- Joined
- Jul 12, 2018
- Messages
- 558
Here's an example of a hero and a faction from the map.
This is the Cabaal.
Hero:
Warlock
Primary attribute: Intelligence
Range: Varies with skill use (ranged)
Skills:
Q: Summon Soul Harvesters
- Release a swarm of [3-30] Soul Harvesters which slash at random enemies for 25 damage per hit. Lasts [12-20] seconds. 45 second cooldown.
W: Summon Frenzied Daemon
- Direct aoe damage spell. Summons a Frenzied Daemon with Cleave to fight your enemies in melee. Hit points [440-1200], attack DPS [68-220], Explodes on death for [50-250] damage. Your hero intelligence affects its stats.
E: Summon Flying Daemon
- Sends a flying daemon to tear up your enemies with piercing attacks. Short lived attack summon. Your hero intelligence affects its stats.
R: Pact
- Transform into a powerful daemon that attacks in melee for a short time. Progressively more powerful forms with levels.
D (Limit Break): Summon Ancient Daemon
- Summons an Ancient Daemon to exact your vengeance upon the enemy. Deals ranged damage in AoE and summons smaller daemons when hit. Your strength improves its damage and your agility improves its armor.
F (Spellbook):
F-Q: Banish Daemon - Causes 250 x hero level damage to a summoned Daemon. If cast on your own summons, the spell restores your mana by 25% of the damage dealt. Does not affect Ancient Daemons.
F-W: Spirit of Malice - Summons a tiny spirit of malice which may spawn a larger daemon when it dies, if it is allowed to grow.
F-E: Runes of Binding (passive) - Each time the Warlock levels up, his summons gain 3% attack speed and 6% hit points.
F-R: Ritual Sacrifice - Lose half of your current hit points to boost all of your current summons.
F-A: Trap Imp - Use your guile to lure an imp into your service with false promises.
F-S: Boon of Malice (passive) - The Warlock has a chance to gain a small amount of life and mana any time one of his summons die.
F-D: Capture Daemon - Captures the spirit of a summoned daemon, binding it to you, making its lifespan indefinite and letting you recall it.
F-F: Release Daemon - Summon the daemon you've captured.
Tier 1 spawn unit:
Imp
Role: Basic melee
Armor type: Medium
Damage type: Cutting
Special: Spawns Imp's Soul on death, which heals an ally for 45 hp once before fading.
Tier 2:
Acolyte
Role: Basic ranged
Armor type: Unarmored
Damage type: Corrosive
Special: None.
Tier 3:
Doomsayer
Role: Melee DPS
Armor type: Light
Damage Type: Cutting
Special: 1. Cleaving attack. 2. Say Doom: Periodically give nearby allies +10% damage for a short time.
Tier 4:
Possessed Cultist
Role: Melee DPS, two-form unit
Armor type: Heavy
Damage Type: Blunt / Cutting
Special: Very fast attack speed, life degeneration, cleaving attack.
Tier 5:
Hell Invoker
Role: Ranged DPS
Armor type: Unarmored
Damage Type: Magic
Special: Every 3s add extra damage to attack, summon a Winged Imp from killed enemies.
Tier 6:
Enforcer Daemon
Role: Heavy tank
Armor type: Heavy
Damage Type: Blunt
Special: 1. Cleaving attack. 2. Destructive blade: use mana to cause extra damage in larger area.
Tier 7:
Daemon Noble
Role: Long ranged DPS
Armor type: Medium
Damage Type: Magic
Special: Line damage, long range. Damage reduction. Spell shield. Spell resistance.
Tier 8:
Oppressor Daemon
Role: Giant DPS
Armor type: Unarmored
Damage Type: Piercing
Special: Fast attack, cleaving attack. Damage reduction. Spell shield. Spell resistance.
Tier 9:
War Daemon
Role: Giant tank
Armor type: Fortified
Damage Type: Cutting
Special Cleaving attack. Damage reduction. Spell shield. Spell resistance.
