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Fight for Freedom 0.01v - DEMO

Fight for Freedom

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This bundle is marked as pending. It has not been reviewed by a staff member yet.
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FIGHT FOR FREEDOM
ASHES OF ARKATHOR

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In the aftermath of the First and Second Great Wars, Arkathor became a world of ruins, fear, and fading empires. Across the shattered lands of Lathric, survival matters more than honor, and the shadows of the past still shape the fate of the living.

Fight for Freedom: Ashes of Arkathor follows the story of Valdemar, a former Dark Mage of the Ancient Black Order, and his son Ruther, raised in a world consumed by violence and decay. As forgotten powers begin to awaken once more, father and son are drawn into a conflict that may decide whether Arkathor falls deeper into darkness or rises from its ashes.
Amid ruins and forgotten battlefields, those who remain live on the fringes fighting not for honor, but for necessity.


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Valdemar, the Dark Mage
A living relic of a forgotten age. A former member of the Black Orders, Valdemar carries forbidden knowledge that survived the fall of his empire. Cold, calculating, and shrouded in mystery, he does not wander without purpose he simply does not reveal it.
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Ruther, Son of Valdemar
Raised among ruin and blood, Ruther knows only the broken world he inherited. Impulsive and violent, he embodies everything his father seeks to restrain. Where Valdemar hesitates, Ruther destroys. His fate remains uncertain redemption or ruin.


The attached file contains the demo campaign, featuring 3 fully completed and revised chapters.
If you find any bugs, please let me know! Feedback and suggestions are also very welcome.

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Slaughterhouse Pack by Ilya Alaric
Tropical Rock - Variation A by Remixer
Void Reflection by San
Fortification palisade by MassiveMaster
- Orb Collection - by Panda
Ghoul (Re-Classic) by johnwar
Alterac Buildings by bakr
SC2 w3 trees pack (10) by Astromen
Either or all of the following:
Skeletons (Re-Classic Pack) by johnwar
BTNSoulCollect1 by 8512590215848
Bandit Mage on Foot by Kuhneghetz
Broken Shadow by Darkfang
Brutal Spiked nails Club by Darkfang
"Beautiful City" Model Pack by ValdionWorld
Generic Human Units by bakr
BTNSpell_Shadow_SummonVoidWalker by Blizzard Entertainment
Troll Weapon Upgrades (+variations) by Villagerino, Blizzard Entertainment
Driftwood UI [Reforged] SD by keepitmovin
FrostArmorTarget by JetFangInferno
VoidWalker Pack by Maximal
BTNSoulStrike by tonic
Temple Of The Damned Pack by Ilya Alaric
Skeleton merchant by tillinghast
Goblin by Urkdrengi
Blood Elven and Undead Forsaken attack upgrades by Blizzard Entertainment, Mouseketeer
Holy Cavalier by Kyrbi0, Xatoga
Administratum Scribes by AnyNameYouWish
ICON CONTEST #21 - Void Arrow by Panda
Necropolis Pack by Ilya Alaric
BTNUnholyFrenzy by Darky29
BTNTreantCorruption by JollyD
Lordaeron Buildings by bakr
Graveyard Pack by Ilya Alaric
Crypt(Undead) Pack by Ilya Alaric
Grave Shield by Darkfang
Combat Skeleton by Kitabatake
Selections I by Vinz
Haradrim Barracks (Lotr) by bakr, HerrDave
BTNVoidwalker by morbent
Haunted Mine Pack by Ilya Alaric
ScourgeMage by tillinghast
Bandit-Pack by DREADMAN
Twilight Incinerate by Zephyrius2412
Orc Towers (WC2) by loktar
Stromgarde Footman by takakenji
BTNSoulReaverblp by BlackSky
Hand Of Death by MangakaDark
Generic Human Melee Units by bakr, Lugalu Enmirkar
1/4 healtbar by stan0033
Either or all of the following:
Forsaken Deathguard and Executor (Re-Classic) by johnwar
Either or all of the following:
OgreOneHeaded by EvilShade
SpiritBouble by NFWar
Ogre Legion Models (Re-Classic Pack) by johnwar
Train Tracks by gustebeast
Knight & Bandit Lord (WC1) by loktar
Dark Magic Pack by MangakaDark
BTNVoid by PerditionsEdge
Venomous Shadows by Darkfang
BTNEyeOfShadows by Hellx-Magnus
Forsaken Death Scout and Dread Rider by Aldeia, johnwar
Warcraft Crusader by HerrDave
Forsaken Deathguard / Executor (Re-Classic) by Aldeia, johnwar
Ogre Mound (Gold Mine) by Rhamos Vhailejh
Killer (AXE) by Darkfang
Blue Bloodlust by doom_sheep
Either or all of the following:
BTNNewBanditMage by TheFifthHorseman
Simple Tree by Grey Knight
Footman, Captain, and Derivatives by Ujimasa Hojo
Lotr Troll Pack by HerrDave
Either or all of the following:
Prism Ray (3-Tiered) by Cherrymage
BTNUnholyAuraV2 by The_Silent
Blink Vol. I by Vinz
Marauder by Darkfang
Villager Dwarf 2.1 by Just_Spectating
GoblinMaurader2 by Em!
Orc Bowman (War of the Ring) by HerrDave
Necromancer Pack by Ilya Alaric
BTNSilverCoin by NemoVonFish
Fortification palisade outer edge by MassiveMaster
Grin Curse by Khil
VoidWalker by wertyn
Warcraft: O&H Remastered - Raise Dead by Artork312, Blizzard Entertainment
Void Drowned by Khil
Either or all of the following:
Corruption Tileset by The_Silent
HaradrimWatchTower by Uncle Fester
BTNPortal2 by kola
Templar by Villagerino, r.ace613
Breeland Militia (Lord of the Rings Online) by HerrDave
Either or all of the following:
HumanMage with Hood by PurrsandMlems
War Tent (WotR) by HerrDave
Knight, Bandit Lord & Riderless Horse (WC1 & WC2) by loktar
Frostwyrm Skeleton Corpse (Updated) by A Void, Blizzard Entertainment
Music gameplay by MelNefys
Chapel by PUVer
BTNDrainSoul by Mullar
GoblinClobber by Em!
BTNSoulCleave by The_Avenger's_Return
Archer Lordaeron by Asssssvi
Villager Cavalier Weaponless (Mike) by HerrDave
Fortification palisade inner edge by MassiveMaster
Orc Slasher Pack (WotR) by HerrDave
BTNSkeletonLaborer by Tukunobi
Holy Light by Vinz
Archmage Pack by Ilya Alaric
Black Heal and Life Steal by doom_sheep
Violet pulse Aura by Malvodion
Orc Doodad Pack (Lotr) by HerrDave
SlowTarget by JetFangInferno
Ziggurat Pack by Ilya Alaric
Mounted Bandit by Wandering Soul
Peasant transformed by Null
Forsaken Death Scout and Dread Rider by johnwar
Contents

