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Model validation: SkeletonCrusher.mdx
SkeletonCrusher.mdx
0errors0severe2warnings62unused
2
Model
Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
2
Helper 16
1
Translation
Track 4 at frame 16434 has exactly the same value as tracks 3 and 5
1
Rotation
Track 4 at frame 16434 has roughly the same value as tracks 3 and 5
1
Helper 17
1
Rotation
Track 4 at frame 16434 has exactly the same value as tracks 3 and 5
2
Helper 18
1
Translation
Track 5 at frame 16434 has exactly the same value as tracks 4 and 6
1
Rotation
Track 5 at frame 16434 has roughly the same value as tracks 4 and 6
2
Helper 20
1
Translation
Track 11 at frame 16434 has exactly the same value as tracks 10 and 12
1
Rotation
Track 8 at frame 16434 has roughly the same value as tracks 7 and 9
1
Helper 21
1
Translation
Track 7 at frame 16434 has exactly the same value as tracks 6 and 8
1
Helper 22
1
Translation
Track 7 at frame 16434 has exactly the same value as tracks 6 and 8
3
Helper 23
3
Rotation
Track 5 at frame 15600 has exactly the same value as tracks 4 and 6
Track 6 at frame 15834 has exactly the same value as tracks 5 and 7
Track 7 at frame 16434 has exactly the same value as tracks 6 and 8
2
Helper 24
1
Translation
Track 11 at frame 16434 has exactly the same value as tracks 10 and 12
1
Rotation
Track 14 at frame 16434 has exactly the same value as tracks 13 and 15
7
Helper 25
5
Translation
Track 4 at frame 15267 has exactly the same value as tracks 3 and 5
Track 5 at frame 15434 has exactly the same value as tracks 4 and 6
Track 6 at frame 15600 has exactly the same value as tracks 5 and 7
Track 7 at frame 15767 has exactly the same value as tracks 6 and 8
Track 8 at frame 16434 has exactly the same value as tracks 7 and 9
2
Rotation
Track 4 at frame 15267 has exactly the same value as tracks 3 and 5
Track 7 at frame 15767 has exactly the same value as tracks 6 and 8
3
Helper 26
1
Translation
Track 6 at frame 16434 has exactly the same value as tracks 5 and 7
2
Rotation
Track 7 at frame 15734 has exactly the same value as tracks 6 and 8
Track 8 at frame 16434 has exactly the same value as tracks 7 and 9
2
Helper 27
1
Translation
Track 9 at frame 16434 has exactly the same value as tracks 8 and 10
1
Rotation
Track 7 at frame 16434 has exactly the same value as tracks 6 and 8
2
Helper 28
1
Translation
Track 10 at frame 16434 has exactly the same value as tracks 9 and 11
1
Rotation
Track 10 at frame 16434 has exactly the same value as tracks 9 and 11
2
Helper 29
1
Translation
Track 6 at frame 16434 has exactly the same value as tracks 5 and 7
1
Rotation
Track 6 at frame 16434 has roughly the same value as tracks 5 and 7
2
Helper 30
1
Translation
Track 7 at frame 16434 has exactly the same value as tracks 6 and 8
1
Rotation
Track 5 at frame 16434 has exactly the same value as tracks 4 and 6
2
Helper 31
1
Translation
Track 10 at frame 16434 has exactly the same value as tracks 9 and 11
1
Rotation
Track 14 at frame 16434 has exactly the same value as tracks 13 and 15
6
Helper 33
3
Translation
Track 12 at frame 15667 has exactly the same value as tracks 11 and 13
Track 13 at frame 15734 has exactly the same value as tracks 12 and 14
Track 14 at frame 16434 has exactly the same value as tracks 13 and 15
3
Rotation
Track 9 at frame 15667 has exactly the same value as tracks 8 and 10
Track 10 at frame 15734 has exactly the same value as tracks 9 and 11
Track 11 at frame 16434 has exactly the same value as tracks 10 and 12
3
Attachment 0 - "Foot Right Ref "
3
Visibility
Track 4 at frame 27333 has exactly the same value as tracks 3 and 5
Track 7 at frame 28633 has exactly the same value as tracks 6 and 8
Track 10 at frame 29933 has exactly the same value as tracks 9 and 11
3
Attachment 1 - "Foot Left Ref "
3
Visibility
Track 4 at frame 27333 has exactly the same value as tracks 3 and 5
Track 7 at frame 28633 has exactly the same value as tracks 6 and 8
Track 10 at frame 29933 has exactly the same value as tracks 9 and 11
4
Attachment 2 - "Hand Right Ref "
1
Rotation
Track 2 at frame 27333 has roughly the same value as tracks 1 and 3
3
Visibility
Track 4 at frame 27333 has exactly the same value as tracks 3 and 5
Track 7 at frame 28633 has exactly the same value as tracks 6 and 8
Track 10 at frame 29933 has exactly the same value as tracks 9 and 11
3
Attachment 3 - "Weapon Ref"
3
Visibility
Track 4 at frame 27333 has exactly the same value as tracks 3 and 5
Track 7 at frame 28633 has exactly the same value as tracks 6 and 8
Track 10 at frame 29933 has exactly the same value as tracks 9 and 11
3
Attachment 4 - "Head - Ref"
3
Visibility
Track 4 at frame 27333 has exactly the same value as tracks 3 and 5
Track 7 at frame 28633 has exactly the same value as tracks 6 and 8
Track 10 at frame 29933 has exactly the same value as tracks 9 and 11
3
Attachment 5 - "Hand Left Ref "
3
Visibility
Track 4 at frame 27333 has exactly the same value as tracks 3 and 5
Track 7 at frame 28633 has exactly the same value as tracks 6 and 8
Track 10 at frame 29933 has exactly the same value as tracks 9 and 11
3
Attachment 6 - "Chest Ref"
3
Visibility
Track 4 at frame 27333 has exactly the same value as tracks 3 and 5
Track 7 at frame 28633 has exactly the same value as tracks 6 and 8
Track 10 at frame 29933 has exactly the same value as tracks 9 and 11
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