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simple hero defense

Simple Hero Defense

Select your hero.
Survive 50 waves waves of mobs.
Defend the Castle. Use Castle abilities.
Evolve your hero.
Participate in events and earn rewards.
Beat the Final Boss.
Win. Simple.


  • 22 different heroes, each with unique evolves
  • Unique waves with special mechanics
  • Boss waves every 10 levels
  • Special areas for events
  • 4 difficulties
  • 1 cinematic?
  • 2+ hours of playtime

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Icons

Black Book - CRAZYRUSSIAN
Burning Blade - Darkfang
Helm Of Domination - PrinceYaser
EmberKnight - PrinceYaser


Models

The Lich King - Kwaliti
Gnoll Hero Druid - Direfury
Skeleton Warriors (pack I) - Villagerino
Black Legion Triumvirate - johnwar
Blue Orc Pack - Grey Knight
Revenant Covenant - Rhapsodie
Chaos Razormane - Kuhneghetz
Fire Missiles - Vinz
Hellstone Golem - Villagerino
Naga Deep Stalker - Misha
Rokhan and Shadow Hunter (Re-Classic) - johnwar
SR-6 Spider Robots Pack - Uncle Fester
ShadowInfernal - UgoUgo
Orbs of Frostcraft - Vinz
OrcBoneCollector - Sellenisko
Void Teleport - Vinz

v1.10
  • made wave timer run during boss waves
  • fixed horse losing ability after evolve
v1.09
  • made waves quicker
  • balance changes
v1.08
  • fixed major lava spawn bug
  • made certain bosses immune to stuns
  • made dark portal units temporary
v1.07
  • fixed minor feral spirit bug
v1.06
  • added more abilities for evolved units
  • reduced the revive timer to 50 seconds
  • added rewards for reaching a kill milestone
  • buffed shockwave & crushing wave
  • further balance
v1.05
  • fixed archer inventory bug
  • made tomes retain their effect after evolve
  • nerfed shockwave & crushing wave
v1.04
  • attempted desync fix (again)
  • made whisps at start invulnerable
  • other minor changes
v1.03
  • attempted desync fix
  • made orb of darkness allow attacking air
  • changed sentry ability
  • minor bug fix
Previews
Contents

simple hero defense v1.10 (Map)

Reviews
deepstrasz
Would be nice to be able to see/know the abilities of hero units before choosing them. Pretty neat map, creative use of regular game assets. Would do better with more custom scripted stuff. Approved. If you want more reviews, you should...
Level 4
Joined
Jan 20, 2016
Messages
28
Hi! We played a few times lately but there were many desync right after the start. Usually 1-2 people but sometimes even 5. That's the major problem here.

Other minor issues I noticed were water elementals stronger than archmages that summoned them, permanent stun from mountain kings (but that's ok as a mechanic I guess) and boss golems not attacking anything, just standing and doing nothing (perhaps they have short acquisition range?).

Builder can build one barricade for 5 wood, but we can buy two barricades for the same wood cost from the goblin. Weird.

It might be useful to add some description to the revive spell (the one with 250 mana) that players revive automatically and they don't need to use it. Otherwise the mana is wasted quickly.

I suggest to add more interesting spells, some are pretty... weak. Like the wolf's backstab, which is almost impossible to use (because the enemies are always facing you) and is weak as well. Or elf guard's heal, which is sometimes wasted on healing a single person over and over, even if he has only 1 hp missing, because of being attacked constantly.

The air wyvern orc wave was unbeatable with only 1 ranged hero. I suggest to add some magic orb to allow attacking air units, or make them melee. Even buying the dark orb didn't allow me to hit them.
 
Last edited:
Level 5
Joined
Jul 16, 2017
Messages
65
Hi! We played a few times lately but there were many desync right after the start. Usually 1-2 people but sometimes even 5. That's the major problem here.

Other minor issues I noticed were water elementals stronger than archmages that summoned them, permanent stun from mountain kings (but that's ok as a mechanic I guess) and boss golems not attacking anything, just standing and doing nothing (perhaps they have short acquisition range?).

Builder can build one barricade for 5 wood, but we can buy two barricades for the same wood cost from the goblin. Weird.

It might be useful to add some description to the revive spell (the one with 250 mana) that players revive automatically and they don't need to use it. Otherwise the mana is wasted quickly.

I suggest to add more interesting spells, some are pretty... weak. Like the wolf's backstab, which is almost impossible to use (because the enemies are always facing you) and is weak as well. Or elf guard's heal, which is sometimes wasted on healing a single person over and over, even if he has only 1 hp missing, because of being attacked constantly.

The air wyvern orc wave was unbeatable with only 1 ranged hero. I suggest to add some magic orb to allow attacking air units, or make them melee. Even buying the dark orb didn't allow me to hit them.
Thanks for the feedback! I've made changes and hopefully now the map won't desync at the start.
I also made the darkness orb allow you to attack air.
As for the Sentry's ability, I decided to make her more damage orientated.
I'm not going to touch on the creeps though, I think they're in a pretty good spot right now. There's plenty of ways to counter their mechanics.
 
Level 4
Joined
Jan 20, 2016
Messages
28
Thanks you for changes.
Still got desyncs at the start sometimes. Last time 3 people desynced.
People also suggested that only red should be able to use the -skip command, so other people can't abuse it.
Plus, how about making some abilities upgrade non-linearly? I tried sentry's new ability and it was pretty cool, but later did almost no damage, even upgraded a few times, since each upgrade added only +10 damage.
 
Level 5
Joined
Jul 16, 2017
Messages
65
Thanks you for changes.
Still got desyncs at the start sometimes. Last time 3 people desynced.
People also suggested that only red should be able to use the -skip command, so other people can't abuse it.
Plus, how about making some abilities upgrade non-linearly? I tried sentry's new ability and it was pretty cool, but later did almost no damage, even upgraded a few times, since each upgrade added only +10 damage.
Can you tell me more about those desyncs? Does it happen right when the game loads or a couple seconds after?
I have seen people crash at the loading screen too. But that was an earlier version. Does it still occur?
 
Level 4
Joined
Jan 20, 2016
Messages
28
Right after the loading screen ends and the game begins, tested now, two people desynced.
(I also desynced later ingame during orc waves but this might be my connection)


You might also want to make the starting wisps and characters invulnerable, some people like to kill them at the start.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,808
Would be nice to be able to see/know the abilities of hero units before choosing them.

Pretty neat map, creative use of regular game assets. Would do better with more custom scripted stuff.

Approved.


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Level 1
Joined
Aug 20, 2022
Messages
1
Fun to watch, would be nice to be able to return to boss/special event arenas to pick up items
 
Level 1
Joined
May 29, 2023
Messages
2
I'm on version 1.35.0.19887 and the map is not showing in the game. Isn't version 1.35 supported for this map?
Please let me know how to fix this issue, I have downloaded reforged just to play this map :(
 
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