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Model validation: SkeletonCenturion.mdx

SkeletonCenturion.mdx

0 errors 0 severe 2 warnings 48 unused
  • 2 Model
    • Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 2 Helper 16
    • 1 Translation
      • Track 4 at frame 16434 has exactly the same value as tracks 3 and 5
    • 1 Rotation
      • Track 4 at frame 16434 has roughly the same value as tracks 3 and 5
  • 1 Helper 17
    • 1 Rotation
      • Track 4 at frame 16434 has exactly the same value as tracks 3 and 5
  • 2 Helper 18
    • 1 Translation
      • Track 5 at frame 16434 has exactly the same value as tracks 4 and 6
    • 1 Rotation
      • Track 5 at frame 16434 has roughly the same value as tracks 4 and 6
  • 4 Helper 20
    • 2 Translation
      • Track 11 at frame 15800 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 16434 has exactly the same value as tracks 11 and 13
    • 2 Rotation
      • Track 8 at frame 15800 has roughly the same value as tracks 7 and 9
      • Track 9 at frame 16434 has roughly the same value as tracks 8 and 10
  • 1 Helper 21
    • 1 Translation
      • Track 7 at frame 16434 has exactly the same value as tracks 6 and 8
  • 1 Helper 22
    • 1 Translation
      • Track 7 at frame 16434 has exactly the same value as tracks 6 and 8
  • 4 Helper 23
    • 4 Rotation
      • Track 5 at frame 15600 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 15800 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 15834 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 16434 has exactly the same value as tracks 7 and 9
  • 2 Helper 24
    • 1 Translation
      • Track 11 at frame 16434 has exactly the same value as tracks 10 and 12
    • 1 Rotation
      • Track 14 at frame 16434 has exactly the same value as tracks 13 and 15
  • 7 Helper 25
    • 5 Translation
      • Track 4 at frame 15267 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 15434 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 15600 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 15767 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 16434 has exactly the same value as tracks 7 and 9
    • 2 Rotation
      • Track 4 at frame 15267 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 15767 has exactly the same value as tracks 6 and 8
  • 2 Helper 27
    • 1 Translation
      • Track 9 at frame 16434 has exactly the same value as tracks 8 and 10
    • 1 Rotation
      • Track 7 at frame 16434 has exactly the same value as tracks 6 and 8
  • 2 Helper 28
    • 1 Translation
      • Track 10 at frame 16434 has exactly the same value as tracks 9 and 11
    • 1 Rotation
      • Track 10 at frame 16434 has exactly the same value as tracks 9 and 11
  • 2 Helper 29
    • 1 Translation
      • Track 6 at frame 16434 has exactly the same value as tracks 5 and 7
    • 1 Rotation
      • Track 6 at frame 16434 has roughly the same value as tracks 5 and 7
  • 2 Helper 30
    • 1 Translation
      • Track 7 at frame 16434 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 5 at frame 16434 has exactly the same value as tracks 4 and 6
  • 2 Helper 31
    • 1 Translation
      • Track 10 at frame 16434 has exactly the same value as tracks 9 and 11
    • 1 Rotation
      • Track 14 at frame 16434 has exactly the same value as tracks 13 and 15
  • 6 Helper 33
    • 3 Translation
      • Track 12 at frame 15667 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 15734 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 16434 has exactly the same value as tracks 13 and 15
    • 3 Rotation
      • Track 9 at frame 15667 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 15734 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 16434 has exactly the same value as tracks 10 and 12
  • 1 Attachment 0 - "Foot Right Ref "
    • 1 Visibility
      • Track 5 at frame 27332 has exactly the same value as tracks 4 and 6
  • 1 Attachment 1 - "Foot Left Ref "
    • 1 Visibility
      • Track 5 at frame 27332 has exactly the same value as tracks 4 and 6
  • 2 Attachment 2 - "Hand Right Ref "
    • 1 Rotation
      • Track 3 at frame 27332 has roughly the same value as tracks 2 and 4
    • 1 Visibility
      • Track 5 at frame 27332 has exactly the same value as tracks 4 and 6
  • 1 Attachment 3 - "Weapon Ref"
    • 1 Visibility
      • Track 5 at frame 27332 has exactly the same value as tracks 4 and 6
  • 1 Attachment 4 - "Head - Ref"
    • 1 Visibility
      • Track 5 at frame 27332 has exactly the same value as tracks 4 and 6
  • 1 Attachment 5 - "Hand Left Ref "
    • 1 Visibility
      • Track 5 at frame 27332 has exactly the same value as tracks 4 and 6
  • 1 Attachment 6 - "Chest Ref"
    • 1 Visibility
      • Track 5 at frame 27332 has exactly the same value as tracks 4 and 6
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