Fight for Freedom (Campaign)

other thing in the 2 mission the captain cost 190 silver and 2 food and the footman cost 250 silver and 10 wood and 3 food should be the other way around?
 
i must say is......... kind of refresh play as bandint is very interest becose we always play as Like a real army or military or militia and such, but bandits at the beginning, it's not bad. I would have liked at least a little more in the second chapter after adding the "knight" hehehe and the private. I was hoping for, I don't know, new units, structures and such, but it's not bad. The new cursed units of the shadow cleric are the only thing that's a little annoying, that the towers cost food.
 
1. I like the void elemental and how it powers up as it fights. However I am not sure how to track if its about to be powered up or not. Other than the tooltip in the Hero Abilities page stating 10 void energy I do not see a mana bar or some kind of buff icon on it.
2. Armor upgrade in blacksmith has the generic Iron Plating tooltip.
3. I am not sure how I feel about towers costing food. I noticed the workers do not cost any but I feel later on in the campaign towers costing food may be an issue for the player compared to having workers. Not sure I will wait till more of the campaign gets released to comment further.
4. I was unable to pick up a int tome after I killed the last building in the bigger base as it went straight into the cutscene.
1.Void Warrior/Cursed units passive "Void Touch" debuff on the enemy reads TRIGSTR_289. Not sure what this passive does currently.
2. Necromancer master spell "Shadow Strike" is this spell suppose to make a permanent Cursed Skeleton? If so may want to mention it in the tooltip. As I kind of ignored this spell at first and just used the normal raise skele and Void Bolt for the stun, before I noticed it did that.
3. Void Elemental from Vlademar now has piercing damage. It had profane in chapter 1.
1. Graveyard has 2nd tier upgrades but they require a "Keep".

So far I enjoy it and like ilidandin said it is kind of nice seeing a playable bandit faction as we do not see that often.
 
