Yes its based on the Arathi Basin BG, mainly because the goal its getting x amount of resources to win.
- Heroes become main thing on mid game. Creeps not effective to much.
The creeps are upgraded every 7 minutes (more HP and attack damage) and the towers become stronger (more HP, armor and damage) with every level, yeah in some points the tower its strong enough to get rid of a lot of creeps alone. maybe this require a bit of balance maybe i will view how the creeps are upgrade. i don't want super strong creeps because if the enemy team has 3 bases vs 1 base of your team, the creeps are accumulated fast and its a bit hard to get rid of a bunch of them.
AI becomes so powerfull on early game. It's hard to challange for me like a newbie.
Actually the AI has 3 levels of power, the easy AI only has 10% increased exp. But i think that the main reason that AI are too strong its because they play the game how it should be, they make decisions fast, better than a newbie that are expending his time viewing how the game works. But with practice i think the AI are complitely easy to win.
- Portals need delay or something like that. I can escape instantly from the area. And camera doesnt focus on my hero.
The portal its rigth i think, they offers a better way to defend/attack objectives from the other side of the map, if they don't exist or are disabled for a time defending/ambush/attack enemies will be more difficult because there are only a bit way to go.
And about the camera, you are right, i will implement that when i figured how to detect when a unit uses the portal ability.
- Buying mercanery system useless on late game. Heroes can kill them instantly
The neutrals gains bonus HP and MP based on the hero main attribute but i think it's not enough for the late game. Maybe i will add a way to hide this unit and the hero can call it when it requires. more like a pet system.
Items are confusing for newbies. There are upgrade/enchant and recipe system. (it's good but confusing)
Yeah the items are not friendly to newbies, and i'm thinking about to how making it more simple. Maybe the recipe system will be gone for the future updates.
Upgrading your abilites by honor point makes unbalance between heroes. 1 hero can carry the whole game.
A hero can upgrade 1 ability per level. But the upgrade cost honor that is used for purchase the recipes of items as well.
Maybe increasing the level skip requeriment to 2 levels. Or maybe requires some balance.
Many items need honor point. If you are weak game forces to rage-quit you.
Yeah, when your team are lossing, its a bit hard to get honor points, the best solution for this its attacks together with your boss, because he increases his Rage level and deals more damage, but the AI tend to go alone to get objectives.
The suggestion that will be good here is, when you are lossing, dont fight alone vs 2,3 heroes, take advantage of the boss rage, attack gold mines to force the enemies to defend it and leave, go for neutrals, basically bait the enemies, when the other team has various points captured its hard to defend all of them.
= Add suggested item vendors for heroes. It will be easy to understand builds. (Leaguge of legends system, you need to know which item usefull for your hero)
Good suggestion, i will add it.
= My own suggestion: import warsong glutch/arathi basin war theme to your map from WoW. It makes better atmosphere
I already have the Capture/Loss points from Arathi Basin, do you refer to the music theme? if yes would be good, i will implement it.
= Add tooltip on gameplay ( -tooltip etc.)
I don't understand.
= Nerf the AI or add option for AI Level (It's best AI I have ever Seen before on hiveworkshop, do not misunderstand)
Like i said above, its question of practice, and thanks, i was spending too much time on this AI

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= Add more powerfull mercenaries and change their costs.
Yeah i will change to mercenaries to make it more viable.
= Add global honor point events for weak players on mid game
Capturing bases and gold mines gives honor globally, and every kill of any player gives 2 honor globally. The hero don't loose honor when killed. But i will take care about.
= Hero selection system is too detailed. It's good but I spend 10 min to how to select my hero.
Yeah its hard the first time, i will think about this.
The creeps are upgraded every 7 min, and every new level of the towers adds 1 new unit to the spawned group.
Thanks for the review, it motivates me to making more changes to the map

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