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(4 ratings)
Approved
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| Background Story: |
| Skeletons are undead beings that have been reanimated by magic, often being used as fodder or shock troops by their masters. While gangly and seemingly frail, skeletons can possess superhuman strength and be highly resistant to most physical attacks. Some have retained their consciousness and intellect, and are capable of attacking with weapons and magic. They can be summoned by necromancers, liches, death knights, and dark rangers. Many skeletons are found among the ranks of the Scourge, Forsaken and Knights of the Ebon Blade. In the past skeletons were notably used by the Old Horde and Horde of Draenor. |
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| Credits: |
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Author's Notes
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Oh I might have accidentally deleted the credits on the description when I was uploading, I did put "Base and animations" on the authors, should be okay now I have added it also on the description. Also fixed the crossbowman's death, thanks for that!You should probably specify what you are crediting me for
And the crossbowman's death, has messed up vertex attachment
I respect your opinion, but my models are not made to blend with the classic models but to replace them and my aim now is to make a higher poly models for classic WC3. The polygons also doubled because the death has separate geosets.On the models themselves, I don't like the over abundance of detail crammed into small places, some elements that don't warrant modeling, are fully made in 3D, you have similar issues with many of your models, so I suggest you try to improve your style and model ergonomics
P.S 6700 polygons for a simple skeleton model is not something I would consider an effiecent design
You can go higher poly, but currently there's alot of polygons still wasted on nothing, pointless details that don't make the design look any better, you can go for Reforged inspired redesigns, but atleast put more effort into actually making them look good and optimized, currently most design elements are not coherent and the models look very messyOh I might have accidentally deleted the credits on the description when I was uploading, I did put "Base and animations" on the authors, should be okay now I have added it also on the description. Also fixed the crossbowman's death, thanks for that!
I respect your opinion, but my models are not made to blend with the classic models but to replace them and my aim now is to make a higher poly models for classic WC3. The polygons also doubled because the death has separate geosets.

I respect your opinion, but my models are not made to blend with the classic models but to replace them and my aim now is to make a higher poly models for classic WC3. The polygons also doubled because the death has separate geosets.
Will try that sometime, thanks!I love skeleton models
Why are bones so much more detailed than armor pieces?
You can combine animation with dummy animation,pls check comments
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Skeletal Orc Grunt (Optimized, WC1 & WC2)
Optimized Integrated portrait Removed dummy mesh & bones (death animation now uses main mesh) Sanitized Optimized with Model Optimizer and Converter v1.2.1 Warcraft I Warcraft IIwww.hiveworkshop.com

would be cool to update reviewer's guidelines to include this, if enough people agree with meAll well-made skeletons work fine in-game. Nice addition to the skeleton race.
Review accepted by Footman16