1. Eu gosto do elemental do vazio e de como ele se fortalece durante o combate. No entanto, não sei como saber se ele está prestes a se fortalecer ou não. Além da dica na página de Habilidades do Herói, que indica 10 de energia do vazio, não vejo uma barra de mana ou algum ícone de fortalecimento nele.
2. A melhoria de armadura na ferraria tem a dica de ferramenta genérica "Placas de Ferro".
3. Não sei bem o que pensar sobre as torres custarem comida. Percebi que os trabalhadores não custam nada, mas acho que mais para frente na campanha, o custo de comida para as torres pode ser um problema para o jogador em comparação com a disponibilidade de trabalhadores. Não sei, vou esperar até que mais conteúdo da campanha seja lançado para comentar mais a fundo.
4. Não consegui pegar um tomo de inteligência depois de destruir o último prédio na base maior, pois a cena de corte começou imediatamente.
1. O efeito passivo "Toque do Vazio" das unidades Guerreiro do Vazio/Amaldiçoadas no inimigo mostra TRIGSTR_289. Não tenho certeza do que esse efeito passivo faz atualmente.
2. A magia mestra de Necromante "Golpe Sombrio" deveria criar um Esqueleto Amaldiçoado permanente? Se sim, talvez seja interessante mencionar isso na descrição da magia. Inicialmente, eu a ignorei e usei apenas o feitiço normal de ressuscitar esqueleto e Raio do Vazio para atordoar, antes de perceber que ela fazia isso.
3. O Elemental do Vazio de Vlademar agora causa dano perfurante. No capítulo 1, ele causava dano profano.
1. O cemitério tem melhorias de segundo nível, mas elas exigem uma "Fortaleza".

Até agora estou gostando, e como disse Ilidandin, é muito bom ver uma facção de bandidos jogável, já que não vemos isso com frequência.
I'm glad you enjoyed it! I've been pretty busy lately. I'm still working on Chapter 4, but I've hit a major creative block. Hopefully, over the next few weeks, I'll find the motivation to keep going, since this is by far my most ambitious project. I'm happy to hear your thoughts and analysis!
 
just finished the first chapter, it was pretty nice. i noticed that 2 of the skills share a hotkey, so half the time i would try to heal and it was say "spell not ready," and looked down and the vortex thing was on CD still. also the orb he starts with says it drains mana with attacks and it didn't, not sure if that was a compromise or something, but mp stayed fine during combat.
 
Alright I've played the first 3 chapters and believe it is definitely a good campaign, it reminds me a lot of Armies of Exigo the way it plays out, and LotR (the music and hobgoblins).

In terms of what I liked, I liked the custom abilities and techtrees, and the faction switch from bandits to "cultists", and I always LOVE custom models so well done, your terraining is very good too and the custom assets used in sculpting the environment work very well- You're way better than I am at terrain.

Feedback:
**The regeneration on the hobgoblins is wild imo, I would nerf it a bit, as its quite tedious to kill them. For the 3rd mission, I think the amount of firemages that are spawned/trained (for me it was at the half way mark after losing the demi-hero) was insane, there was like 25 of them!!

**Consistency in abilities/tooltips is the main thing, which is annoying since WC3 campaign object editor section does not technically work, so you have to update each map one by one (depending on the version of WC3 that is). But some abilities share hotkeys, or have inconsistent style/writing errors. For example I think melee weapon upgrade says it upgrades damage for footmen, knights etc. and has been forgotten to be changed.
 
Alright I've played the first 3 chapters and believe it is definitely a good campaign, it reminds me a lot of Armies of Exigo the way it plays out, and LotR (the music and hobgoblins).

In terms of what I liked, I liked the custom abilities and techtrees, and the faction switch from bandits to "cultists", and I always LOVE custom models so well done, your terraining is very good too and the custom assets used in sculpting the environment work very well- You're way better than I am at terrain.

Feedback:
**The regeneration on the hobgoblins is wild imo, I would nerf it a bit, as its quite tedious to kill them. For the 3rd mission, I think the amount of firemages that are spawned/trained (for me it was at the half way mark after losing the demi-hero) was insane, there was like 25 of them!!

**Consistency in abilities/tooltips is the main thing, which is annoying since WC3 campaign object editor section does not technically work, so you have to update each map one by one (depending on the version of WC3 that is). But some abilities share hotkeys, or have inconsistent style/writing errors. For example I think melee weapon upgrade says it upgrades damage for footmen, knights etc. and has been forgotten to be changed.
Thank you very much for the feedback. I'm glad you enjoyed the campaign.
Over the past week, I've dedicated my time exclusively to this campaign and have been rewriting many of the spells to make them more intuitive. This takes time, since many of them are currently part of the map system rather than the campaign itself.
I'm considering updating all of them to work directly within the campaign, which should save a lot of time in the future.
Since I started this project, I've learned a great deal about Studio, and I'm confident that these improvements will be noticeable in the upcoming chapters.
 
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