- Joined
- Jul 3, 2011
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- 1,223
Hey, take all the time you want. SoC has already taken care of the WarCraft II skeleton.
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(74 ratings)
ApprovedYeah they are (or at least have been retconned as such, IIRC).The Kul Tirans is a "specific breed of human that hail from the island nation of Kul Tiras that was founded by fearless explorers who sailed uncharted waters in search of adventure". Are they the same guys as Jaina and Admiral Proudmoore from WC3?![]()
I don't think WoW should be followed too closely beyond basic aesthetic if you like something you see. The Warcraft franchise is rife with retcons and re-imaginations. Kul Tiras was, originally, simply a a seafarer faction of the Alliance, with the strongest navy out of all the other kingdoms. Admiral Proudmoore and Jaina are indeed Kul Tirans. In WoW they are chubby looking guys who worship sea gods, it's a little weird. If you want to follow a sort of mix - the WC2-WC3 era kingdom with a hint of WoW aesthetic - go look at the Kul Tiran pack made for Warcraft 3 Reforged by the Chronicles of the Second War team and the Kul Tiras building pack by bakr. There are also Asssssvi's Kul Tirans which can serve as inspiration.Oh guys I have no idea about WC2 and WoW settings because I have never played it so I don't know if I can follow your adviceIn this pack I tried to create some more stereotyped warrior types that can have greater range of use. In order to create something more specific, I have to invest more effort and time, which also requires my attention in some other packs and single models. Thus, I'm afraid I'll die learning all the factions and their traits in order to create meaningful and lore-appropriate models from WoW
So I'll probably be fooling around in Warcraft 3 for a while.
The Kul Tirans is a "specific breed of human that hail from the island nation of Kul Tiras that was founded by fearless explorers who sailed uncharted waters in search of adventure". Are they the same guys as Jaina and Admiral Proudmoore from WC3?![]()
Of course. I brought up the skeletal orc pirate, based on the artwork, simply because we were talking about having a skeletal pirate. I think I've seen other references to the orc pirate for Warcraft 2, so I must surf the Internet for those.I don't think WoW should be followed too closely beyond basic aesthetic if you like something you see. The Warcraft franchise is rife with retcons and re-imaginations. Kul Tiras was, originally, simply a a seafarer faction of the Alliance, with the strongest navy out of all the other kingdoms. Admiral Proudmoore and Jaina are indeed Kul Tirans. In WoW they are chubby looking guys who worship sea gods, it's a little weird. If you want to follow a sort of mix - the WC2-WC3 era kingdom with a hint of WoW aesthetic - go look at the Kul Tiran pack made for Warcraft 3 Reforged by the Chronicles of the Second War team and the Kul Tiras building pack by bakr. There are also Asssssvi's Kul Tirans which can serve as inspiration.
Either way for the pirate skeleton I think simply going for a classic pirate aesthetic could work. The reason StonemaulMidget talked about WC2 is because Warcraft 2: Tides of Darkness features a focus on naval forces, and this is the box art:
![]()
If I were as deft with words as you are, then I would briefly "round" my position in the same way. Therefore, thank you.Yeah I definitely wouldn't go down the route of "models individualized for different clans/tribes/factions of X"; other people are doing that already, and you're stated goal of "generically-useful, Blizzard-style model packs" is simply divine as it is.
This Kul Tirans pack is magnificent, I must say.I don't think WoW should be followed too closely beyond basic aesthetic if you like something you see. The Warcraft franchise is rife with retcons and re-imaginations. Kul Tiras was, originally, simply a a seafarer faction of the Alliance, with the strongest navy out of all the other kingdoms. Admiral Proudmoore and Jaina are indeed Kul Tirans. In WoW they are chubby looking guys who worship sea gods, it's a little weird. If you want to follow a sort of mix - the WC2-WC3 era kingdom with a hint of WoW aesthetic - go look at the Kul Tiran pack made for Warcraft 3 Reforged by the Chronicles of the Second War team and the Kul Tiras building pack by bakr. There are also Asssssvi's Kul Tirans which can serve as inspiration.
Either way for the pirate skeleton I think simply going for a classic pirate aesthetic could work. The reason StonemaulMidget talked about WC2 is because Warcraft 2: Tides of Darkness features a focus on naval forces, and this is the box art:
![]()
As for a Skeleton Pirate, to make it juicy and useful, I would definitely add a pistol, tricorn, eye patch, and Kul Tiran boots with gloves. Some other Kul Tiran aesthetic would also help me bring in more variation. I like your idea and I'll take it into considerationOf course. I brought up the skeletal orc pirate, based on the artwork, simply because we were talking about having a skeletal pirate. I think I've seen other references to the orc pirate for Warcraft 2, so I must surf the Internet for those.
However, we should give Villagerino some space because he did say he's got many ideas for skeletons, and we should respect that.
However, if he needs inspiration, he has but to ask.
