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Darkest Crypt - Dungeon Crawler

Submitted by Cryze666
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Darkest Crypt - Dungeon Crawler

Its a quick dungeon crawler map with 13 rooms in where you start as 8 players.
In the very first room these 8 players face each other in a deathmatch until there are only 4 players left.
The surviving 4 players will continue to venture into the dungeon while the other 4 players will take roles within the enemies and will try to prevent their former comrades from surviving the dungeon.


The Swordsman:
You play as Swordsman with a max level of 4 and will level up after every 3rd room (excluding the starting room). Each level (and at the start) the Swordsman can be modified by learning 1 out of 8 abilities and adding up to 5 points to 4 diffrent attributes. This will allow players to choose builds they prefer to play and to make decisions to benefit the group.
Combat as Swordsman is focused around the offensive "Swordskills" (5 out of the 8 abilities are offensive swordskills). When you use one of these skills, after 2 seconds, the swordsman will glow red showing that the timer for combos will run out in 0,5 seconds. If you manage to use another swordskill wihtin that timewindow you will get 1 combopoint. Each "Swordskill" has its power increased by 5-15% for each combopoint. Timing your cooldowns and managing your energy (mana) that you will only regenerate from doing autoattacks is key for maximum dps output.

The Fallen:
You play as a random undead in each room with diffrent abilities to interrupt your former comrades and try to make them loose their run through the dungeon. You are also able to choose 1 of the potential 6 undeads that you will spawn as.
The abilities reach from stealing their mana or slows to crowd control effects or buffs for other undeads.
Use your abilities and try to catch one of Swordsmans offguard to lower their chances of succes. A random boss (1 out of 8) will spawn in every 6th room (excluding the starting room), fight with these bosses to ensure your victory.

Items:
When enemies die there is a pretty high chance that they will drop something.
Most of the time these dropped items will be health or energy (mana) globes that will restore a percantage value of your maxiumum helath or energy (mana).
Sometimes the enemies might also drop a rune. These runes rank from lesser, rare, magic, epic, mythic, ancient to legendary quality. the runes follow a diablo style generation system and are always random except for the ancient rune, that will always be dropped after defeating the boss and clearing room 6.

The average game time of 1 round is about 15-20 minutes. This is to keep the game fresh and prevent boring moments. My vision was to play this with the same people multiple times so that you can take revenge on that one guy who cced you last round and got you killed.
This is the first public release version and balancing might not be on point for now but im ready for some feedback!

*if you want to have a look in singleplayer, dont worry you can try this map on singleplayer even as Fallen (get yourself killed on purpose by the other swordsman at the start). A very simple "AI" will take control of the swordsman in that case.

Returned.blp - 67chrome - hiveworkshop.com
ReturnedMage.blp - 67chrome - hiveworkshop.com
FLICKERING LIGHT - Horror Texture Pack - Mr.Goblin - hiveworkshop.com
Orb of Dragons - General Frank - hiveworkshop.com
Orb of Dragons_Red (individual edit on request) - General Frank - hiveworkshop.com
Blade Beam - blink - hiveworkshop.com
VampiricAuraTarget - JetFangInferno - hiveworkshop.com
Call of Dread - Mythic - hiveworkshop.com
Damnation - Mythic - hiveworkshop.com
Pillar of Flame - Mythic - hiveworkshop.com
Rain of Fire - Mythic - hiveworkshop.com
Piercing Thrust - Mythic - hiveworkshop.com
Culling Slash - Mythic - hiveworkshop.com
Soul DIscharge - Mythic - hiveworkshop.com
Rain of Fire - Mythic - hiveworkshop.com
Death Grip - Azsure - hiveworkshop.com
BloodySplat Missile - NewbieMapper - hiveworkshop.com
Fatal Wound - cotd333 - hiveworkshop.com
MoriaWell - olofmoleman - hiveworkshop.com
DungeonCliff & DungeonTile - L_Lawliet - hiveworkshop.com
SoulArmor - JesusHipster - hiveworkshop.com
Blood Slam - ZODD - chaosrealm.co
Blood explosion - ZODD - chaosrealm.co
Graveyard Assets - beril - xgm.guru
Abomination - xgm.guru - no direct owner being mentioned (as far as i understand russian)
Anubarak - xgm.guru - no direct owner being mentioned (as far as i understand russian)
DreadLordTich - xgm.guru - no direct owner being mentioned (as far as i understand russian)
Mannoroth - xgm.guru - no direct owner being mentioned (as far as i understand russian)
HeroLich - xgm.guru - no direct owner being mentioned (as far as i understand russian)
Deathknight - ??? - ??? (i downloaded this model a long time and just cant remember the site or who made it i am really sorry!)
RedBats - ??? - ??? (i downloaded this model a long time and just cant remember the site or who made it i am really sorry!)
Diablo3Chests - sent to me by Anthrax but he also doesnt know the owner - color variations made by me
MinimapPreview Sword Image - de.wowhead.com
KelThuzads Theme song (Naxxramas) - Blizzard - Youtube.com
ItemSystem & Highscore System - created with the help of DasLartin - Join the Cryze_Hunter_Mapping Discord Server!
Icons - jin woo Park - www.artstation.com
KelThuzads Theme song (Naxxramas) - Blizzard - Youtube.com

