[Campaign] TFT campaign with latest balance patch?

Level 6
Joined
Mar 19, 2015
Messages
64
I wanted to play through the TFThrone campaign (classic graphic mode) but to spice it up i thought of doing it with the latest balance patch (melee data set).

I recall attempting this many years ago and i could never set up in a way that would actually save hero items & levels & stats between missions.

Unfortunately i am not a proper map maker, i just know some basic things about the editor in the context of testing unit balance for melee match-ups.

Can anyone please advise what would be the simplest way to play through the TFT campaign with the latest balance patch (and with heroes that properly carry items/levels/stats between missions)?
Thanks!
 
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Level 25
Joined
Dec 3, 2020
Messages
775
All you have to do is change the game cache related triggers.
You don't need to compile the individual maps in a campaign file, the game cache is independent from the campaign file(s).

The triggers can be easily found on the majority of the maps in 2 folders, the one that saves stuff in the game cache (heroes for example) is usually called "Level Data", and the other one is usually found in triggers called "Load Heroes".

All you have to do is change the name of the heroes and the name of the game cache in those files. For example: instead of the game cache being called "UndeadExpansion" you can change it to "LegacyOfTheDamned".

Just make sure that these new names are not exactly the same as game caches of the official campaigns.
 
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Level 6
Joined
Mar 19, 2015
Messages
64
Thank you very much for replying!
I am afraid that i lack the required knowledge to understand your instructions.
I am not familiar with any concepts of a game cache & campaign files & compiling maps, since so far i have only worked with a simple single (individual) map.

I assume that i would first somehow have to obtain or extract the latest TFT campaign maps/files from certain War3 Reforged files using a specific tool?
And after doing that then renaming these Game Caches and Heroes would cause it to properly save the hero items/stats/levels between the missions?

I am confused why does this mechanic of saving hero items/levels/stats break down when the TFT campaign is played as a custom campaign or with the latest melee data set?

Would it be possible to extract the entire TFT campaign, modify it and then put it into War3 as a regular player-made custom campaign (such as the ones on HiveWorkshop)?
The idea is to reduce how many advanced technical steps i need to successfully complete.

Again thank you very much for helping me!
 
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Level 6
Joined
Mar 19, 2015
Messages
64
I think i have done it!
I found some old article from 2020 about the basics and then i followed your instructions on the specifics.
Thank you very much!

One strange thing, the search function/feature in the War3 Editor does not seem to be working in the Trigger Editor.
I try to search for "cache" or "data cache" but nothing is coming up?
Perhaps i am doing something wrong.
 
Level 25
Joined
Dec 3, 2020
Messages
775
I think i have done it!
I found some old article from 2020 about the basics and then i followed your instructions on the specifics.
Thank you very much!

One strange thing, the search function/feature in the War3 Editor does not seem to be working in the Trigger Editor.
I try to search for "cache" or "data cache" but nothing is coming up?
Perhaps i am doing something wrong.
Glad I could be of use.
About the search: I didn`t even know that triggers could be searched. I just manually find them.
 
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