You do me a great kindness.If I were as deft with words as you are, then I would briefly "round" my position in the same way. Therefore, thank you.
Reminds me of this gem; looking forward to your version. : )Villagerino said:As for a Skeleton Pirate, to make it juicy and useful, I would definitely add a pistol, tricorn, eye patch, and Kul Tiran boots with gloves. Some other Kul Tiran aesthetic would also help me bring in more variation. I like your idea and I'll take it into consideration![]()
Rather creative! I wanted to use the same textures and geosets and also for the team-colored part. So, I'm glad you showed it, otherwise I would have made almost a copy
I don't think there's anything wrong with multiple versions of the same thing (even using similar/same geosets/textures); but I did want you to be aware of what else there was in case that mattered more to you. : )Rather creative! I wanted to use the same textures and geosets and also for the team-colored part. So, I'm glad you showed it, otherwise I would have made almost a copyI even have a similar death anim in some of my models in progress.
Hello! Maybe you are missing SkeletonSquire_Portrait.mdx?Hey there, I noticed a small bug with one of the modles that I wanted to report
SkeletonSquire.mdl has a bugged portrait (no portrait camera):
Ah damn, my bad, sorry for the false alarmHello! Maybe you are missing SkeletonSquire_Portrait.mdx?
BRUH poor skeletonHello! Maybe you are missing SkeletonSquire_Portrait.mdx?
Thank you!Holy shimt, I funkin lowe skelingtons.. !
Thanks! I'm happy that you may find it useful for your project!I could use these models for my Enhanced Raise dead spell (aka different corpse=different skeleton)
I particulary liked Duelist attack animation, and also the whole scary model of Mauler.
if anything needs improvement its the Attack-3 animation for Berserker/Juggernaut.
I have question though: which corpse fits Mauler the most?
Barbarian skellies certainly fit for ogre corpse, I guess mauler fits there too?
also what about animal corpses
@MasterHaosis what do you think?
Thanks! Good idea lol, it would be fun to watch brainless Undead warriors fight in the arenaAmazing work with all the melee skeletons with various one-handed weapons! I appreciate the effort and attention to detail you're putting into this project.
With all these models, maybe it is time for a mapmaker to team up with you to do Skeletal Gladiators [An undead variation of Orc Gladiators] xDD
Or maybe such a map has already been made/considered, and if it is, they should definitely check out your models!
Once again, very lovely and elegant work.
Thank you! Always welcomeWow they look really good, you are really talanted! Thanks for sharing this with us
Thanks for the feedback man!Epic model, Can't imagine how much time and effort goes into a model so detailed :O
Awesome job! When is this going to be implemented into the wc3 map tree tag?![]()
Your skill is greatUPDATE 31.10.23
New models:
Commentary: This is the last major model for this bundle.
- Added Skeleton Assassin.
- Added Dagger Missile.
Skeleton Assassin
Here he is, the last warrior of this pack!
Skeleton Assassin was made by me relatively recently and therefore surpasses its fellows in several aspects. It passes the Sanity Check, contains more custom animations, a merged portrait and the minimum of geosets:
For example, it uses only 2 weapons. Trickery! All this allowed us to save a decent amount of free space.
The animations are better executed and capture all my experience:
Here you can see the 'Spell Slam' in details and some cloak movements in the 'Spell Throw'. I made sure the model looks as OG as possible.
By the way, he's a fun and detailed post in my work in progress section where you can also find an icon.
I hope you enjoy the new model!
Thanks! Glad you like it!Looks very good, skeletons don't have lots of model and varitations. Assasin is the chery on the top.![]()
Thank you!Your skill is great![]()
Big thanks!This is pure awesome! well done![]()
A good update for Halloween.![]()
Thank you, guys!love the new model! animations are amazing too!![]()
Thanks! Although I have a few icons, I'm not particularly keen on creating them, only for special projects.Very cool. I hope you will make some icons for them.
Thanks for your detailed comment! I am very glad that you discerned the charisma of the models and appreciated their Warcrafyness.Great stuff, hard to fault anything.
IMO the best aspects are reusing assets so well, and I don't think any of the models are over-the-top or bloated with details and stuff. They all feel very fitting for WC3 (with a hint of WOW). Also they are reasonably similar, but each has enough character, personality and idiosyncrasies to distinguish them, like the flail skelly or the Berserker's Portrait.
Edit tbh I think it deserves more than a 'recommended' ranking ;P
Thanks! Yes, eventually. As stated in the pack description: "This pack is dedicated to melee Skeletons. Other types of Skeletons will also be sorted into groups in their their own packs."Supreme work, have you considered adding some ranged unit? cloacked archer or crossbow user?
Thanks! Some can really live up to a small RPG-bossIncredible! Each of these skeletons resembles bosses from RPG games! The skeleton assassin and the skeleton with a flail deserve special attention, these animations look very cool.![]()
At least three, that's for sureThanks! Some can really live up to a small RPG-boss![]()