item affix resistance: ignored maximum damage 1 -> 3
item affix endurance: chance to block damage 10% -> 13%
max. energy gained per reflex point 2 -> 3
added new ability to Noth - The Plaguebringer -> Soulstorm
added new ability to Vanarhost - The Bloodfallen -> lifedrain/manadrain attacks
added attack and skill damage resistances to certain bosses
balanced stats of all Bosses, Boss Skills & Playable units
points of skill needed to gain 1 more energy on attack 4 -> 3
player undeads now dont spawn in the middle of the room anymore, preventing situations where your unit gets killed too quickly
reduced dropprates of globes as the swordsman progress
added control share after a player leaves the game as this could get players stuck
player undeads are able to able to choose as what they will spawn next
reduced times of spawns for player undeads during boss fights 3 -> 2
improved ai a lot, making use of dropped items + health globes, learning and using 3 abilities (instead of only 1), is actually able to win the game as swordsman (made for testing purposes mostly)
added a total damage dealt scoreboard
added automatic save load of highscores + "-playerstatsX" command to view highscores during the game

-sometimes when a Swordsman is supposed to take damage wc3 crashes - currently i have no idea whats casuing it as it seems to happen randomly - any hints appreciated!

-sometimes the undeads that are controlled by player 9 spawn 2 times for the same room but the enemy counter for that room only counts as if they spawned in normal numbers - causing the gates to open way too early and making the room unreasonably hard - currently trying a few things to fix it, as it happens randomly its hard to call it fixed yet
Contents

Darkest Crypt - Dungeon Crawler (Map)

Reviews
deepstrasz
This is not Escape/Maze/Slide at all. The general idea is arena survival. Don't use 1.50 but 1.5 as it's confusing. Leave the 0 after numbers for stuff like 150. Annoying that when you select the hero by dragging a selection square, you also select...
  1. matin45

    matin45

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    It can open in 1.26a patch version?
     
  2. Cryze666

    Cryze666

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    i dont think so, its made on the current 1.31 vers.
     
  3. matin45

    matin45

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    I'll test and reply to this thread
    Edit: It can't open in 1.26a.
     
    Last edited: Jul 12, 2019
  4. Cryze666

    Cryze666

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    thought so as maps are rarely compatible with older patches of the game
     
  5. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
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    This is not Escape/Maze/Slide at all. The general idea is arena survival.

    Don't use 1.50 but 1.5 as it's confusing. Leave the 0 after numbers for stuff like 150.
    Annoying that when you select the hero by dragging a selection square, you also select the ability chooser.

    So basically, the idea is nice. However, it's too short. If you can't create more rooms, just reuse the ones you have one after the other in a cycle and you can use triggers for changing some of the terrain/decor.
    There are many spells and you don't get to use them all and don't get past level 4.
    Add more creatures, bosses, items etc.

    It's pretty much a demo right now.

    Awaiting Update.



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