want to build a Kobold Worker or perform a research or something from the Mine building, you stop aquiring gold. This is devastating for the melee game as this flaw leaves you economically behind. As for fixes, I have no suggestions other than making it so that you hire the Workers from that building instead. As for fixing the researches, tho, the only solutions I know of would be either to increase their cost and have them occur insantly, or just to have them in another building.
The race is basically just the normal naga race with some modifications and new models.
You added a extra goldmine, thats not allowed
Why are all the buildings so huge?! I need a lot more space for those huge buildings
Because of that they need heavy armor. Sure normal armor give advantage against range but they need to get to the range. That level of vulnerability melee unit do not need. Their main purpose is to tank.If you know that Medium Armor is most vulnerable against 1v1 melee attackers, then you must also know it gives them a cutting edge against standard ranged units, even more so than regular Footmen. Giving them Small or No Armor would be... well, not terribly bright in this instance, ESPECIALLY No Armor if you're arguing that they are too vulnerable now (no armor should NEVER be given to a melee unit unless the values get edited). Small armor would leave them vulnerable to ranged attacks, making them ONLY good as a meat shield. At least with Medium Armor they can deal with ranged attackers and absorb hits from Towers better than most Footmen.
All right, the contest is over. Glad to see the extensive reviews you are giving to each other, haven't been on this site in a few days due to an extensive homework load. I'll work on getting the poll up before the weekend though![]()
Are we going to have any results?
Relax. It will probably take some time.
But how long?![]()
To bad we can't use this free time to fix our races.
ok, now that I test it, I know that my race is HORRIBLE.
Just drop me from this contest. I'll finish my race another time.
Well, but with so many bug, I realize that it not even nearly finished.:xdd:
lol dude there is no punishment if your race ain't good![]()