This is the Cabaal.
Hero:
Warlock
Primary attribute: Intelligence
Range: Varies with skill use (ranged)
Skills:
Q: Summon Soul Harvesters
- Release a swarm of [3-30] Soul Harvesters which slash at random enemies for 25 damage per hit. Lasts [12-20] seconds. 45 second cooldown.
W: Summon Frenzied Daemon
- Direct aoe damage spell. Summons a Frenzied Daemon with Cleave to fight your enemies in melee. Hit points [440-1200], attack DPS [68-220], Explodes on death for [50-250] damage. Your hero intelligence affects its stats.
E: Summon Flying Daemon
- Sends a flying daemon to tear up your enemies with piercing attacks. Short lived attack summon. Your hero intelligence affects its stats.
R: Pact
- Transform into a powerful daemon that attacks in melee for a short time. Progressively more powerful forms with levels.
D (Limit Break): Summon Ancient Daemon
- Summons an Ancient Daemon to exact your vengeance upon the enemy. Deals ranged damage in AoE and summons smaller daemons when hit. Your strength improves its damage and your agility improves its armor.
F (Spellbook):
F-Q: Banish Daemon - Causes 250 x hero level damage to a summoned Daemon. If cast on your own summons, the spell restores your mana by 25% of the damage dealt. Does not affect Ancient Daemons.
F-W: Spirit of Malice - Summons a tiny spirit of malice which may spawn a larger daemon when it dies, if it is allowed to grow.
F-E: Runes of Binding (passive) - Each time the Warlock levels up, his summons gain 3% attack speed and 6% hit points.
F-R: Ritual Sacrifice - Lose half of your current hit points to boost all of your current summons.
F-A: Trap Imp - Use your guile to lure an imp into your service with false promises.
F-S: Boon of Malice (passive) - The Warlock has a chance to gain a small amount of life and mana any time one of his summons die.
F-D: Capture Daemon - Captures the spirit of a summoned daemon, binding it to you, making its lifespan indefinite and letting you recall it.
F-F: Release Daemon - Summon the daemon you've captured.
Tier 1 spawn unit:
Imp
Role: Basic melee
Armor type: Medium
Damage type: Cutting
Special: Spawns Imp's Soul on death, which heals an ally for 45 hp once before fading.
Tier 2:
Acolyte
Role: Basic ranged
Armor type: Unarmored
Damage type: Corrosive
Special: None.
Tier 3:
Doomsayer
Role: Melee DPS
Armor type: Light
Damage Type: Cutting
Special: 1. Cleaving attack. 2. Say Doom: Periodically give nearby allies +10% damage for a short time.
Tier 4:
Possessed Cultist
Role: Melee DPS, two-form unit
Armor type: Heavy
Damage Type: Blunt / Cutting
Special: Very fast attack speed, life degeneration, cleaving attack.
Tier 5:
Hell Invoker
Role: Ranged DPS
Armor type: Unarmored
Damage Type: Magic
Special: Every 3s add extra damage to attack, summon a Winged Imp from killed enemies.
Tier 6:
Enforcer Daemon
Role: Heavy tank
Armor type: Heavy
Damage Type: Blunt
Special: 1. Cleaving attack. 2. Destructive blade: use mana to cause extra damage in larger area.
Tier 7:
Daemon Noble
Role: Long ranged DPS
Armor type: Medium
Damage Type: Magic
Special: Line damage, long range. Damage reduction. Spell shield. Spell resistance.
Tier 8:
Oppressor Daemon
Role: Giant DPS
Armor type: Unarmored
Damage Type: Piercing
Special: Fast attack, cleaving attack. Damage reduction. Spell shield. Spell resistance.
Tier 9:
War Daemon
Role: Giant tank
Armor type: Fortified
Damage Type: Cutting
Special Cleaving attack. Damage reduction. Spell shield. Spell resistance.