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Skeleton Warriors (pack I)

About the pack:

This pack is dedicated to melee Skeletons wielding one-handed weapons. The models are stilistically identical on purpose and represent a group of Skeleton Warriors that mostly belong to the same tier. Other types of Skeletons will also be sorted into groups in their their own packs.

Technical info:
  • Contains many custom animations like Stand Defend, Spell, Attack Slam, etc.
  • Completely reworked portraits to be distinctive enough.
  • Improved old animations and removed glitching.
  • Contains only in-game textures.
UPDATES:
Added a Skeleton Maceman (featuring a distinctive portrait and special animations).
Added a Skeleton Duelist (featuring a distinctive portrait and special animations).
Renamed some of the models and added new animations:
  • Skeleton Axeman -> Skeleton Barbarian: added Spell, Spell Defend, Spell Slam and Stand Channel animations.
  • Skeleton Centurion: added Spell, Spell Defend and Spell Throw animations.
  • Skeleton Duelist: added an Attack Slam animation (spinning with blades).
  • Skeleton Maceman A -> Skeleton Crusher; Skeleton Maceman B -> Skeleton Mauler; Skeletons Swordsmen A B C -> Skeletons Soldiers A B C.
  • Skeleton Crusher, Mauler, Soldier: added Spell and Spell Defend animations.
  • Skeleton Warrior Shieldless A -> Skeleton Squire.
  • Removed Skeleton Swordsman D (link) from the list: the model does not have sufficient uniqueness.
Commentary: here I wanted to further reveal the characters of the models, highlight their roles and increase their potential for use.

Improved some mesh and old animations:
  • The pelvis part of armor during the Death sequence remained the same as in the classic models: redone.
  • Skeleton Crusher and Skeleton Mauler didn't have wooden handles on their weapons during the Birth and Death sequences: redone.
Commentary: despite the fact that those details were insignificant and very invisible, I decided to change this for greater accuracy and satisfaction. As the saying goes, the devil is in the details!

Other improvements and optimization:
  • Adjusted the height of the HP bars more precisely.
  • Portraits: removed some mesh which is not visible to the camera and removed all unused keyframes.
  • Models: linearized animations and removed more unused keyframes.
Commentary: as a result, the size of the models was decreased by 30-50%. Please note: if you want to further optimize the models, for example, using MDLX Optimizer, you will save a pair of kilobytes but might break the visibility of the geosets in some sequences.

New Skeletons:
  • Added a reworked version of classic Skeleton Warrior: improved mesh, added Stand, Walk, Attack Defend animations and fixed some minor issues.
  • Added a Skeleton Berserker with many special animations and a distinctive portrait!
Commentary: I decided to rework classic Skeleton Warrior to complete the picture: the old one did not hold the sword correctly, the spikes of the armor were placed rather chaotically and hung in the air and, in addition, in his portrait they were absent.

For more details read the post!
Renamed some of the models and added extra armor:
  • Skeleton Soldier (A, B, C) -> Skeleton Footman (A, B, C).
  • Skeleton Footman (A, B, C): added chest armor plates.
Commentary: here I wanted to put more emphasis on the mentioned above re-armored Skeletons and their role in the Undead army so their Defend animations now go well with their names. Also, in support of several "more armor" comments and since these skeletons have lighter weapons, I decided to make them more "tanky". The other Skeletons with heavier weapons (such as axes, maces and flails) are left with less armor and smaller shields, thus making the difference in role models for these warriors more noticeable.

Improved portraits:
  • Skeleton Squire: changed the camera angle.
  • Skeleton Warrior: added gear and changed the camera angle.
  • Skeleton Berserker: the portrait is reworked according to Deolrin's suggestion from this post.
Commentary: more uniqueness for portraits never hurts.

Fixed some recently discovered issues:
  • Added missing footprints in all Defend Walk sequences.
  • The "Weapon L Ref" attachment point is now correctly linked in the Skeleton Berserker model.
Commentary: I find it necessary to go back to my works and see where I screwed up, from time to time.

New Skeleton:
  • Added a Skeleton Juggernaut with many special animations and a distinctive portrait!
Commentary: Finally I got my hands on a well-armored Skeleton with heavy blunt weapons. Take it!

If you want to see what was behind the model, read this post!

Author's notes:
  • I also welcome you to visit my work in progress section for more creative content.
  • Some of these models were created for one of my favorite maps - Tree Tag.
  • Prolific and talented @Aldeia also prepared a big range of icons for you!
Feel free to use/edit the model but give credits!

Keywords:
Assassin, Axeman, Barbarian, Berserker, Duelist, Dagger, Footman, Juggernaut, Maceman, Necro, Necromancy, Skeletal, Skeleton, Swordsman, Undead, Warrior
Contents

SkeletonAssassin.mdx (Model)

SkeletonAssassinDaggerMissile.mdx (Model)

SkeletonBarbarian.mdx (Model)

SkeletonCenturion.mdx (Model)

SkeletonCrusher.mdx (Model)

SkeletonFootmanA.mdx (Model)

SkeletonFootmanA_Portrait.mdx (Model)

SkeletonFootmanB.mdx (Model)

SkeletonFootmanB_Portrait.mdx (Model)

SkeletonFootmanC.mdx (Model)

SkeletonFootmanC_Portrait.mdx (Model)

SkeletonJuggernaut.mdx (Model)

SkeletonJuggernaut_Portrait.mdx (Model)

SkeletonMauler.mdx (Model)

SkeletonSquire_Portrait.mdx (Model)

SkeletonWarrior.mdx (Model)

SkeletonWarrior_Portrait.mdx (Model)

SkeletonBarbarian_Portrait.mdx (Model)

SkeletonBerserker.mdx (Model)

SkeletonBerserker_Portrait.mdx (Model)

SkeletonCenturion_Portrait.mdx (Model)

SkeletonCrusher_Portrait.mdx (Model)

SkeletonDuelist.mdx (Model)

SkeletonDuelist_Portrait.mdx (Model)

SkeletonMauler_Portrait.mdx (Model)

SkeletonSquire.mdx (Model)

Reviews
ILH
ILH
Amazing skeleton variants with added animations and custom portrait. Very useful for general uses. Changes made. Works in-game. Approved! SoldierB and SoldierC is way too similar, though.
great job!
I absolutely love this pack, it adds so much variety to my map that has a lot of undead themes :) These also look incredible with the returned skeleton skins. I especially love the assassin animations, with the double dagger backstab! I wish a Rogue/Assassin humanoid model had a similar animation.
These are incredible dude! Thank you for making them!
An absolutely beautiful set with fluid and consistent animations that make these look fantastic! Probably my favourite army to date!
Army of the Dead detected. A curse, from a fallen army that turned the battlefield into a great graveyard.

Excellent work, awesome.
Thanks for the high rating and pleasing words, guys, I'm glad you find this pack cool and worthy 🙂 I'll release more Skeletons eventually, just need more time! 💀
 
I love these models! :D
Now all we need are ranged variants, like Skeletons with: Bows, Crossbows, Spears, etc.

That would be awesome. ☺️
 
Skeleton archers in this style, please. .-.
I love these models! :D
Now all we need are ranged variants, like Skeletons with: Bows, Crossbows, Spears, etc.

That would be awesome. ☺️
Glad you like the models and thanks for the high rating 🙂 Ranged Skeletons, is what I was frequently asked, and I always keep this idea in my head and will work on it, even within the Tree Tag map such Skeletons are required, so they will appear in any case 👍
 
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