• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Killer (AXE)

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Commisioned icon for DREADMAN
Contents

Killer (AXE) (Icon)

Assets
Level 17
Joined
Feb 2, 2009
Messages
202
Absolutely love that awesome little ‘shine’ you managed to pull off at the sharp bottom of the axe-head, really makes it look super vicious!

Big fan of the bandana too, perfect levels of dark for the model it represents.

Minor but it looks like the light is coming from the top left of the portrait, and I feel like the left part of the axe’s haft ought to have a lil more highlight instead of shadows to reflect the light’s direction, though someone more experienced than me may disagree with this.
 
Absolutely love that awesome little ‘shine’ you managed to pull off at the sharp bottom of the axe-head, really makes it look super vicious!

Big fan of the bandana too, perfect levels of dark for the model it represents.

Minor but it looks like the light is coming from the top left of the portrait, and I feel like the left part of the axe’s haft ought to have a lil more highlight instead of shadows to reflect the light’s direction, though someone more experienced than me may disagree with this.

It is actually valid, but when I make an icon I usually never consider where lights and shadows should come from, since I'm not making an animation that should reflect reality, I just want the image to be clear and look good, and sharp, and to blend with the game classic style.
 
Top