I'm making an Ogre race, and upon searching for the old Warcraft II styled Ogre Mound that used to be here, I found that it has since been taken down and there have been several people asking for a new one. So here is my attempt at retexturing a Gold Mine model into an Ogre Mound. It was actually a lot harder than I thought it would be, and it would appear that there is nothing I can do about the little bit of red that's on the right side of the entrance. If one looks carefully, they'll find that this little wrapping error (at least I'm assuming it's a wrapping error) is also present on the regular Gold Mine model (on which it's yellow instead of red). I tried editing it, but I wasn't able to do anything to it without making it look worse, so I just left it. If anyone else thinks that they could edit this model to make it look even better, then by all means, go ahead.
NOTE: Despite the fact that the textures used *do* have the same names as existing textures for the regular gold mine, they do *not* have the same directory (which is quite deliberate) and they will *not* overwrite any default textures. Put all three of them into the root directory, and not into the directories where the regular Gold Mine textures go, otherwise *all* of your Gold Mines will be turned to Ogre Mounds, and in all probability, you really don't want that.
Textures:
Chest.blp
Goldmine.blp
GoldmineUberSplat.blp
Credits are not required, but are certainly appreciated.
Feel free to distribute this model wherever you like.
Feel free to edit this model in any way that you please.
Keywords:
Ogre, Ogres, Ogre Mound, Mound, Gold Mine, Goldmine, Gold, Mine, Dunemaul