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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Breeland Militia (Lord of the Rings Online)

Submitted by HerrDave
This bundle is marked as approved. It works and satisfies the submission rules.
"You're heading into Chetwood? Well if you see Covell Woodwright, let us know. He's wanted for banditry."
- Constable Thistlewool

Includes
- Breeland Militia
- Breeland Bowman

Keywords: Lotr, War, Ring, Rings, Of, The, Militia, Guard, Town, Watch, Thief, Taker, Police, Guardsman, City, Bree, Breeland, Medieval

Based on this guy
[​IMG]

Changes
-Made hair texture double-sided
- Fixed Stand - 1 (MdlVis ate it)
- Shield now disappears during work and throw animations
- Optimized file, shaving ~25kb off of both the bowman and the militia
- Removed obsolete repair sound from Bowman
- Fixed Clickability (that's a word)
- Fixed OhGoDtHeHeAdIsWaRpInG
Contents

Breeland Militia (Model)

Breeland Bowman (Model)

Reviews
General Frank
Works in-game, performs appropriately and is a good addition to the model section. Excellent work!
  1. infrenus

    infrenus

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    Uh.. where is the Stand -1 animation?
     
  2. GhostOfPast

    GhostOfPast

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    This looks like a good compromise for an AoE II militia ^^
     
  3. SonsOfSami

    SonsOfSami

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    Though it looks great, there are some problems, with animations:
    -Like infrenus said, there is no stand 1 animation
    -The shield should be removed in:
    Spell throw, as the hand clips with the shield while he throws the torch(?)
    Stand work, because how would he carry the the mace, hammer and shield at the same time?
    Edit: Fixed
     
    Last edited: Jan 15, 2019
  4. MateuszForce

    MateuszForce

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    Ohhh yes, i needed a new militia model. Now i need only a peasant with a fork. Nice model, but the shield symbol could be removed.
     
  5. paladinjst

    paladinjst

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    I really love all of your models cause they are really fit the game style and unique .
     
  6. The_Warchief

    The_Warchief

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    Reserving rating until it's given a proper Stand - 1 anim, but once you add that it'll be a strong 4/5, easy!

    I daresay, though, that maybe the Bandit Lord's head (Or even the Chaplain/Emissary with an added mustache) would be slightly more accurate to the reference picture? I like the peasant head version, so you might want to consider adding an alternate-headed one as a variant rather than a replacer. Just something to consider. ^^
     
    Last edited: Jan 15, 2019
  7. Hazop

    Hazop

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    Could Definitely work as a Bretonnian Man at Arms (Warhammer Fantasy) Could you please make a version with a shortsword?
    Cool torch throwing spell, perfect for burning buildings!
     
  8. HerrDave

    HerrDave

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    It seems the stand-1 animation was kind of deleted by Mdlvis O-o

    One second while I re-implement it..

    Yeah, I thought the shield looked strange during the animations too, but I didn't know where to put it

    I'll shrink it out of existence during the animations where he's got something else in his hand
     
  9. HerrDave

    HerrDave

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    Hail Warchief, that's actually a really good suggestion, I might add a version with a curled mustache and a bow using the Human Emissary face as it'll stick with the trend of WotR human models I've been churning out
     
  10. Hazop

    Hazop

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    Also, idk if its just me but his skin color of his arms and face are different shades and don't really fit together.
     
  11. SonsOfSami

    SonsOfSami

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    Now its much better.
    (Although you misplaced the changes in the "Include" List instead of "Changelog" List)
    Also, can the arms' texture be improved?
     
    Last edited: Jan 15, 2019
  12. HerrDave

    HerrDave

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    If there's a texture with the peasant's skin-colour and a bare forearm/hand - then absolutely

    If not-- we might be stuck with it unless I can think of some workaround..

    That or if people want, they can make a custom texture for peasants to alter it how they wish it to look
     
  13. infrenus

    infrenus

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    Oh now its good. Also I like the archer model, they both can be used to a lot of maps and projets, be levvies for warhammer too or just regular low tier troops in meedieval/warcraft maps.
     
  14. Elbadruhel

    Elbadruhel

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    Nice idea, but the models dont work properly. Both have "selecting issues", you cant click them properly. Also, the archer one is broken, his head goes mad ingame, like... A glitch leaving the screen, really weird. If you fix that stuff they will be great models, good work.
     
  15. The Grey

    The Grey

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    This looks awesome 10\10 , it would be fun i think if the archer looked a bit diffrent it would make him stand out a bit more. (face wise something like a diffrent beard or hair color or diffrent clothes, like the diffrence between villager 1 and villager 2 , unless this is somekind of morph unit wich can switch between mele and range , that is fun. In game a dislinked it because when they stood next to each other they looked very simular, its kinda pain in the butt for a normal style map, i like the idea of warcraft3 devs to make evry model stand out lookdiffrent so that you dont confuse yourself when palying. but if you use it one by one or a morph is freaking amasing the anims are lit they fit the model very well and i think it is very usefull
     
    Last edited: Jan 16, 2019
  16. HerrDave

    HerrDave

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    Could you describe the glitch?

    That'll help me track down what went wrong, like is it stretching?
     
  17. Elbadruhel

    Elbadruhel

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    The first one is simple, the units cant be clicked properly, you need to do a square. You are a great modeler im sure you can fix that quickly.

    The other one, just with the archer, is like... If the archer's head would be flubber ant it is streched to the top of my screen xD

    upload_2019-1-17_0-23-37.png

    Sorry for the bad quick drawing but im sure you will understand it xD. Btw, just import it to a test map and u should notice it ^^

    Greetings man, i really like your job.
     
  18. infrenus

    infrenus

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    Glitch.png
    Seems like its something out of the bones

    Edit: Ah, also might want to recalculate the extensions of the model, as he also said it is unselectable.
     
  19. Elbadruhel

    Elbadruhel

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    Exactly that was what happened to me. You can see that my drawing was 100% accurate xD.